Search found 91 matches

by Quantum Reality
Wed Dec 23, 2015 3:59 am
Forum: Developer's Heaven
Topic: Bard's Tale - Win32 C++ Port
Replies: 15
Views: 13382

Re: Bard's Tale - Win32 C++ Port

Good to hear! :) I look forward to seeing how it looks. :)
by Quantum Reality
Tue Dec 22, 2015 4:44 am
Forum: Tales of the Unknown
Topic: anyone have a stock Apple ][ E *Ateam Character Disk?
Replies: 10
Views: 9682

Re: anyone have a stock Apple ][ E *Ateam Character Disk?

Hey, Isn't the original character disk on apple ASIMOV or anything like that? I'm pretty sure the original *ATEAM was on that. Unless you mean the back of the box had SIR GRADY and the disk didn't, which I am not sure what to tell you about. But yeah, it's easy to make a blank disk, stat-roll some c...
by Quantum Reality
Tue Dec 22, 2015 4:33 am
Forum: Tales of the Unknown
Topic: Versions compared
Replies: 11
Views: 9870

Re: Versions compared

I personally am biased, but I always did like the 8-bit Apple versions. That said, the //gs version has some really brill colors and layout. :)
by Quantum Reality
Tue Dec 22, 2015 4:29 am
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 116718

Re: CBM64 Bard's Tale 1 Disassembly

Hey! Mad props to Darendor and ZeroZero for keeping this thing going for almost five years now.

:mrgreen:

A parenthetical note is that if you see a lot of nonsense instructions you're seeing data, not a program. (or, as I found in my partial disassembly of BT1 on the Apple, obfuscated code)
by Quantum Reality
Tue Dec 22, 2015 4:26 am
Forum: Tales of the Unknown
Topic: inXile Bards Tale (original version) bt1d2.2mg file HELP
Replies: 3
Views: 6374

Re: inXile Bards Tale (original version) bt1d2.2mg file HELP

Hey all, Came back here after God only knows how long because I grabbed the Steam version of BT1/2/3 and wanted to find out how to edit my characters, too. :) Thanks for the advance legwork, Peaches. :) One additional note is that a checksum might be stored which would make a character unloadable ex...
by Quantum Reality
Wed Apr 28, 2010 10:08 am
Forum: Tales of the Unknown
Topic: Some notes on characters
Replies: 10
Views: 9756

Yeah, it does. Not much need for a rogue when my mages have ~600 spell points each and can both cast TRZP.
by Quantum Reality
Tue Apr 27, 2010 3:31 am
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25198

I'm probably going to go back and re-comment that code because I've been reading more of Beneath Apple DOS and getting a better understanding of how native-level disk accesses work. This'll let me see what's being bootstrapped and where it's going.
by Quantum Reality
Mon Apr 26, 2010 4:28 pm
Forum: Off-Topic
Topic: 6502 Assembly Language
Replies: 12
Views: 11131

Incidentally, if you want to practice 6502 assembly the best way to do it is to actually do it in the emulator. http://www.c64.ch/programming/ Get the MCMon utility he mentions, it's the best way to practice making some quick programs and bootstrap yourself to when you want to use a beefier two-pass...
by Quantum Reality
Sun Apr 25, 2010 5:41 pm
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25198

Whoops, made a minor mistake. The last routine that makes sense doesn't use the text screen holes. It's actually loading from a data table after the code - though to what purpose is not clear.
by Quantum Reality
Sun Apr 25, 2010 5:18 am
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25198

Gah my brain hurts.

Anyway, here y'all go.. my crappy attempt to document the BT1 frontend loader.

http://filebin.ca/stfdts/Bardboot-disasm.txt

Amuse yourselves.
by Quantum Reality
Sat Apr 24, 2010 7:05 pm
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25198

Probably "LOADER.O" is an object file assembled from source. Whether the original Bard's Tale has it or if it's an artifact of the modified disk, I'm not sure. So who knows...
by Quantum Reality
Sat Apr 24, 2010 12:26 pm
Forum: Developer's Heaven
Topic: Apple II Dungeon Mapper -> C64 Dungeon Mapper
Replies: 4
Views: 6214

A few notes: 1. You will need those specialized hi-res routines from COMPUTE! magazine since HPLOT commands in Applesoft are specific to its ability to handle high resolution graphics (for a 280x192 screen). 2. You will need to replace the CALLs to the track/sector reader by some other method of loa...
by Quantum Reality
Sat Apr 24, 2010 11:45 am
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25198

Ok. Grabbed the disassembly. Commenting's gonna take a dog's age and a half because I need to manually trace this and see what the hell's going on here.
by Quantum Reality
Sat Apr 24, 2010 10:40 am
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25198

O-KAY, folks. Got a couple gems for ya. I found, quite by accident, how to do Apple ][ boot tracing using some tricks on pages 21-23 of Hardcore Computist #4 , and I used this trick to grab the boot sectors of the Bard's Tale 1 disk as would have been loaded using the Disk ][ ordering rather than th...