So it seems like Rogues either got hopelessly busted when moved from APII/C64 to DOS, or they never really worked properly.
Isn't there at least one of the platforms where non-Rogues can successfully identify traps on chests with no real penalty? I swear I used to do that as a kid.
Search found 11 matches
- Thu May 24, 2012 4:12 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
- Thu May 24, 2012 1:26 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
- Fri Oct 28, 2011 5:58 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
- Tue Oct 25, 2011 2:21 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
- Tue Oct 25, 2011 3:41 am
- Forum: Tales of the Unknown
- Topic: Warrior vs Bard
- Replies: 14
- Views: 23408
- Mon Oct 24, 2011 9:49 pm
- Forum: Tales of the Unknown
- Topic: Warrior vs Bard
- Replies: 14
- Views: 23408
Re: Warrior vs Bard
My party has reached lvl 8 right now and as my paladin and the monk already hit 3 times each combat round, my warrior still only hits once!
3 times at level 8 seems like a lot to me, but I guess I haven't paid much attention in the early levels. Does the rate of advancement slow down the higher ...
- Mon Oct 24, 2011 4:02 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
This may actually be common knowledge, but I've seen the question asked in a few different places wondering if the game tracks your AC below -10. Now that we know how monster attacks work I can say that the answer is definitely no, again at least not in the DOS version.
I just verified by taking a ...
I just verified by taking a ...
- Mon Oct 24, 2011 12:23 am
- Forum: Developer's Heaven
- Topic: C64 Dungeon Layout Exposed
- Replies: 12
- Views: 23005
This seems as good a thread as any. Does anyone know what determines the set of possible traps in a dungeon and/or what the different sets are? I guess I'm talking about both in chests and in the dungeon itself.
There's clearly something that prevents you from tripping a Basilisk snare in the wine ...
There's clearly something that prevents you from tripping a Basilisk snare in the wine ...
- Mon Oct 24, 2011 12:16 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
- Thu Oct 20, 2011 9:50 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876
Yeah, here it is: http://dlh.net/cheats/pc/deutsch/bards+tale+2/englhinweise.html
Right at the start... "AC: armor class of the monster. Believe it or not, at least in the PC versions of Bard's Tale I and II, this is actually used to determine your chance of hitting, not just of being hit! If you ...
Right at the start... "AC: armor class of the monster. Believe it or not, at least in the PC versions of Bard's Tale I and II, this is actually used to determine your chance of hitting, not just of being hit! If you ...
- Thu Oct 20, 2011 7:00 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 127876