Search found 153 matches

by drifting
Wed Mar 06, 2019 12:35 am
Forum: The Destiny Knight
Topic: Nonsense messages in the game?
Replies: 12
Views: 9908

Re: Nonsense messages in the game?

One level down / map wall and door / look toward the corners / and read the four -- Dark Domain 2 Seek the four cornered letters -- Dark Domain 3 - This is a clue to map out the 3rd dungeon level and find the password to get to the 4th level of the Dark Domain. - As above. Really? I thought the pas...
by drifting
Fri Feb 22, 2019 10:58 pm
Forum: Off-Topic
Topic: Gonna Learn 6510 ML Code
Replies: 27
Views: 16602

Re: Gonna Learn 6510 ML Code

I found a website that will let you run 6502 code in the browser. Might be useful for running small snippets of code. https://skilldrick.github.io/easy6502/
by drifting
Fri Feb 22, 2019 10:49 pm
Forum: Off-Topic
Topic: Gonna Learn 6510 ML Code
Replies: 27
Views: 16602

Re: Gonna Learn 6510 ML Code

So drifting, if I read your example code correctly, the EOR function appears to add #$80 and #$04 together to make #$84. Is that a coincidence or is that a constant function? You really shouldn't think of bit level operations as addition and subtraction. They are all bitwise operations . The EOR in...
by drifting
Fri Feb 22, 2019 6:55 pm
Forum: Off-Topic
Topic: Gonna Learn 6510 ML Code
Replies: 27
Views: 16602

Re: Gonna Learn 6510 ML Code

Can you explain what the 2 numbers are exactly? I guess I'd need to see it in an example mode. LDA $0400 LDX $0800 EOR A,X BEQ [somewhere else] RTS Is that more accurate? Apologies if I've missed it again. I'd really like to nail this arithmetic portion because if I can figure all this out it'll ma...
by drifting
Fri Feb 22, 2019 7:26 am
Forum: Off-Topic
Topic: Gonna Learn 6510 ML Code
Replies: 27
Views: 16602

Re: Gonna Learn 6510 ML Code

Wait a minute, I just figured it out. Eeyore - I mean, EOR - turns all bits that are ON to OFF, and all bits that are OFF, to ON. The 4 sets of bits immediately beside LDA, EOR and STA were throwing me off, I think. That isn't right. EOR turns off all bits that are 1 in both numbers or 0 in both nu...
by drifting
Mon Feb 18, 2019 4:13 pm
Forum: The Destiny Knight
Topic: Spell Weirdness
Replies: 12
Views: 6580

Re: Spell Weirdness

Okay, I just checked on the C64 and LOTR is affected by antimagic zones. Obviously a porting error. So the spell is specifically hardcoded huh. Since the inDungeon flag is used for conditional things such as APAR (clearly there are 2 versions), then I wonder if there is such a flag as "inComba...
by drifting
Mon Feb 18, 2019 5:03 am
Forum: The Destiny Knight
Topic: Spell Weirdness
Replies: 12
Views: 6580

Re: Spell Weirdness

I've confirmed by going to the Grey Crypt and attempting to cast REST. "Darendor cast a spell but it fizzled!" Can you explain further by code paths? How does that work exactly? Thanks. Okay. I found the code that casts SCSI on an antiMagic square. In the DOS version, it is hardcoded that...
by drifting
Mon Feb 18, 2019 4:12 am
Forum: Developer's Heaven
Topic: DirMaster - C64 BTII
Replies: 16
Views: 7011

Re: DirMaster - C64 BTII

Which program does LOAD "*" run in that case?
by drifting
Mon Feb 18, 2019 4:07 am
Forum: Developer's Heaven
Topic: DirMaster - C64 BTII
Replies: 16
Views: 7011

Re: DirMaster - C64 BTII

Thinking further, I guess I could extrapolate the following based on that unlimited hitpoints trainer note: - it claims that the game "loads new code all the time"; hardly surprising given that it loads graphics, characters, dungeon levels, and so on... - the disclaimer about it only work...
by drifting
Mon Feb 18, 2019 3:44 am
Forum: The Destiny Knight
Topic: Spell Weirdness
Replies: 12
Views: 6580

Re: Spell Weirdness

I was doing some more thinking. Ever notice how the APAR spell seems to have 2 functions? When you cast it in the Wilderness or a city, it asks you what city to teleport to, but when you cast it in a dungeon it asks how many spaces north and east and how many floors up/down? Does this mean that mag...
by drifting
Sat Feb 16, 2019 11:58 pm
Forum: Developer's Heaven
Topic: DirMaster - C64 BTII
Replies: 16
Views: 7011

Re: DirMaster - C64 BTII

Looking at the C64 documentation, it looks like the initial program loaded is "EA". From the C64 docs:

Code: Select all

If you have a C64, insert the
boot disk and type Load "EA",8,1.
That would be the place to start.
by drifting
Wed Nov 14, 2018 4:15 am
Forum: The Destiny Knight
Topic: Save function
Replies: 3
Views: 2785

Re: Save function

Hello, how does the save function work in dungeons? Can I quit a game outside the guild without loosing my gold? The save game function writes all of the information that the game needs to return to the current state at save time. Party order, character data, location, (x,y), spell durations, etc. ...
by drifting
Wed Nov 14, 2018 4:02 am
Forum: The Destiny Knight
Topic: Bard Bow
Replies: 2
Views: 2326

Re: Bard Bow

DeCasale wrote:Hi everybody! What is the Bard Bow about? It doesn´t seem to work, no arrows are used in close combat (both equipped), never hits in distant fight ...
In BT2 you have to "Use" the arrows in order to use the Bow. The "Attack" option doesn't use the bow.
by drifting
Sun Sep 09, 2018 2:04 am
Forum: Tales of the Unknown
Topic: Items/gold gone when returning to game after save
Replies: 2
Views: 2668

Re: Items/gold gone when returning to game after save

In order to save the characters, they have to be Removed from the party. That's when they are written to disk. The "Save Party" option just saves the names of the characters in the party.
by drifting
Wed Aug 15, 2018 7:02 pm
Forum: Developer's Heaven
Topic: BT 3 MSDOS version
Replies: 93
Views: 86976

Re: BT 3 MSDOS version

I'm guessing that since drifting linked directly to the .exe rather than the folder itself, that you would just need to put the .exe file in the bards tale III folder and type thiefp to start. It seems to boot up OK doing that. notice thiefp in the dosbox header. That's correct. thiefp.exe is all t...