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The Adventurers' Guild The Ultimate Bard's Tale Resource
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dulsi
Joined: 22 Mar 2007 Posts: 76
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Posted: Mon Jul 26, 2010 10:30 pm Post subject: |
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| tpth wrote: | | Does this compile and run on OS X by any chance...? |
I don't have OS X. Methuselas has a friend who compiled it on OS X. It needed a minor change to makefile (removing '-Wl,-E"). (I'm going to remove that compiler option in the next release as all it does is export symbols so that plugins could be built. However, it doesn't have any plugin functionality and I have plans to add it at the moment.) |
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tpth
Joined: 02 Feb 2010 Posts: 25
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Posted: Thu Jul 29, 2010 4:16 pm Post subject: |
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| Cool, I might give it a go when I'm feeling adventurous. |
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Methuselas
Joined: 28 Apr 2009 Posts: 46
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Posted: Fri Sep 03, 2010 9:45 pm Post subject: |
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| dulsi wrote: | | Push/pull spells/songs are done. Increase rate of attack spells/songs are done for players (not currently planning on implementing for monsters). Bringaround Ballad is done. So for bard songs: 3 completely implemented, 2 partial implemented, and 2 not implemented. |
OMG! This is what I get for being incognito. Sorry, I haven't been around, but I'll make an appearance more often. Just taking a break. Health hasn't been great as of late.....
I'll start piecing together some music for the songs. Nothing spectacular, but something to just keep the momentum going.
@TBH
I'll ask Samurai Crow to send me his notes again on how to get it to compile. I had them in my email, but seemed to delete them. _________________ "Using No Way as Way; Having No Limitation As Limitation". - Bruce Lee. |
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