Search found 1517 matches

by Darendor
Tue May 03, 2022 12:07 am
Forum: General Stuff
Topic: Every tune for all three original games for all platforms
Replies: 4
Views: 3558

Re: Every tune for all three original games for all platforms

Why did you exclude the 2 songs from BT III?
by Darendor
Wed Apr 27, 2022 9:47 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

I thought I'd post another anecdote about how monsters work in BTII on the C64... So each monster has four different attack options to pick from for any given round, 1 through 4. It's an even chance (25%) for all 4. Did you know that monster have access to every single spell that players do, with th...
by Darendor
Mon Apr 25, 2022 9:43 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

Just for information's sake, the max HP of the Balder Guard and Lagoth Zanta is incorrect.

Balder Guard HP: 511-2174
Lagoth Zanta HP: 1279-4990
by Darendor
Sun Apr 24, 2022 12:36 am
Forum: The Destiny Knight
Topic: Special Events Override Monster Roster
Replies: 0
Views: 1138

Special Events Override Monster Roster

So, just another piece of BTII trivia I've stumbled upon... Special events in the game can override a monster's stats. Case in point being Lagoth Zanta. A side by side comparison of the stat values found in the file vs how they appear in memory (i.e. when the final battle is underway) is as follows:...
by Darendor
Sat Apr 23, 2022 9:49 am
Forum: The Destiny Knight
Topic: Balder Guards give stupid XP
Replies: 1
Views: 435

Re: Balder Guards give stupid XP

Just for trivia's sake, there is a monster that outdoes the Balder Guard. It's "Dexter", who is found on Destiny Stone level 2. He's worth 41088 XP. He appears in a group of...one. He melee attacks 75% of the time, and breathes at the party the other 25%. His melee attack turns characters ...
by Darendor
Sat Apr 23, 2022 9:44 am
Forum: The Destiny Knight
Topic: Balder Guards give stupid XP
Replies: 1
Views: 435

Balder Guards give stupid XP

In case anyone cares, on the C64 version each Balder Guard killed is worth a ridiculous 27,776 XP each. Given that in the battle where you encounter them you have to kill 60 of these stupid things, that means a party will earn 1,666,650 XP from the final fight in the game. Sadly, the C64 caps combat...
by Darendor
Wed Apr 20, 2022 2:29 am
Forum: Off-Topic
Topic: Darendor vs Assembly Language
Replies: 1
Views: 1598

Darendor vs Assembly Language

I occasionally - very occasionally - become motivated to attempt a project that I have little to no experience in doing. Why? I don't know, exactly. Boredom, I suppose. Waiting on employment. Having too much time throughout the day. I have always been somewhat passionate about Bard's Tale on the Com...
by Darendor
Sun Apr 17, 2022 4:39 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

To HELL with ML programming.
by Darendor
Fri Apr 15, 2022 1:17 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

Here's my latest posting on the Lemon64 forums demonstrating the issue at hand:
https://www.lemon64.com/forum/viewtopic.php?t=79708
by Darendor
Fri Apr 15, 2022 4:25 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

I corrected the "corruption" seen in the screenshots earlier prior to encountering this latest "hiccup". It was a missing CLC instruction someplace. Man, I just don't know. I went over the section of code for literal HOURS, the code that extracts the monster name, filters out the...
by Darendor
Thu Apr 14, 2022 1:27 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

And just like that, my patience level fell through the floor and I quit this project.

To ensure I never return to it, I destroyed every single file off my hard drive, including all 3 BT games.

So what did I learn? That 6502 assembly language is bullshit.

BASIC is superior in every way.
by Darendor
Wed Apr 13, 2022 7:05 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

I think I've isolated the problem with it hanging up after so many entries... When it reads in the "Forest Giant" name, I neglected to account for the character that the game code uses to represent a (shifted) space in the text (i.e. A0). I think this is causing it to go haywire. I think I...
by Darendor
Tue Apr 12, 2022 1:50 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

Some progress towards making my C64 BTII Overworld Monster Editor program... First, the intro screen. https://i.imgur.com/5ttByLl.png The border is cycling through colors at warp speed, gently reminding the user to hit RETURN after they've inserted the CHARACTER disk. It even has a rudimentary error...
by Darendor
Mon Apr 11, 2022 4:35 pm
Forum: Off-Topic
Topic: HAH HA HA HAH AH AHA HA HAH HELP ME PLZ
Replies: 2
Views: 1817

Re: HAH HA HA HAH AH AHA HA HAH HELP ME PLZ

I have adopted a brush. His name is Henry.
by Darendor
Mon Apr 04, 2022 3:10 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9312

Re: C64 BT2: complete monster list

I discovered that FF loads a blank image; i.e. "Wall".