The Adventurers' Guild (Ultimate Bard's Tale Resource) http://www.bardstale.de Bard Songs The Bard has seven tunes that he can sing one at a time while exploring or during combat. 1. The Archer's Tune: Doubles the party's missile damage, and cuts the missile damage inflicted by a foe in half. Missile weapons are those weapons that are thrown or shot such as arrows, spears, and axes. 2. Spellsong: Bonus to saving roll. This means the party is less likely to be damaged by magic and traps. 3. Sanctuary Score: Lowers the Armor Class for all party members. 4. The Melee March: Increases the party's hit points for extra protection and also increase the damage points inflicted on enemies. 5. Zanduvar Carack: Protection from traps when played under normal conditions, but heals during combat. 6. Rhyme of Duotime: Regenerates spell points at twice the normal speed when played under normal conditions, and provides extra attacks during combat. 7. The Watchwood Melody: Creates light. May work even in anti-magic zones.