Search found 145 matches
- Fri Apr 12, 2019 12:53 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Dulsi, I updated the render engine to Arnold. It's a PBR Renderer. Means I had to make a new tileset template. I'll be updating all the tilesets to new ones. Here's the templates I rendered. It goes seven spaces deep, which was the longest view length in the original games, by using Cat's Eyes. I t...
- Tue Mar 19, 2019 6:22 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Your memory is completely accurate - both the originals and the remade trilogy do tick time even if you stand around doing nothing. And both move time along a LOT faster than the default in BTCS (or, naturally BT Builder). In the remade trilogy you can actually see the exact rate time passes (turns ...
- Sun Mar 17, 2019 7:40 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Since it's been quite a while, I actually downloaded and installed the current version just to play around with it. It is greatly improved over when I was playing with it two or three years ago (I also bought a 'Gold Box pack' on the cheap with FRUA in it); I'll probably mess with it in more depth -...
- Thu Mar 14, 2019 12:45 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Actually it's Dungeon Craft. I've been messing around with it for about two years off and on. It strikes me as less "playable out of the box" compared to BT Builder, but with potentially a lot more flexibility (no offense to anybody here). Lots and lots of really cool graphical assets - so...
- Thu Mar 07, 2019 1:05 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Why thank you! I really kind of need to pull together a module with all of my more sophisticated specials just to let you all see them. More recently I put together a seriously overly long temple one that replicates the "costs scale with level effect" - although it really functions more li...
- Thu Jan 10, 2019 8:52 pm
- Forum: The Thief of Fate
- Topic: BT 3: Questions before beginning (map, items, chars)
- Replies: 6
- Views: 4203
Re: BT 3: Questions before beginning (map, items, chars)
Thoughts after an hour of playing ... there are a few - but very effective - failures in the Gameplay: - Doors open via "k" - hell, why not just by going forward? - spell-casting by selecting in a list, not by just typing "REST" - no "ouch" when hitting a wall? How to ...
- Tue Jan 08, 2019 7:49 pm
- Forum: The Thief of Fate
- Topic: BT 3: Questions before beginning (map, items, chars)
- Replies: 6
- Views: 4203
Re: BT 3: Questions before beginning (map, items, chars)
Hello everybody! After solving BT 1 & 2 I´m heading back to the ruins Skara Brae. A few questions before starting BT 3: - So, Garth is gone? What else can I do with tons of useless Items - drop into the landscape? - Automapping. AUTOMAPPING! Should I map on my own nevertheless? - Of course I tr...
- Wed Dec 26, 2018 10:55 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Thank you! And to you and yours as well!Methuselas wrote:Merry Christmas, Guys! Hope all is well with you and your families.
- Wed Sep 12, 2018 5:49 am
- Forum: General Stuff
- Topic: Remastering Bard's Tale 1, 2 & 3
- Replies: 6
- Views: 7073
Re: Remastering Bard's Tale 1, 2 & 3
Yeah, I just picked up Volume 1. It's gorgeous. Picked it up about three (?) weeks ago. Playing it quite a bit. It's very well done (IMO). On the 3rd level of Harkyn's. My Wizards just topped out, so they're about to do their "final" class change (at least until BT2 remastered is complete...
- Mon Jul 30, 2018 9:46 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
- The "custom" durations (and even the "standard" multi-turn ones) do not work at all. All "variable" spell durations expire the instant the spell is cast. - The "save difficulty" is likewise not having an effect. It doesn't matter what I set it to (12, 2, -1...
- Sat Jun 23, 2018 10:55 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Okay, it took awhile, but I've done some additional testing to verify my earlier bug report. This time around I did the tests on a module that does NOT use "custom" classes or any other alteration to the .xml data files the program reads info from (put simply: if it isn't something the &qu...
- Fri Jun 15, 2018 6:57 am
- Forum: Developer's Heaven
- Topic: Trying to understand the mechanics of combat in BT
- Replies: 9
- Views: 6116
Re: Trying to understand the mechanics of combat in BT
Wow - those threads were gold! Still have a couple of questions, though: 1) Does strength provide a bonus to "to-hit" or to damage? I thought I read somewhere about Str-17 being added to damage. Strength just provides a bonus to "to-hit". 2) Given that the AC determines "to...
- Fri Jun 01, 2018 1:38 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Okay, first round of test (again, Windows build). Unfortunately, it looks like there are major bugs. Here's what I found: Both save difficulty and save bonus don't appear to have an effect at all. At the moment, it actually seems like it is impossible for anything to make a saving throw at all. I've...
- Thu May 31, 2018 9:05 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
Second, regarding the user defined durations, are we still talking a "5 round paralyze effect" tries to paralyze the monsters once per round for 5 rounds, leaving him paralyzed forever if he fails one save (let's call that "A"), or is it now "makes one attempt to apply the ...
- Thu May 31, 2018 3:07 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253037
Re: Bt Builder
New release is out. Save bonus spells now work on monsters. Damage spell can now adjust the save difficulty. Higher is harder to save against and the default is twenty. Durations can now be use defined. Monsters in the party but not in the guild are saved in the save file. First, awesome. Second, r...