Search found 138 matches
- Thu Feb 05, 2015 6:31 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77298
Re: Item & Monster Specs
I think it's more likely that only the magic + damage is being multiplied by 16. So the 2d4+3 turns into 2d4+(3*16), which is 2d4+48. That will give you a range of 50-56 per attack, which is what your level 1 Elf was seeing. The level 1 Dwarf got 2 free damage for his 18 str, which makes his range 5...
- Tue Feb 03, 2015 8:44 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77298
Re: Item & Monster Specs
It looks like it has a bit field off. It's multiplying the magic + damage by 16.
All I can say is, get yourself a Spectre Mace!
All I can say is, get yourself a Spectre Mace!
- Wed Jan 14, 2015 7:42 am
- Forum: Tales of the Unknown
- Topic: races and stats
- Replies: 2
- Views: 3525
Re: races and stats
How much do you want to know? There are a couple of threads in the Developers Heaven board that talk a lot about these things. High strength makes you do more damage. In particular, if you have 17 strength, you get one more damage per attack. If you have 18 strength, you get +2 damage per attack. Th...
- Tue Jan 13, 2015 4:05 am
- Forum: Tales of the Unknown
- Topic: new member
- Replies: 18
- Views: 15309
Re: new member
Welcome!
Nice map.
Probably a good call on the Warrior, even without the bug. I think your Hunter will quickly become more powerful than the warrior ever would.
So... can you navigate with the keyboard, or do you use the mouse? I can't seem to find which keys would make me turn or go forward.
Nice map.
Probably a good call on the Warrior, even without the bug. I think your Hunter will quickly become more powerful than the warrior ever would.
So... can you navigate with the keyboard, or do you use the mouse? I can't seem to find which keys would make me turn or go forward.
- Mon Jan 05, 2015 12:00 pm
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77298
Re: Item & Monster Specs
I had expected that if an item was magical with a magical plus stat -- a mithril dagger, for example -- it would do extra damage, and also lower the Thac0. That is pretty standard for D&D, I understand, and also for other RPGs. However, it seems this is not the case. It does extra damage, but do...
- Sun Jan 04, 2015 9:18 am
- Forum: Tales of the Unknown
- Topic: Versions compared
- Replies: 11
- Views: 10110
Re: Versions compared
I brought up FS-UAE and tried the Amiga version. There is no keyboard movement around town and in dungeons. I have to use the mouse. This is a deal breaker for me. I did like the music much better, and the graphics. It was quite a bit slower. But I just can't get past using the mouse for simple forw...
- Sat Dec 20, 2014 9:32 pm
- Forum: Tales of the Unknown
- Topic: Best character for special slot?
- Replies: 23
- Views: 18323
Re: Best character for special slot?
I have trouble with both Greater Demons and Demon Lords, because yeah, a lot of the time they cast useless spells and waste their round. I think it's them casting a greater summoning spell, which is useless in the special slot because that slot is already taken by themself. Which is another reason w...
- Mon Dec 15, 2014 5:38 am
- Forum: Tales of the Unknown
- Topic: List of weapon stats?
- Replies: 3
- Views: 5510
Re: List of weapon stats?
http://bardstale.wikia.com/wiki/Tales_of_the_Unknown_:_Items Name Damage Cost Special Armor Classes Broadsword 2d4 80 Wa Pa Ba Hu Short Sword 1d8 30 Wa Pa Ro Ba Hu Dagger 1d4 20 All War Axe 2d4 70 Wa Pa Ba Hu Halbard 1d16 200 Wa Pa Hu Mo Mace 1d8 60 Wa Pa Ro Ba Hu Mo Staff 1d8 20 All Mthr Sword 2d4...
- Mon Dec 01, 2014 8:12 am
- Forum: Tales of the Unknown
- Topic: Best Equipment
- Replies: 8
- Views: 10296
Re: Best Equipment
You need Spectre Snares for everyone that can wield them.
Yeah, I know, they don't drop unless there isn't one currently in the party. But how hard was it to figure out how to get around that restriction?
Yeah, I know, they don't drop unless there isn't one currently in the party. But how hard was it to figure out how to get around that restriction?
- Sat Nov 16, 2013 11:12 pm
- Forum: Off-Topic
- Topic: Groceries for $75
- Replies: 9
- Views: 7870
- Sat Oct 12, 2013 11:25 pm
- Forum: Tales of the Unknown
- Topic: How to Battle Mangar correctly?
- Replies: 7
- Views: 12673
My strategy on the final battle depends on my party makeup and levels. But there are some general guidelines. My order of attack is Demon Lords, Mangar, Vampire Lords, any other summoned monsters. KILL THE Demon Lords FIRST. If a Demon Lord decides to hit you (as opposed to breathe on you or summon ...
- Mon Oct 07, 2013 2:33 am
- Forum: Tales of the Unknown
- Topic: Low level healing strategies
- Replies: 9
- Views: 9050
Just use your bard. Start a party attack, play the Badhr Kilnfest, and defend repeatedly enough rounds that your party is at full health. The word of healing spell is less expensive than the temple, but only just barely. And it has a random component, so healing everyone up to full might even cost m...
- Sun Aug 04, 2013 8:50 am
- Forum: Tales of the Unknown
- Topic: Hunters and critical hits probability
- Replies: 3
- Views: 9599
Ummm... Actually, we did the tests and watched the Hunter ability byte in the save file as the Hunter gained levels. On the IBM PC version at least, the critical hit chance starts at 0 and goes up randomly 1-32 every level. It maxes out at 255, which is 100%. You should be making critical hits relia...
- Fri Jun 07, 2013 6:52 am
- Forum: Developer's Heaven
- Topic: Item & Monster Specs
- Replies: 95
- Views: 77298
So I have an issue. My Instant Ogre seems to be doing more damage than I expected. My data on the Ogre says it does 6d4 damage. I have seen my Instant Ogre do as little as 7 damage, and as great as 43 damage. So is my Instant Ogre more buff than ogres that I encounter? That brings up other questions...
- Tue Mar 26, 2013 5:37 am
- Forum: Tales of the Unknown
- Topic: BT 1 - An enjoyable and hopefully optimal Party?
- Replies: 13
- Views: 12932
Shock Sphere is useful. You already have that at level 9, though. The next useful spell is Apport Arcane. However, you probably don't need all three mages to have it. Unless two of your mages get stoned and the one that survived is the one that doesn't have that spell. Then you might have a hard tim...