I'm happy to give some hints...dulsi wrote:Yes I was. I did a lot of work on items and save system.Darendor wrote:You were a part of Jon's team on DW?
@burgerbecky: Are you interested in answering questions on this new game you will be developing or should we wait for the kickstarter?
Search found 9 matches
- Thu Mar 07, 2013 12:36 am
- Forum: Barrows Deep
- Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
- Replies: 16
- Views: 18369
- Wed Mar 06, 2013 3:25 am
- Forum: Barrows Deep
- Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
- Replies: 16
- Views: 18369
- Wed Mar 06, 2013 3:24 am
- Forum: Barrows Deep
- Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
- Replies: 16
- Views: 18369
- Mon Mar 04, 2013 10:50 pm
- Forum: Barrows Deep
- Topic: Official Bard's Tale IV demo footage and a NEW Game coming!!
- Replies: 16
- Views: 18369
Bard's Tale III spiritual successor
Interested? How many of you would contribute to a kickstarter? What if the game was programmed by Rebecca Heineman (Programmer Bard's Tale III), designed by Jennell Jaquays (Bard's Tale IV from EA), Susan Manley (SSI Gold Box), Maurine Starkey (Westwood Studios), theme by Kurt Heiden (Bard's Tale II...
- Sun Feb 01, 2009 4:56 pm
- Forum: Tales of the Unknown
- Topic: Derive Source Code?
- Replies: 16
- Views: 16829
Re: Source code
Which one? The project directories?Darendor wrote:
Hi there.
Any way for us non-programmer types to get a look at these directories and such?
Thanks.
A
AP
B
B.a65
B.S
Bard.Rez
BardList
BUNDLE.a65
BUNDLE.S
CD.a65
CD.S
Dem.a65
Dem.s
Demo
DemoList
L
M
Misc
O
P
PP
RBUNDLE
RezEqu.a65
RezEqu.s
S
W
- Sun Feb 01, 2009 4:46 pm
- Forum: Developer's Heaven
- Topic: Bwa-hahahaha!
- Replies: 155
- Views: 111389
Code
Man, this gives me a headache. How did Michael Cranford manage to code this game from scratch back in 1984-1985? The guy must've been a freakin' genius. Sigh. :? He wasn't. I was the one who manage it all. * * AutoMap * LST OFF TR ON XC XC MX %00 REL PUT 2/S/EQUATES ENT AutoMap,MarkMap EXT CLRWIN,S...
- Fri Jan 30, 2009 5:51 am
- Forum: Tales of the Unknown
- Topic: Derive Source Code?
- Replies: 16
- Views: 16829
Woo-hoo! It's awesome to see one of the implementors in the neighborhood. I noticed in the memory dump that the C64's kernel code isn't even used. I would've thought that stuff was essential, but I suppose if the code was going to be at all portable you'd have to write sort of your own 6502 operati...
- Fri Jan 30, 2009 4:34 am
- Forum: Tales of the Unknown
- Topic: Derive Source Code?
- Replies: 16
- Views: 16829
Source code
I dunno, any time I want to review the source, I access my perforce server and look at the BTI, BTII and BTIII directories.
It has things like labels, comments and programming notes, plus as an added bonus, all my complaints for the GS/OS, C64 and Apple ][ gotchas I had to program around.
It has things like labels, comments and programming notes, plus as an added bonus, all my complaints for the GS/OS, C64 and Apple ][ gotchas I had to program around.
- Fri Jan 30, 2009 4:32 am
- Forum: Emulation
- Topic: Bard's Tale IIGS Emulator
- Replies: 17
- Views: 22777
I'm gtlad you liked it
I spent a while making Bard's Tale I, II and III really nice on the IIgs. I'm glad you liked it.