Search found 153 matches
- Fri May 08, 2015 4:43 am
- Forum: Tales of the Unknown
- Topic: Buffer spells/songs
- Replies: 8
- Views: 6882
Re: Buffer spells/songs
Falkens Fury adds to the melee damage. The amount is based on the level of the dungeon you are in. If the song is played outside of battle and you then enter battle with the song still playing you still get the damage bonus. The damage bonus is cumulative. Each time you sing the song in battle adds ...
- Mon Apr 27, 2015 3:12 pm
- Forum: Developer's Heaven
- Topic: BT1, MS Dos function offsets/
- Replies: 7
- Views: 6350
- Sat Jan 31, 2015 1:45 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 76551
Re: Item & Monster Specs
Is that still on the Amiga version? Odd how it's only certain weapons. It's almost certainly a bug. Considering Mangar has 15+1d256 HP, doing 80ish damage at level 4 is just wrong.
Could you do a test with a level 1 paladin? I'll look into getting winuae running to get it disassembled.
Could you do a test with a level 1 paladin? I'll look into getting winuae running to get it disassembled.
- Fri Jan 30, 2015 12:10 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 76551
Re: Item & Monster Specs
i'm playing amiga, but as i recall, when playing it 25 years ago on my C64, this damage output was normal. I did some testing with different weapons and, here is what i got, paladin with seven attacks: pureblade: 111,138,145,105,122,172,131,162,140,92 hawkblade: 116,84,129,95,93,91,101,86 dmnd swor...
- Thu Jan 29, 2015 11:40 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 76551
Re: Item & Monster Specs
What version are you playing? A quick test of the DOS version of BT1 gets around 82 damage with 8 attacks.WarrioirOfIce wrote:how is damage calculated exactly ?
for example my paladin with a dmnd sword (listed as 2d4+3) does 7 attacks for damage ranging between 375-399.
How the heck 2d4+3 times 7 range into 375-399?
- Wed Nov 12, 2014 11:49 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
Thank you very much. I took a first look into the files and found some interesting things: Familiar Figurine has Spell Points Regeneration! (bt3) Can anyone try if this stacks with Mage Staff? It does stack with the Mage Staff. Both have to be equipped. Another interesting thing: While Conjurstaff ...
- Tue Nov 11, 2014 11:23 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
http://www.filedropper.com/bt1-json
http://www.filedropper.com/bt2-json
http://www.filedropper.com/bt3-json
BT1 and BT2 have monsters.json, spells.json, songs.json and items.json
BT3 does not have songs.json. Haven't gotten to those yet.
http://www.filedropper.com/bt2-json
http://www.filedropper.com/bt3-json
BT1 and BT2 have monsters.json, spells.json, songs.json and items.json
BT3 does not have songs.json. Haven't gotten to those yet.
- Fri Oct 10, 2014 5:42 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
Just committed a new version. It fixes a bug in the camp's "Remove Member" code that wouldn't actually save the removed character to disk
thiefp.exe
thiefp.exe
- Sun Oct 05, 2014 6:38 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
I have noticed two things which looks like bugs: 1. Levitation spells don't seem to protect against traps. Or does it only work on some traps? 2. Some monsters cast Far Foe, but it has no effect on the party. 1. Levitation spells only work 75% of the time against traps. 2. There is a saving throw c...
- Tue Sep 30, 2014 4:13 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
The hangs you are experiencing are due to a pretty major flaw in the game. I tested with the original version and your THIEVES.INF hangs that one as well. The bug is that the maximum number of characters allowed in a THIEVES.INF file is 75 but most of the functions don't have a bounds check and happ...
- Mon Sep 29, 2014 2:21 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
Problem: game keeps crashing (or freezing to be more precise) if I try to add members to my party at the Refuge Camp. My party has just started exploring the Catacombs when my Rogue was killed. I was gonna replace him with another character until I could resurrect my rogue, but that does not seem p...
- Mon Sep 22, 2014 2:58 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 86681
Re: BT 3 MSDOS version
I'm guessing that since drifting linked directly to the .exe rather than the folder itself, that you would just need to put the .exe file in the bards tale III folder and type thiefp to start. It seems to boot up OK doing that. notice thiefp in the dosbox header. That's correct. thiefp.exe is all t...
- Mon Aug 18, 2014 10:37 pm
- Forum: The Thief of Fate
- Topic: PAVLISH Easter Egg
- Replies: 2
- Views: 6161
PAVLISH Easter Egg
I found an Easter Egg in the DOS version. In the Wasteland when asked If you answer with PAVLISH you get the response:
Code: Select all
You see a ghostly death's-head floating above this spot and hear a voice ask, "Who am I?"
Code: Select all
Get back to work Alan
- Fri Aug 01, 2014 12:06 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 248865
Re: Bt Builder
To add one more to caars' list for BT3. The WAWA spell is a Phase Door spellcaars wrote:And BT3. Same deal as BT2 - I'm only listing spells either new to BT3, or that do things differently in BT3 than in BT1 or 2.
that lasts until the party leaves the level.
- Thu Jul 31, 2014 4:44 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 248865
Re: Bt Builder
If someone has free time and wants to help, I'd love to have a list of spells from BT 1, 2, & 3 that can't currently be implemented in bt builder. When I get a chance I'll do it myself but figured I'd ask if anyone wants to help. BT1: Does btbuilder do the detect spells? LOTR, SESI, SOSI, AREN....