Search found 152 matches
- Tue Dec 13, 2022 1:38 am
- Forum: Off-Topic
- Topic: My Kidneys Are F
- Replies: 3
- Views: 3149
Re: My Kidneys Are F
You still alive Darendor?
- Thu Apr 14, 2022 7:30 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 4816
Re: C64 BT2: complete monster list
And just like that, my patience level fell through the floor and I quit this project. To ensure I never return to it, I destroyed every single file off my hard drive, including all 3 BT games. That's too bad Darendor. It was looking pretty interesting and I was curious to see how your data matched ...
- Tue Jan 25, 2022 9:39 pm
- Forum: The Thief of Fate
- Topic: Spanner, Bolt, Lever, Nut....
- Replies: 12
- Views: 7838
Re: Spanner, Bolt, Lever, Nut....
It is not possible. That code doesn't exist in the DOS version.
- Sun Jan 23, 2022 2:46 am
- Forum: The Thief of Fate
- Topic: Spanner, Bolt, Lever, Nut....
- Replies: 12
- Views: 7838
Re: Spanner, Bolt, Lever, Nut....
I dove into the textrip of Trilogy, and... EN: Urmech's broken metal body rests on top of a scrap metal throne. We could fix him if we had a spanner, a lever, a nut and a bolt. EN: \nWe have the tools to repair him. He could still be useful. EN: Repair Urmech EN: Leave him. EN: Using your spanner, ...
- Wed Sep 08, 2021 2:37 pm
- Forum: Tales of the Unknown
- Topic: Bards Tale 1 - Speed Running
- Replies: 21
- Views: 9914
Re: Bards Tale 1 - Speed Running
If you're not running glitchless, there are/were techniques for getting infinite gold in the guild. Not sure if any of them work in the DOS version. Worth a look though.
- Sun Aug 15, 2021 5:49 pm
- Forum: Off-Topic
- Topic: Stupid Question Alert
- Replies: 7
- Views: 3199
Re: Stupid Question Alert
Well, theoretically. Except it looks like on the 6502 there is no mode that lets you do EOR with the accumulator. :( Well I know that EOR A is a valid instruction on the 6502 because I encounter it constantly while exploring the BTII code. :? What is the opcode for EOR A in the BT2 code? According ...
- Thu Apr 15, 2021 10:26 pm
- Forum: Tales of the Unknown
- Topic: What are your favorite tips and tricks?
- Replies: 17
- Views: 7271
Re: What are your favorite tips and tricks?
That's a good one. A party slot is only empty if a flag is set. The function key code doesn't check for the flag and neither does the sing function. It looks like the function keys will also work if the bard is dead, stoned, or paralyzed too.
- Fri Apr 02, 2021 6:21 pm
- Forum: Tales of the Unknown
- Topic: What are your favorite tips and tricks?
- Replies: 17
- Views: 7271
Re: What are your favorite tips and tricks?
What do the 6 - 34 numbers mean? That's the minimum level your lead character needs to be in order to always succeed running from the fight. Here's another interesting exploit for those that like to play with less than 6 members in their party: If you take a Bard, equip him with an instrument, and ...
- Fri Jan 22, 2021 11:07 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete item list
- Replies: 44
- Views: 6911
Re: C64 BT2: complete item list
drifting, you're completely right with $48 and $49, but not with the damage of the weapon. This is interesting. The YdX logic is completely different in DOS BT2 (in BT3 the logic is the same as what you've posted here). The DOS logic is: Take the value from $AB32 and add 1 ; 7 + 1 for the Bardsword...
- Fri Jan 22, 2021 2:10 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete item list
- Replies: 44
- Views: 6911
Re: C64 BT2: complete item list
Ok, let's take the bardsword as example. The value of the bardsword in the $8356 table is 21(hex) 00100001(bin). This value, as mentioned, is in X. 1. X is transferred to A 2. A is transferred to the stack 3. $A2B0 - $A2B4 selects bit 5-7 from A; in this case the one in brackets: (001)00001 => A = ...
- Mon Jan 18, 2021 11:50 pm
- Forum: Developer's Heaven
- Topic: BTII - Engine Subroutines & Variables (INCOMPLETE)
- Replies: 6
- Views: 1354
Re: BTII - Engine Subroutines & Variables (INCOMPLETE)
$0890 - Random number generator. Stores a random byte in $5A
- Mon Jan 18, 2021 11:06 pm
- Forum: Developer's Heaven
- Topic: BTII - Character Details
- Replies: 4
- Views: 1167
Re: BTII - Character Details
$BB20-21 and $BB22-23 look to be the current level and the max level. The review board code modifies those when advancing: .C:9b03 20 06 08 JSR $0806 " hath earned a level of..." .C:9b06 A0 23 LDY #$23 .C:9b08 B1 9B LDA ($9B),Y ; A = $23 byte of character .C:9b0a 18 CLC .C:9b0b 69 01 ADC #...
- Wed Jan 13, 2021 4:24 am
- Forum: Developer's Heaven
- Topic: BT II - Healing Temples
- Replies: 11
- Views: 1890
Re: BT II - Healing Temples
I do have the DOS code as a kind of "cheat sheet" into the code that you're posting. I can't really help too much more with this one though since it depends on the character structure and those are different in DOS vs C64
- Wed Jan 13, 2021 3:59 am
- Forum: Developer's Heaven
- Topic: BT II - Bedder's Bank for the Bold
- Replies: 4
- Views: 1047
Re: BT II - Bedder's Bank for the Bold
Ah the 9A61,X thing points to 00, 01, 02, and 03 for facing the party. Duh. I'm slowly discovering more and more. Very slowly. So I guess this file would be self-modifying, then, as would Garthe's Shoppe. RIght? Yeah. One of the biggest headaches trying to disassemble the Apple/C64 versions of BT3 ...
- Wed Jan 13, 2021 3:57 am
- Forum: Developer's Heaven
- Topic: BT II - Healing Temples
- Replies: 11
- Views: 1890
Re: BT II - Healing Temples
The instruction at 9CA7 baffles me; it points to a text that is at...executable code?? Huh? :? The code at $9CA1 is called right after displaying the picture. It sets the caption to a temple name based on the party's location, x, and y coordinates. .C:9a00 A2 17 LDX #$17 .C:9a02 20 1B 08 JSR $081B ...