Search found 42 matches

by jrodman
Tue Jan 07, 2014 3:46 am
Forum: General
Topic: What other RPGs do/did you play?
Replies: 10
Views: 18763

My favourite SSI game was Buck Rogers Countdown to Doomsday on the C64. I completed it and found the storyline very interesting. It's essential to have the log book which contains extra textual descriptions of certain locations. I completed the game on my C64. The C64 version has great graphics and...
by jrodman
Mon Jan 06, 2014 2:28 am
Forum: General
Topic: What other RPGs do/did you play?
Replies: 10
Views: 18763

I played all the SSI AD&D Godlbox Series, Gothic I, II, III, Legends of Valour, Eye of the Beholder 1, 2, The Magic Candle, Phantasie, Might & Magic I, II, Ars Fatalis, maybe others... I wll play Wasteland, Legend of Faerghail and many others... Any particular favorites among those? I've ne...
by jrodman
Mon Jan 06, 2014 2:11 am
Forum: The Destiny Knight
Topic: Do you map?
Replies: 10
Views: 11890

Years later..... For whatever it's worth, I map in Inkscape, creating SVGs. Here's a screenshot; the svg files aren't really proofed for direct browser loading right now; I'll probably clean that up later. http://ducker.org/~jrodman/ice_keep_indexed.png I cut this to a 64color image to keep the size...
by jrodman
Mon Jan 06, 2014 1:46 am
Forum: Tales of the Unknown
Topic: Can't Leave game and save characters
Replies: 4
Views: 4100

Are you saying every time you restart, you get these same glitches? If so, probably the emulator or disk is sad. You're running the current version of vice? Does Bard's tale support importing from bard's tale? (BT3 does this), if so you can try importing your characters to a working save disk. Last ...
by jrodman
Wed Dec 18, 2013 3:57 pm
Forum: The Destiny Knight
Topic: experience point ceiling per-fight (c64)
Replies: 1
Views: 3356

experience point ceiling per-fight (c64)

FWIW, it sure seems like there's a cap on per-fight experience at 65208, at least in my 7-character party. That's a number unsurprisingly close to the 16bit integer ceiling, though it's kind of odd that it's a few hundred short. As my fighters can barely hit anything in the Maze of Dread, I thought ...
by jrodman
Wed Dec 18, 2013 2:53 pm
Forum: The Destiny Knight
Topic: transferring characters form bards tale 1 on IPAD
Replies: 10
Views: 12190

exp244 can you describe what you see in a bit more detail? I have only the GOG version of bardstale, so there are some differences. In the pc port you have to press F-keys to get pictures of disks to appear. It's a thing to virtually eject and insert floppy disks. When this software was played origi...
by jrodman
Wed Dec 18, 2013 2:46 pm
Forum: The Destiny Knight
Topic: Spells hit 2x as far as distances in manual (user error)
Replies: 7
Views: 7057

Hm, I've been using meelee men a lot lately, and it seems reliable against 90' It is possible I looked at the wrong caster when I thought it said "too far" at 80' previously, or maybe it failed for unknown reasons. If I manage to reproduce "too far" for meelee men again, I'll upd...
by jrodman
Mon Dec 16, 2013 9:58 am
Forum: The Destiny Knight
Topic: Spells hit 2x as far as distances in manual (user error)
Replies: 7
Views: 7057

Some other values, these seem outright wrong.

Fanskar's Night Lance is documented in the manual to hit 90'.
I just had it say 'too far' for 70'.

Meelee Men says it will work on creatures up to 50'. For me it works on 60' distant enemies (not 80' though.. have to test 70').
by jrodman
Thu Dec 12, 2013 6:58 am
Forum: The Destiny Knight
Topic: Spells hit 2x as far as distances in manual (user error)
Replies: 7
Views: 7057

Hm, well the manual *does* say that, but then Spectre Touch is listed as hitting at 70' and does not hit 80' at all. Not even for a wander mage or whatever.

I wonder if the single target spells don't have this double-distance thing.
by jrodman
Thu Dec 12, 2013 6:20 am
Forum: The Destiny Knight
Topic: Bard Sword works exploring but not in combat (c64)
Replies: 4
Views: 5334

I was trying to scum up some hitpoints with zanduvar carack and a wall when I noticed, but I believe it's also true with the spellsong. Betweeen this and the 'bugged' bardsword it's kind of soured me on using songs in combat much. I may try the other combations to see. ------------- I think this is ...
by jrodman
Thu Dec 12, 2013 6:06 am
Forum: The Destiny Knight
Topic: Bard Sword works exploring but not in combat (c64)
Replies: 4
Views: 5334

That's how it worked in bard's tale 1 on c64 + amiga. In bard's tale 2 on 64 it doesn't seem to. I just tested: On tombs level 3, played a new Sanctuary Score. AC went down by 3. Got into combat, music stopped but AC stayed down. During combat, played Zanduvar Carack, attacks doubled and HP went up,...
by jrodman
Thu Dec 12, 2013 5:51 am
Forum: Tales of the Unknown
Topic: Best character for special slot?
Replies: 23
Views: 18722

I almost always do WIDR (Recasting again and again until I get something with 100+ HP). I've seen a few people say that the THOR Fgn is a good one, but I've never had one drop for me in the game since I started playing again (They don't drop in the MS-DOS version, and haven't made it to the top 2 f...
by jrodman
Thu Dec 12, 2013 5:45 am
Forum: The Destiny Knight
Topic: Spells hit 2x as far as distances in manual (user error)
Replies: 7
Views: 7057

Huh, is that in the manual somewhere? I must have missed it if so. Oh yes, I guess all spells go 2x as far as stated in the listing: ' signifies a spell that hits with full effectiveness up to the listed range, and at reduced effectiveness when it hits at double the listed range. An odd way to descr...
by jrodman
Thu Dec 12, 2013 12:37 am
Forum: Tales of the Unknown
Topic: Best character for special slot?
Replies: 23
Views: 18722

My frustration was always that most of the special slot things die all the time, and the Wind Dragon felt like the first one who would stay alive fairly reliably. The breathe attack is a nice bonus. The Wind Giant is a bit more durable, but no group attack (if I recall correctly). The Greater Demon ...
by jrodman
Wed Dec 11, 2013 11:48 pm
Forum: The Thief of Fate
Topic: BT3 for Apple 2 GS???
Replies: 3
Views: 5094

Btw, no, the GPL does *not* work like that. First, shipping an emulator with software to run on the emulator is not going to qualify as a combined work. Yes, the caselaw might be ill defined here, but I'm going to guarantee you that over the long haul copyright decisions would not consider it a comb...