So it seems like Rogues either got hopelessly busted when moved from APII/C64 to DOS, or they never really worked properly.
Isn't there at least one of the platforms where non-Rogues can successfully identify traps on chests with no real penalty? I swear I used to do that as a kid.
Search found 11 matches
- Thu May 24, 2012 4:12 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
- Thu May 24, 2012 1:26 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
There seems to be only one Rogue-specific byte. It's immediately following the SpellLevelsKnown fields in the .tpw file and the in-memory structure. I expect it is Hide In Shadows, Identify Traps, and Disarm Traps. All three? In any case, it seems to grow at half the rate of the CriticalHit for Hun...
- Fri Oct 28, 2011 5:58 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
Good stuff as usual, Maven. I'm not surprised to see Wizards get the d8 for a hit die. They're considerably different in most respects from the other spellcasters. If I had to guess, I'd say that the Rogue is also on the d8, but we'll have to look into that at some point. I am surprised that Con &am...
- Tue Oct 25, 2011 2:21 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
Doesn't it say somewhere in the manual that when creating chars, you have to pay close attention to the stats because: - str lets you hit harder - con gives you more hit points - dex lets you attack faster - int gives you more spell points - luck lets you escape combat more easily Str seems to just...
- Tue Oct 25, 2011 3:41 am
- Forum: Tales of the Unknown
- Topic: Warrior vs Bard
- Replies: 14
- Views: 15466
- Mon Oct 24, 2011 9:49 pm
- Forum: Tales of the Unknown
- Topic: Warrior vs Bard
- Replies: 14
- Views: 15466
Re: Warrior vs Bard
My party has reached lvl 8 right now and as my paladin and the monk already hit 3 times each combat round, my warrior still only hits once! 3 times at level 8 seems like a lot to me, but I guess I haven't paid much attention in the early levels. Does the rate of advancement slow down the higher you...
- Mon Oct 24, 2011 4:02 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
This may actually be common knowledge, but I've seen the question asked in a few different places wondering if the game tracks your AC below -10. Now that we know how monster attacks work I can say that the answer is definitely no, again at least not in the DOS version. I just verified by taking a l...
- Mon Oct 24, 2011 12:23 am
- Forum: Developer's Heaven
- Topic: C64 Dungeon Layout Exposed
- Replies: 12
- Views: 15707
This seems as good a thread as any. Does anyone know what determines the set of possible traps in a dungeon and/or what the different sets are? I guess I'm talking about both in chests and in the dungeon itself. There's clearly something that prevents you from tripping a Basilisk snare in the wine c...
- Mon Oct 24, 2011 12:16 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
So I did more testing on my level one characters. Level 1 Hobbit Monk with Dex 14 needs AC7 to Hit a Samurai. Level 1 Human Monk with Dex 15 needs AC7 to Hit a Samurai. Level 1 Hobbit Conjuror with Dex 14 needs AC 4 to Hit a Samurai. So I think it's the Class and not the Race that makes the differe...
- Thu Oct 20, 2011 9:50 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
- Thu Oct 20, 2011 7:00 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 78282
Some interesting stuff in that monster data table, Maven. You can even see that there's a bug where the 4th set of Sorcerer/Wizard stats are flip-flopped: 17 23 02 21 00 0b 0b 0c Sorcerer Sorcerers 18 23 02 21 00 01 19 22 Wizard Wizards ... 25 25 04 32 00 0b 0c 0d Sorcerer Sorcerers 26 25 04 31 00 0...