Search found 128 matches
- Thu Mar 03, 2022 8:48 am
- Forum: Developer's Heaven
- Topic: Bard's Tale III C64 Musings
- Replies: 14
- Views: 1889
Re: Bard's Tale III C64 Musings
First of all - i'm seriously impressed of how much 6502/6510 code you've learned over the years, but this is kind of a dead end. As I mentioned to you in the PM, the other (trackloading Prodos) disksides have never been decloaked on the C64. Okay. It has to be a T/S loading system, akin to BTII. BT...
- Wed Mar 02, 2022 8:23 pm
- Forum: Developer's Heaven
- Topic: Bard's Tale III C64 Musings
- Replies: 14
- Views: 1889
Re: Bard's Tale III C64 Musings
First of all - i'm seriously impressed of how much 6502/6510 code you've learned over the years, but this is kind of a dead end. As I mentioned to you in the PM, the other (trackloading Prodos) disksides have never been decloaked on the C64.
- Wed Feb 02, 2022 9:11 pm
- Forum: Off-Topic
- Topic: Koala Painter - C64
- Replies: 3
- Views: 2958
Re: Koala Painter - C64
There are plenty of modern programs which handles the Koala Painter format like a dream. Pixcen seems like the obvious choice (https://csdb.dk/release/?id=174343 or https://censordesign.com/pixcen/versions/?C=M;O=D). Why are you trying you output a part of the picture? Are you trying to make 76 x 86...
- Sun Jan 30, 2022 8:20 pm
- Forum: Developer's Heaven
- Topic: Loader Woes
- Replies: 3
- Views: 1106
Re: Loader Woes
To clear things up a little (necropost, but anyway): * The C64 loader (Pirateslayer) is one loader consisting of two parts, the C64 side loaderroutine and the disk-side loader-routine. In its initializaton phase, the C64 side loaderroutine uploads the disk-side loaderroutine to the diskdrive. When s...
- Sun Jan 30, 2022 7:33 pm
- Forum: Tales of the Unknown
- Topic: Oddity about monster encounters
- Replies: 10
- Views: 2652
Re: Oddity about monster encounters
Sorry for the necroposting, but... On the C64, all the levels have a "monster hardness"-setting that changes just like described above. In theory you could enable a start setting that would be EASY / INTERMEDIATE / HARD. Right now, it's starting on intermediate. The hardest level in BT1 is...
- Sun Jan 30, 2022 2:54 pm
- Forum: The Thief of Fate
- Topic: PAVLISH Easter Egg
- Replies: 2
- Views: 6512
Re: PAVLISH Easter Egg
Might have been involved in BT III, but is best known for his work on Wasteland, likely developed at the same time as BT III.
- Mon Apr 15, 2019 10:18 am
- Forum: Developer's Heaven
- Topic: C64 BTII: Game Engine Subroutines
- Replies: 3
- Views: 2040
Re: BTII - C64 Game Engine Subroutines
Darendor,
The dungeon-subroutines should be really similar to the ones in BT1 - perhaps even in the same order. Mind that BT2 was based on BT1. Cranford probably didn't change a working legacy structure unless he decided to completely rewrite it.
The dungeon-subroutines should be really similar to the ones in BT1 - perhaps even in the same order. Mind that BT2 was based on BT1. Cranford probably didn't change a working legacy structure unless he decided to completely rewrite it.
- Mon Apr 08, 2019 12:10 am
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 7173
Re: DirMaster - C64 BTII
Darendor, you need to get a better machinecode debugger. There is a monitor in f.ex Vice that you can use. You have decloaked the file correctly, and from what I can see, it is code. Probably one of the small function-routines that fills a special purpose when wandering around. The code should look ...
- Fri Feb 15, 2019 1:02 pm
- Forum: Developer's Heaven
- Topic: DirMaster - C64 BTII
- Replies: 16
- Views: 7173
Re: DirMaster - C64 BTII
You are way off. :-) The initial routine transfers the routine at $0830 to the area commonly known as the stack at $0100. Now, why would anyone want to transfer code to an area that get messed up by resets, writes to the accumulators, jumps to subroutines, etc? :-D That's the first question to answe...
- Mon Feb 29, 2016 1:42 am
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
- Replies: 32
- Views: 39442
Re: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
Darendor and the rest of you: Just wanted to make sure you didn't miss the release of the Dungeon Wizard this weekend. To quote the releasetext: "More complex and complete than the one from Darendor" . To be honest, I think the comparision is a tad bit unfair as this one seem to be somewh...
- Mon Feb 29, 2016 1:25 am
- Forum: Tales of the Unknown
- Topic: Question regarding disk/tape version
- Replies: 3
- Views: 4729
Re: Question regarding disk/tape version
Uhm, definitly necroposting here, but needs to be said: * Differences between the tape and the diskversion are huge. The tapeversion is compiled at a much later date, aimed at the euro-market (which can be proven by the localized german and french versions) by a team with access to the sourcecode. I...
- Sat Mar 23, 2013 1:19 am
- Forum: The Thief of Fate
- Topic: Cracked BT3 for C64
- Replies: 10
- Views: 10673
Did anybody download this? I'd love to have a copy. After much digging, I have found a rare version from an old german group, Empire, which features the code-wheel removal. Not as cleanly done as removing it alltogether - if you are reading this DenTarr , it would be nice if you could upload your l...
- Sat Mar 09, 2013 2:54 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS --- BTI Dungeon EDITOR FULLY FUNCTIONAL
- Replies: 32
- Views: 39442
- Sat Mar 09, 2013 2:53 pm
- Forum: Off-Topic
- Topic: C64 coders needed for BT style RPG in development
- Replies: 4
- Views: 5557
- Thu Feb 28, 2013 12:12 am
- Forum: The Thief of Fate
- Topic: Cracked BT3 for C64
- Replies: 10
- Views: 10673