Search found 145 matches

by caars
Fri Apr 12, 2019 12:53 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Dulsi, I updated the render engine to Arnold. It's a PBR Renderer. Means I had to make a new tileset template. I'll be updating all the tilesets to new ones. Here's the templates I rendered. It goes seven spaces deep, which was the longest view length in the original games, by using Cat's Eyes. I t...
by caars
Tue Mar 19, 2019 6:22 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Your memory is completely accurate - both the originals and the remade trilogy do tick time even if you stand around doing nothing. And both move time along a LOT faster than the default in BTCS (or, naturally BT Builder). In the remade trilogy you can actually see the exact rate time passes (turns ...
by caars
Sun Mar 17, 2019 7:40 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Since it's been quite a while, I actually downloaded and installed the current version just to play around with it. It is greatly improved over when I was playing with it two or three years ago (I also bought a 'Gold Box pack' on the cheap with FRUA in it); I'll probably mess with it in more depth -...
by caars
Thu Mar 14, 2019 12:45 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Actually it's Dungeon Craft. I've been messing around with it for about two years off and on. It strikes me as less "playable out of the box" compared to BT Builder, but with potentially a lot more flexibility (no offense to anybody here). Lots and lots of really cool graphical assets - so...
by caars
Thu Mar 07, 2019 1:05 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Why thank you! I really kind of need to pull together a module with all of my more sophisticated specials just to let you all see them. More recently I put together a seriously overly long temple one that replicates the "costs scale with level effect" - although it really functions more li...
by caars
Thu Jan 10, 2019 8:52 pm
Forum: The Thief of Fate
Topic: BT 3: Questions before beginning (map, items, chars)
Replies: 6
Views: 3974

Re: BT 3: Questions before beginning (map, items, chars)

Thoughts after an hour of playing ... there are a few - but very effective - failures in the Gameplay: - Doors open via "k" - hell, why not just by going forward? - spell-casting by selecting in a list, not by just typing "REST" - no "ouch" when hitting a wall? How to ...
by caars
Tue Jan 08, 2019 7:49 pm
Forum: The Thief of Fate
Topic: BT 3: Questions before beginning (map, items, chars)
Replies: 6
Views: 3974

Re: BT 3: Questions before beginning (map, items, chars)

Hello everybody! After solving BT 1 & 2 I´m heading back to the ruins Skara Brae. A few questions before starting BT 3: - So, Garth is gone? What else can I do with tons of useless Items - drop into the landscape? - Automapping. AUTOMAPPING! Should I map on my own nevertheless? - Of course I tr...
by caars
Wed Dec 26, 2018 10:55 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Methuselas wrote:Merry Christmas, Guys! Hope all is well with you and your families.
Thank you! And to you and yours as well!
by caars
Wed Sep 12, 2018 5:49 am
Forum: General Stuff
Topic: Remastering Bard's Tale 1, 2 & 3
Replies: 6
Views: 6755

Re: Remastering Bard's Tale 1, 2 & 3

Yeah, I just picked up Volume 1. It's gorgeous. Picked it up about three (?) weeks ago. Playing it quite a bit. It's very well done (IMO). On the 3rd level of Harkyn's. My Wizards just topped out, so they're about to do their "final" class change (at least until BT2 remastered is complete...
by caars
Mon Jul 30, 2018 9:46 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

- The "custom" durations (and even the "standard" multi-turn ones) do not work at all. All "variable" spell durations expire the instant the spell is cast. - The "save difficulty" is likewise not having an effect. It doesn't matter what I set it to (12, 2, -1...
by caars
Sat Jun 23, 2018 10:55 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Okay, it took awhile, but I've done some additional testing to verify my earlier bug report. This time around I did the tests on a module that does NOT use "custom" classes or any other alteration to the .xml data files the program reads info from (put simply: if it isn't something the &qu...
by caars
Fri Jun 15, 2018 6:57 am
Forum: Developer's Heaven
Topic: Trying to understand the mechanics of combat in BT
Replies: 9
Views: 6011

Re: Trying to understand the mechanics of combat in BT

Wow - those threads were gold! Still have a couple of questions, though: 1) Does strength provide a bonus to "to-hit" or to damage? I thought I read somewhere about Str-17 being added to damage. Strength just provides a bonus to "to-hit". 2) Given that the AC determines "to...
by caars
Fri Jun 01, 2018 1:38 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Okay, first round of test (again, Windows build). Unfortunately, it looks like there are major bugs. Here's what I found: Both save difficulty and save bonus don't appear to have an effect at all. At the moment, it actually seems like it is impossible for anything to make a saving throw at all. I've...
by caars
Thu May 31, 2018 9:05 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

Second, regarding the user defined durations, are we still talking a "5 round paralyze effect" tries to paralyze the monsters once per round for 5 rounds, leaving him paralyzed forever if he fails one save (let's call that "A"), or is it now "makes one attempt to apply the ...
by caars
Thu May 31, 2018 3:07 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 248493

Re: Bt Builder

New release is out. Save bonus spells now work on monsters. Damage spell can now adjust the save difficulty. Higher is harder to save against and the default is twenty. Durations can now be use defined. Monsters in the party but not in the guild are saved in the save file. First, awesome. Second, r...