Search found 352 matches
- Wed May 24, 2023 7:07 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
Finally getting a new PC! I will be happy to be retiring my laptop soon. It was a workhorse, but it's a decade old now and really starting to show it's age. Been retargeting all my animations again, as I found a bunch of finger issues with some of them, so I haven't done anything, but prep to start ...
- Tue Mar 14, 2023 11:09 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
Yay! The Board is working again! Thanks, Brian!
Nothing new to add. I haven't worked on anything, since the thread broke. Guess I'll start working again.
Nothing new to add. I haven't worked on anything, since the thread broke. Guess I'll start working again.
- Wed Jan 18, 2023 11:06 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
https://i.postimg.cc/5yVJDsDT/Horizon-0-copy.png https://drive.google.com/file/d/1igYzdBD-Tc-3WmpBYPrOJcObpBjlhpie/view?usp=share_link Above is the Displacement Test I did in the previous post. I figured out how to deal with the displacement, by adding a render without displacement behind the Displ...
- Wed Jan 18, 2023 4:51 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
https://i.postimg.cc/HLGtLBrB/Horizon-0-copy.png More displacement tests. My scale was still off. I figured it out when I started converting Environments I had for Daz Studio, to be compatible with BTBuilder. I want all the walls to be 100% compatible. Y and Z coordinates can be whatever they want,...
- Mon Jan 16, 2023 12:56 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
I'm down to adding shaders to my last two walls. They're for the Catacombs and have a lot of various bones and skulls to add by hand. I wanted to see how Displacement would work, so I took one of my low-poly walls and turned it into a 400k one, to test. I didn't turn the wall or window trim to high-...
- Sat Jan 14, 2023 7:32 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
Took a break from renaming objects to work on a Cathedral that BTBuilder should have had, but never did.
And yes, those are transparent windows. The new Tilesets will support transparency, so you can look through windows.
- Sat Jan 14, 2023 1:03 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
I merged the Dungeon Tileset Kit with the City Tileset Kit I was working on. I'm optimizing the UVs for Shaders, as opposed to Textures. These are low-poly models, so you don't get any displacement, but they're looking nice. You'll have to manually move UVs if you're not using the Walls that require...
- Thu Jan 12, 2023 7:35 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
https://i.postimg.cc/HxdnKJJ9/BT-Tileset-Kit.png 3rd Build of the Dungeon Tileset Kit. All the shaders have to be replaced and they have to be renamed, but it's all to scale, save the main wall blocks. There are 20 of those each and I can resize them all at once, though. I'll release what I can, un...
- Tue Jan 10, 2023 8:39 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
I got the Pocketchip UI done, including a new MapEditor and Picture Select. I started testing the terrain generator I bought for Daz Studio, specifically for Wilderness tilesets. I did some quick wall renders to do some mockups of what it would look like, in game: https://i.postimg.cc/gJjnbkj3/Wilde...
- Mon Jan 09, 2023 4:49 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
Crypt 0 https://i.postimg.cc/wTJZkfTV/crypt-0.png The last of the tilesets I have available to redo, is done. I didn't have the original files for the horizon, so I just used the Dungeon 1 horizon, as an example and it looks great, actually. This build has The Matrix setup as a placeholder for the W...
- Sun Jan 08, 2023 7:35 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
Conversion of the BTBuilder Tilesets. Unfortunately, I lost all the 3D Tilesets. so that means no Wilderness or Wine Cellar. :cry: I still had some of the original 2D textures I did, though, so I'm putting them in place of the previous Tilesets, to prevent problems if anyone created any modules with...
- Fri Jan 06, 2023 4:43 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
Just so no one thought these were just photoshop mockups, here's an alpha with new graphics at 1680x1050. It has all the images you need to run the engine, including placeholders for the Status Effect icons. The Monster images are from some old renders I did, so the most of the pngs look fine, but t...
- Fri Jan 06, 2023 12:42 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
https://i.postimg.cc/FHmLXccr/1920.png The Matrix is corrected. Map Editor is done. I converted most of the png slots. I'll do the mings later. Here's me running around Skara Brae from Bard's Tale 1. This will be so nice to use, when finished. :D Interesting side note: I managed to squeeze the orig...
- Thu Jan 05, 2023 5:09 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
So..... I found the map icon multiplier. It's in the Wall.xml. I'm guessing it's there, to share between the Display.xml and the MapEdit.xml. That means I have 1680x1050 working exactly the way I wanted it. My scale was off on the 3DView by 16 pixels though, so I'll have to re-do everything, but it'...
- Wed Jan 04, 2023 6:38 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 249146
Re: Bt Builder
New discoveries. I don't know if it's 1920x1080 or if it's full screen, but BTBuilder does not multiply at all at a 1920x1080 resolution. I was testing 1920 again and got the same results as usual. I noticed something different, this time however when I attempted an xMult/yMult of 2. The resolution ...