Search found 91 matches
- Wed Dec 23, 2015 3:59 am
- Forum: Developer's Heaven
- Topic: Bard's Tale - Win32 C++ Port
- Replies: 15
- Views: 13544
Re: Bard's Tale - Win32 C++ Port
Good to hear! I look forward to seeing how it looks.
- Tue Dec 22, 2015 4:44 am
- Forum: Tales of the Unknown
- Topic: anyone have a stock Apple ][ E *Ateam Character Disk?
- Replies: 10
- Views: 10019
Re: anyone have a stock Apple ][ E *Ateam Character Disk?
Hey, Isn't the original character disk on apple ASIMOV or anything like that? I'm pretty sure the original *ATEAM was on that. Unless you mean the back of the box had SIR GRADY and the disk didn't, which I am not sure what to tell you about. But yeah, it's easy to make a blank disk, stat-roll some c...
- Tue Dec 22, 2015 4:33 am
- Forum: Tales of the Unknown
- Topic: Versions compared
- Replies: 11
- Views: 10283
Re: Versions compared
I personally am biased, but I always did like the 8-bit Apple versions. That said, the //gs version has some really brill colors and layout.
- Tue Dec 22, 2015 4:29 am
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119138
Re: CBM64 Bard's Tale 1 Disassembly
Hey! Mad props to Darendor and ZeroZero for keeping this thing going for almost five years now.
A parenthetical note is that if you see a lot of nonsense instructions you're seeing data, not a program. (or, as I found in my partial disassembly of BT1 on the Apple, obfuscated code)
A parenthetical note is that if you see a lot of nonsense instructions you're seeing data, not a program. (or, as I found in my partial disassembly of BT1 on the Apple, obfuscated code)
- Tue Dec 22, 2015 4:26 am
- Forum: Tales of the Unknown
- Topic: inXile Bards Tale (original version) bt1d2.2mg file HELP
- Replies: 3
- Views: 6598
Re: inXile Bards Tale (original version) bt1d2.2mg file HELP
Hey all, Came back here after God only knows how long because I grabbed the Steam version of BT1/2/3 and wanted to find out how to edit my characters, too. :) Thanks for the advance legwork, Peaches. :) One additional note is that a checksum might be stored which would make a character unloadable ex...
- Wed Apr 28, 2010 10:08 am
- Forum: Tales of the Unknown
- Topic: Some notes on characters
- Replies: 10
- Views: 9883
- Tue Apr 27, 2010 3:31 am
- Forum: Developer's Heaven
- Topic: Apple Bard's Tale I Disassembly
- Replies: 23
- Views: 25435
- Mon Apr 26, 2010 4:28 pm
- Forum: Off-Topic
- Topic: 6502 Assembly Language
- Replies: 12
- Views: 11294
Incidentally, if you want to practice 6502 assembly the best way to do it is to actually do it in the emulator. http://www.c64.ch/programming/ Get the MCMon utility he mentions, it's the best way to practice making some quick programs and bootstrap yourself to when you want to use a beefier two-pass...
- Mon Apr 26, 2010 2:35 am
- Forum: Off-Topic
- Topic: Expanding the C64's capabilities
- Replies: 15
- Views: 13850
- Sun Apr 25, 2010 5:41 pm
- Forum: Developer's Heaven
- Topic: Apple Bard's Tale I Disassembly
- Replies: 23
- Views: 25435
- Sun Apr 25, 2010 5:18 am
- Forum: Developer's Heaven
- Topic: Apple Bard's Tale I Disassembly
- Replies: 23
- Views: 25435
Gah my brain hurts.
Anyway, here y'all go.. my crappy attempt to document the BT1 frontend loader.
http://filebin.ca/stfdts/Bardboot-disasm.txt
Amuse yourselves.
Anyway, here y'all go.. my crappy attempt to document the BT1 frontend loader.
http://filebin.ca/stfdts/Bardboot-disasm.txt
Amuse yourselves.
- Sat Apr 24, 2010 7:05 pm
- Forum: Developer's Heaven
- Topic: Apple Bard's Tale I Disassembly
- Replies: 23
- Views: 25435
- Sat Apr 24, 2010 12:26 pm
- Forum: Developer's Heaven
- Topic: Apple II Dungeon Mapper -> C64 Dungeon Mapper
- Replies: 4
- Views: 6274
A few notes: 1. You will need those specialized hi-res routines from COMPUTE! magazine since HPLOT commands in Applesoft are specific to its ability to handle high resolution graphics (for a 280x192 screen). 2. You will need to replace the CALLs to the track/sector reader by some other method of loa...
- Sat Apr 24, 2010 11:45 am
- Forum: Developer's Heaven
- Topic: Apple Bard's Tale I Disassembly
- Replies: 23
- Views: 25435
- Sat Apr 24, 2010 10:40 am
- Forum: Developer's Heaven
- Topic: Apple Bard's Tale I Disassembly
- Replies: 23
- Views: 25435
O-KAY, folks. Got a couple gems for ya. I found, quite by accident, how to do Apple ][ boot tracing using some tricks on pages 21-23 of Hardcore Computist #4 , and I used this trick to grab the boot sectors of the Bard's Tale 1 disk as would have been loaded using the Disk ][ ordering rather than th...