Search found 128 matches

by Twoflower
Thu Mar 03, 2022 8:48 am
Forum: Developer's Heaven
Topic: Bard's Tale III C64 Musings
Replies: 14
Views: 1455

Re: Bard's Tale III C64 Musings

First of all - i'm seriously impressed of how much 6502/6510 code you've learned over the years, but this is kind of a dead end. As I mentioned to you in the PM, the other (trackloading Prodos) disksides have never been decloaked on the C64. Okay. It has to be a T/S loading system, akin to BTII. BT...
by Twoflower
Wed Mar 02, 2022 8:23 pm
Forum: Developer's Heaven
Topic: Bard's Tale III C64 Musings
Replies: 14
Views: 1455

Re: Bard's Tale III C64 Musings

First of all - i'm seriously impressed of how much 6502/6510 code you've learned over the years, but this is kind of a dead end. As I mentioned to you in the PM, the other (trackloading Prodos) disksides have never been decloaked on the C64.
by Twoflower
Wed Feb 02, 2022 9:11 pm
Forum: Off-Topic
Topic: Koala Painter - C64
Replies: 3
Views: 2757

Re: Koala Painter - C64

There are plenty of modern programs which handles the Koala Painter format like a dream. Pixcen seems like the obvious choice (https://csdb.dk/release/?id=174343 or https://censordesign.com/pixcen/versions/?C=M;O=D). Why are you trying you output a part of the picture? Are you trying to make 76 x 86...
by Twoflower
Sun Jan 30, 2022 8:20 pm
Forum: Developer's Heaven
Topic: Loader Woes
Replies: 3
Views: 878

Re: Loader Woes

To clear things up a little (necropost, but anyway): * The C64 loader (Pirateslayer) is one loader consisting of two parts, the C64 side loaderroutine and the disk-side loader-routine. In its initializaton phase, the C64 side loaderroutine uploads the disk-side loaderroutine to the diskdrive. When s...
by Twoflower
Sun Jan 30, 2022 7:33 pm
Forum: Tales of the Unknown
Topic: Oddity about monster encounters
Replies: 10
Views: 2280

Re: Oddity about monster encounters

Sorry for the necroposting, but... On the C64, all the levels have a "monster hardness"-setting that changes just like described above. In theory you could enable a start setting that would be EASY / INTERMEDIATE / HARD. Right now, it's starting on intermediate. The hardest level in BT1 is...
by Twoflower
Sun Jan 30, 2022 2:54 pm
Forum: The Thief of Fate
Topic: PAVLISH Easter Egg
Replies: 2
Views: 6117

Re: PAVLISH Easter Egg

Might have been involved in BT III, but is best known for his work on Wasteland, likely developed at the same time as BT III. :-)
by Twoflower
Mon Apr 15, 2019 10:18 am
Forum: Developer's Heaven
Topic: C64 BTII: Game Engine Subroutines
Replies: 3
Views: 1971

Re: BTII - C64 Game Engine Subroutines

Darendor,

The dungeon-subroutines should be really similar to the ones in BT1 - perhaps even in the same order. Mind that BT2 was based on BT1. Cranford probably didn't change a working legacy structure unless he decided to completely rewrite it.
by Twoflower
Mon Apr 08, 2019 12:10 am
Forum: Developer's Heaven
Topic: DirMaster - C64 BTII
Replies: 16
Views: 7005

Re: DirMaster - C64 BTII

Darendor, you need to get a better machinecode debugger. There is a monitor in f.ex Vice that you can use. You have decloaked the file correctly, and from what I can see, it is code. Probably one of the small function-routines that fills a special purpose when wandering around. The code should look ...
by Twoflower
Fri Feb 15, 2019 1:02 pm
Forum: Developer's Heaven
Topic: DirMaster - C64 BTII
Replies: 16
Views: 7005

Re: DirMaster - C64 BTII

You are way off. :-) The initial routine transfers the routine at $0830 to the area commonly known as the stack at $0100. Now, why would anyone want to transfer code to an area that get messed up by resets, writes to the accumulators, jumps to subroutines, etc? :-D That's the first question to answe...
by Twoflower
Mon Feb 29, 2016 1:42 am
Forum: Developer's Heaven
Topic: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
Replies: 32
Views: 38599

Re: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL

Darendor and the rest of you: Just wanted to make sure you didn't miss the release of the Dungeon Wizard this weekend. To quote the releasetext: "More complex and complete than the one from Darendor" . To be honest, I think the comparision is a tad bit unfair as this one seem to be somewh...
by Twoflower
Mon Feb 29, 2016 1:25 am
Forum: Tales of the Unknown
Topic: Question regarding disk/tape version
Replies: 3
Views: 4543

Re: Question regarding disk/tape version

Uhm, definitly necroposting here, but needs to be said: * Differences between the tape and the diskversion are huge. The tapeversion is compiled at a much later date, aimed at the euro-market (which can be proven by the localized german and french versions) by a team with access to the sourcecode. I...
by Twoflower
Sat Mar 23, 2013 1:19 am
Forum: The Thief of Fate
Topic: Cracked BT3 for C64
Replies: 10
Views: 10259

Did anybody download this? I'd love to have a copy. After much digging, I have found a rare version from an old german group, Empire, which features the code-wheel removal. Not as cleanly done as removing it alltogether - if you are reading this DenTarr , it would be nice if you could upload your l...
by Twoflower
Sat Mar 09, 2013 2:54 pm
Forum: Developer's Heaven
Topic: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
Replies: 32
Views: 38599

I'll post my Blitzed copy of the last version here soonish so you could try it out.
by Twoflower
Sat Mar 09, 2013 2:53 pm
Forum: Off-Topic
Topic: C64 coders needed for BT style RPG in development
Replies: 4
Views: 5469

I love this. Thumbs up. :-)
by Twoflower
Thu Feb 28, 2013 12:12 am
Forum: The Thief of Fate
Topic: Cracked BT3 for C64
Replies: 10
Views: 10259

Are you sure that the Triad version not working properly? Janitor knew his stuff.

As far as I remember it, it requests a code from the codewheel, but it doesn't care what code you enter?