Search found 145 matches

by caars
Tue Oct 31, 2017 9:56 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Ah CRAP!! We *really* need to change the convoluted way bt-builder stores files you are editing (i.e. it copes and edits the copies in a separate folder from the modules folder in the actual install). I finally made the "ultimate" mistake - I accidentally copied "the wrong way" (...
by caars
Sat Oct 28, 2017 3:30 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Found a bug. To deal with bugs that *need* to be fixed the instant I find them (i.e. before a full updated version of the bardcore.zip module is posted), click on the link in my signature and click on the "Bardcore_Hotfix_README" file. It will always have instructions for how to quickly &q...
by caars
Fri Oct 27, 2017 10:14 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

That group of orcs keep kicking my ass, Caars..... :evil: The elf walked into the priest's office and said, "Can you cure me? It hurts whenever I do this?" The priest said, "Well, don't do that..." ;) Update! * Added a bit more to the first part of the city: * The text warning y...
by caars
Wed Oct 25, 2017 2:25 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

I've playtested all the way through the main "city" (i.e. introductory) quests in the current module I've been focusing on, so I've "released" it in (very) beta form. Here are the details: How to find and use it? Click on the link in my signature. Download bardcore.zip. TL;DR ver...
by caars
Mon Oct 16, 2017 1:20 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Two bits of news. I've almost got my current module to the point where I'm willing to "publish" it (i.e. just make it available for you guys to look at/play). There's a lot of work that still needs doing, but it contains a city, 13 fully stocked dungeon levels, and just about all of the &q...
by caars
Wed Sep 27, 2017 9:49 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Methuselas wrote:Image



'Cos the world needs actual 3D dungeons. :P
Now that is a nice, solid addition to our tool set!

(I'll stop now. I promise.)
by caars
Sat Sep 23, 2017 1:43 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Methuselas wrote:Image


'Cos the world needs more ice caverns.
Ooooo! Cool! ;)
by caars
Wed Sep 06, 2017 7:45 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

By all means! If the colonies go down, we might never get a chance to exist (or, at the very least, our Mitochondrial last common ancestor might be something a lot more boring ... like from ... ugh ... Earth).
by caars
Wed Aug 30, 2017 7:38 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

An update to the random dungeon generator is now available. To get it click on the link in my sig (BT Builder Modules). Download the "BT Random Dungeon" zip file. Extract it wherever you want it. Run the application (NOT the setup, which just seems to generate an error) Tell it you trust i...
by caars
Tue Aug 29, 2017 2:36 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Hey, Guys. Just shouting out. We're okay. Parts of my area are under mandatory evac, but all the freeways are flooded, so even if we wanted to leave, we can't. Looks like we've got another week of raining, too. I guess I should be grateful we still have power. Some of my friends and family, don't. ...
by caars
Mon Aug 28, 2017 7:06 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Hey, Guys. Just shouting out. We're okay. Parts of my area are under mandatory evac, but all the freeways are flooded, so even if we wanted to leave, we can't. Looks like we've got another week of raining, too. I guess I should be grateful we still have power. Some of my friends and family, don't. ...
by caars
Mon Aug 28, 2017 12:11 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

In BT2 (and 3? I don't recall if it was still in 3) it did the same thing, but only lasted for the duration of the combat. This is kinda pointless, as your dead characters end up at the back of the party per round. So, one dies, he's at the back, you waste around to revive him and then waste anothe...
by caars
Sun Aug 27, 2017 3:15 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

:) Mine was Friday. Happy Belated! I'll see what I can do. I've been trying to add Animate Dead from the old BT games because someone emailed me about it. Isn't that just a summoning spell or am I confusing it with D&D? You're thinking of Summon Dead (BT1 only, summons a skeleton or zombie). An...
by caars
Thu Aug 24, 2017 3:49 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

Wow ... I'm really liking them both. I agree that fur would improve the wererat, but I'm surprised by the degree to which he "looks fine" without it...
by caars
Sat Aug 19, 2017 1:41 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254694

Re: Bt Builder

I'm loving the new images! It looks like I've got some work to do ... I've been using my random generator to help create a module, and it's currently got about 13 dungeon levels (this particular little creation uses the BT1 and 2 standard of 22 by 22 for a dungeon level), with about the first half o...