Search found 1517 matches
- Tue May 03, 2022 12:07 am
- Forum: General Stuff
- Topic: Every tune for all three original games for all platforms
- Replies: 4
- Views: 3558
Re: Every tune for all three original games for all platforms
Why did you exclude the 2 songs from BT III?
- Wed Apr 27, 2022 9:47 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
I thought I'd post another anecdote about how monsters work in BTII on the C64... So each monster has four different attack options to pick from for any given round, 1 through 4. It's an even chance (25%) for all 4. Did you know that monster have access to every single spell that players do, with th...
- Mon Apr 25, 2022 9:43 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
Just for information's sake, the max HP of the Balder Guard and Lagoth Zanta is incorrect.
Balder Guard HP: 511-2174
Lagoth Zanta HP: 1279-4990
Balder Guard HP: 511-2174
Lagoth Zanta HP: 1279-4990
- Sun Apr 24, 2022 12:36 am
- Forum: The Destiny Knight
- Topic: Special Events Override Monster Roster
- Replies: 0
- Views: 1138
Special Events Override Monster Roster
So, just another piece of BTII trivia I've stumbled upon... Special events in the game can override a monster's stats. Case in point being Lagoth Zanta. A side by side comparison of the stat values found in the file vs how they appear in memory (i.e. when the final battle is underway) is as follows:...
- Sat Apr 23, 2022 9:49 am
- Forum: The Destiny Knight
- Topic: Balder Guards give stupid XP
- Replies: 1
- Views: 435
Re: Balder Guards give stupid XP
Just for trivia's sake, there is a monster that outdoes the Balder Guard. It's "Dexter", who is found on Destiny Stone level 2. He's worth 41088 XP. He appears in a group of...one. He melee attacks 75% of the time, and breathes at the party the other 25%. His melee attack turns characters ...
- Sat Apr 23, 2022 9:44 am
- Forum: The Destiny Knight
- Topic: Balder Guards give stupid XP
- Replies: 1
- Views: 435
Balder Guards give stupid XP
In case anyone cares, on the C64 version each Balder Guard killed is worth a ridiculous 27,776 XP each. Given that in the battle where you encounter them you have to kill 60 of these stupid things, that means a party will earn 1,666,650 XP from the final fight in the game. Sadly, the C64 caps combat...
- Wed Apr 20, 2022 2:29 am
- Forum: Off-Topic
- Topic: Darendor vs Assembly Language
- Replies: 1
- Views: 1598
Darendor vs Assembly Language
I occasionally - very occasionally - become motivated to attempt a project that I have little to no experience in doing. Why? I don't know, exactly. Boredom, I suppose. Waiting on employment. Having too much time throughout the day. I have always been somewhat passionate about Bard's Tale on the Com...
- Sun Apr 17, 2022 4:39 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
To HELL with ML programming.
- Fri Apr 15, 2022 1:17 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
Here's my latest posting on the Lemon64 forums demonstrating the issue at hand:
https://www.lemon64.com/forum/viewtopic.php?t=79708
https://www.lemon64.com/forum/viewtopic.php?t=79708
- Fri Apr 15, 2022 4:25 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
I corrected the "corruption" seen in the screenshots earlier prior to encountering this latest "hiccup". It was a missing CLC instruction someplace. Man, I just don't know. I went over the section of code for literal HOURS, the code that extracts the monster name, filters out the...
- Thu Apr 14, 2022 1:27 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
And just like that, my patience level fell through the floor and I quit this project.
To ensure I never return to it, I destroyed every single file off my hard drive, including all 3 BT games.
So what did I learn? That 6502 assembly language is bullshit.
BASIC is superior in every way.
To ensure I never return to it, I destroyed every single file off my hard drive, including all 3 BT games.
So what did I learn? That 6502 assembly language is bullshit.
BASIC is superior in every way.
- Wed Apr 13, 2022 7:05 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
I think I've isolated the problem with it hanging up after so many entries... When it reads in the "Forest Giant" name, I neglected to account for the character that the game code uses to represent a (shifted) space in the text (i.e. A0). I think this is causing it to go haywire. I think I...
- Tue Apr 12, 2022 1:50 pm
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
Some progress towards making my C64 BTII Overworld Monster Editor program... First, the intro screen. https://i.imgur.com/5ttByLl.png The border is cycling through colors at warp speed, gently reminding the user to hit RETURN after they've inserted the CHARACTER disk. It even has a rudimentary error...
- Mon Apr 11, 2022 4:35 pm
- Forum: Off-Topic
- Topic: HAH HA HA HAH AH AHA HA HAH HELP ME PLZ
- Replies: 2
- Views: 1817
Re: HAH HA HA HAH AH AHA HA HAH HELP ME PLZ
I have adopted a brush. His name is Henry.
- Mon Apr 04, 2022 3:10 am
- Forum: Developer's Heaven
- Topic: C64 BT2: complete monster list
- Replies: 82
- Views: 9312
Re: C64 BT2: complete monster list
I discovered that FF loads a blank image; i.e. "Wall".