Search found 9 matches

by burgerbecky
Thu Mar 07, 2013 12:36 am
Forum: Barrows Deep
Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
Replies: 16
Views: 18369

dulsi wrote:
Darendor wrote:You were a part of Jon's team on DW?
Yes I was. I did a lot of work on items and save system.

@burgerbecky: Are you interested in answering questions on this new game you will be developing or should we wait for the kickstarter?
I'm happy to give some hints... :)
by burgerbecky
Wed Mar 06, 2013 3:25 am
Forum: Barrows Deep
Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
Replies: 16
Views: 18369

Darendor wrote:You were a part of Jon's team on DW?
DW? Dragon Wars? Devil Whiskey?

I am the sole programmer of Dragon Wars for Interplay. I had no involvement in Devil Whiskey.
by burgerbecky
Wed Mar 06, 2013 3:24 am
Forum: Barrows Deep
Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
Replies: 16
Views: 18369

Darendor wrote:So Becky, was that video indeed a prototype pitch for a BTIV for EA? You'll have to forgive me, I have no audio on this computer for some reason. :?
There was never any audio produced for any of the proof of concept demos.
by burgerbecky
Mon Mar 04, 2013 10:50 pm
Forum: Barrows Deep
Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
Replies: 16
Views: 18369

Bard's Tale III spiritual successor

Interested? How many of you would contribute to a kickstarter? What if the game was programmed by Rebecca Heineman (Programmer Bard's Tale III), designed by Jennell Jaquays (Bard's Tale IV from EA), Susan Manley (SSI Gold Box), Maurine Starkey (Westwood Studios), theme by Kurt Heiden (Bard's Tale II...
by burgerbecky
Sun Feb 01, 2009 4:56 pm
Forum: Tales of the Unknown
Topic: Derive Source Code?
Replies: 16
Views: 16829

Re: Source code

Darendor wrote:
Hi there.

Any way for us non-programmer types to get a look at these directories and such?

Thanks.
Which one? The project directories?

A
AP
B
B.a65
B.S
Bard.Rez
BardList
BUNDLE.a65
BUNDLE.S
CD.a65
CD.S
Dem.a65
Dem.s
Demo
DemoList
L
M
Misc
O
P
PP
RBUNDLE
RezEqu.a65
RezEqu.s
S
W
by burgerbecky
Sun Feb 01, 2009 4:46 pm
Forum: Developer's Heaven
Topic: Bwa-hahahaha!
Replies: 155
Views: 111389

Code

Man, this gives me a headache. How did Michael Cranford manage to code this game from scratch back in 1984-1985? The guy must've been a freakin' genius. Sigh. :? He wasn't. I was the one who manage it all. * * AutoMap * LST OFF TR ON XC XC MX %00 REL PUT 2/S/EQUATES ENT AutoMap,MarkMap EXT CLRWIN,S...
by burgerbecky
Fri Jan 30, 2009 5:51 am
Forum: Tales of the Unknown
Topic: Derive Source Code?
Replies: 16
Views: 16829

Woo-hoo! It's awesome to see one of the implementors in the neighborhood. I noticed in the memory dump that the C64's kernel code isn't even used. I would've thought that stuff was essential, but I suppose if the code was going to be at all portable you'd have to write sort of your own 6502 operati...
by burgerbecky
Fri Jan 30, 2009 4:34 am
Forum: Tales of the Unknown
Topic: Derive Source Code?
Replies: 16
Views: 16829

Source code

I dunno, any time I want to review the source, I access my perforce server and look at the BTI, BTII and BTIII directories.

It has things like labels, comments and programming notes, plus as an added bonus, all my complaints for the GS/OS, C64 and Apple ][ gotchas I had to program around.
by burgerbecky
Fri Jan 30, 2009 4:32 am
Forum: Emulation
Topic: Bard's Tale IIGS Emulator
Replies: 17
Views: 22777

I'm gtlad you liked it

I spent a while making Bard's Tale I, II and III really nice on the IIgs. I'm glad you liked it.