Search found 128 matches
- Thu Mar 03, 2022 8:48 am
- Forum: Developer's Heaven
- Topic: Bard's Tale III C64 Musings
- Replies: 14
- Views: 12184
Re: Bard's Tale III C64 Musings
First of all - i'm seriously impressed of how much 6502/6510 code you've learned over the years, but this is kind of a dead end. As I mentioned to you in the PM, the other (trackloading Prodos) disksides have never been decloaked on the C64.
Okay.
It has to be a T/S loading system, akin to ...
- Wed Mar 02, 2022 8:23 pm
- Forum: Developer's Heaven
- Topic: Bard's Tale III C64 Musings
- Replies: 14
- Views: 12184
Re: Bard's Tale III C64 Musings
First of all - i'm seriously impressed of how much 6502/6510 code you've learned over the years, but this is kind of a dead end. As I mentioned to you in the PM, the other (trackloading Prodos) disksides have never been decloaked on the C64.
- Wed Feb 02, 2022 9:11 pm
- Forum: Off-Topic
- Topic: Koala Painter - C64
- Replies: 3
- Views: 6063
Re: Koala Painter - C64
There are plenty of modern programs which handles the Koala Painter format like a dream. Pixcen seems like the obvious choice (https://csdb.dk/release/?id=174343 or https://censordesign.com/pixcen/versions/?C=M;O=D).
Why are you trying you output a part of the picture? Are you trying to make 76 x ...
Why are you trying you output a part of the picture? Are you trying to make 76 x ...
- Sun Jan 30, 2022 8:20 pm
- Forum: Developer's Heaven
- Topic: Loader Woes
- Replies: 3
- Views: 3842
Re: Loader Woes
To clear things up a little (necropost, but anyway):
* The C64 loader (Pirateslayer) is one loader consisting of two parts, the C64 side loaderroutine and the disk-side loader-routine. In its initializaton phase, the C64 side loaderroutine uploads the disk-side loaderroutine to the diskdrive. When ...
* The C64 loader (Pirateslayer) is one loader consisting of two parts, the C64 side loaderroutine and the disk-side loader-routine. In its initializaton phase, the C64 side loaderroutine uploads the disk-side loaderroutine to the diskdrive. When ...
- Sun Jan 30, 2022 7:33 pm
- Forum: Tales of the Unknown
- Topic: Oddity about monster encounters
- Replies: 10
- Views: 9489
Re: Oddity about monster encounters
Sorry for the necroposting, but...
On the C64, all the levels have a "monster hardness"-setting that changes just like described above. In theory you could enable a start setting that would be EASY / INTERMEDIATE / HARD. Right now, it's starting on intermediate. The hardest level in BT1 is ...
On the C64, all the levels have a "monster hardness"-setting that changes just like described above. In theory you could enable a start setting that would be EASY / INTERMEDIATE / HARD. Right now, it's starting on intermediate. The hardest level in BT1 is ...
- Sun Jan 30, 2022 2:54 pm
- Forum: The Thief of Fate
- Topic: PAVLISH Easter Egg
- Replies: 2
- Views: 11720
Re: PAVLISH Easter Egg
Might have been involved in BT III, but is best known for his work on Wasteland, likely developed at the same time as BT III. 

- Mon Apr 15, 2019 10:18 am
- Forum: Developer's Heaven
- Topic: C64 BTII: Game Engine Subroutines
- Replies: 3
- Views: 3765
Re: BTII - C64 Game Engine Subroutines
Darendor,
The dungeon-subroutines should be really similar to the ones in BT1 - perhaps even in the same order. Mind that BT2 was based on BT1. Cranford probably didn't change a working legacy structure unless he decided to completely rewrite it.
The dungeon-subroutines should be really similar to the ones in BT1 - perhaps even in the same order. Mind that BT2 was based on BT1. Cranford probably didn't change a working legacy structure unless he decided to completely rewrite it.
- Mon Apr 08, 2019 12:10 am
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 12586
Re: DirMaster - C64 BTII
Darendor, you need to get a better machinecode debugger.
There is a monitor in f.ex Vice that you can use. You have decloaked the file correctly, and from what I can see, it is code. Probably one of the small function-routines that fills a special purpose when wandering around. The code should look ...
There is a monitor in f.ex Vice that you can use. You have decloaked the file correctly, and from what I can see, it is code. Probably one of the small function-routines that fills a special purpose when wandering around. The code should look ...
- Fri Feb 15, 2019 1:02 pm
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 12586
Re: DirMaster - C64 BTII
You are way off. :-)
The initial routine transfers the routine at $0830 to the area commonly known as the stack at $0100. Now, why would anyone want to transfer code to an area that get messed up by resets, writes to the accumulators, jumps to subroutines, etc? :-D
That's the first question to ...
The initial routine transfers the routine at $0830 to the area commonly known as the stack at $0100. Now, why would anyone want to transfer code to an area that get messed up by resets, writes to the accumulators, jumps to subroutines, etc? :-D
That's the first question to ...
- Mon Feb 29, 2016 1:42 am
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
- Replies: 32
- Views: 59866
Re: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
Darendor and the rest of you:
Just wanted to make sure you didn't miss the release of the Dungeon Wizard this weekend. To quote the releasetext: "More complex and complete than the one from Darendor" . To be honest, I think the comparision is a tad bit unfair as this one seem to be somewhat ...
Just wanted to make sure you didn't miss the release of the Dungeon Wizard this weekend. To quote the releasetext: "More complex and complete than the one from Darendor" . To be honest, I think the comparision is a tad bit unfair as this one seem to be somewhat ...
- Mon Feb 29, 2016 1:25 am
- Forum: Tales of the Unknown
- Topic: Question regarding disk/tape version
- Replies: 3
- Views: 7684
Re: Question regarding disk/tape version
Uhm, definitly necroposting here, but needs to be said:
* Differences between the tape and the diskversion are huge.
The tapeversion is compiled at a much later date, aimed at the euro-market (which can be proven by the localized german and french versions) by a team with access to the ...
* Differences between the tape and the diskversion are huge.
The tapeversion is compiled at a much later date, aimed at the euro-market (which can be proven by the localized german and french versions) by a team with access to the ...
- Sat Mar 23, 2013 1:19 am
- Forum: The Thief of Fate
- Topic: Cracked BT3 for C64
- Replies: 10
- Views: 17794
Did anybody download this? I'd love to have a copy.
After much digging, I have found a rare version from an old german group, Empire, which features the code-wheel removal. Not as cleanly done as removing it alltogether - if you are reading this DenTarr , it would be nice if you could upload your ...
After much digging, I have found a rare version from an old german group, Empire, which features the code-wheel removal. Not as cleanly done as removing it alltogether - if you are reading this DenTarr , it would be nice if you could upload your ...
- Sat Mar 09, 2013 2:54 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
- Replies: 32
- Views: 59866
- Sat Mar 09, 2013 2:53 pm
- Forum: Off-Topic
- Topic: C64 coders needed for BT style RPG in development
- Replies: 4
- Views: 8093
- Thu Feb 28, 2013 12:12 am
- Forum: The Thief of Fate
- Topic: Cracked BT3 for C64
- Replies: 10
- Views: 17794