Search found 128 matches
- Thu Feb 02, 2012 2:06 am
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119181
- Wed Feb 01, 2012 6:23 pm
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119181
First of all, the characters are stored - or atleast saved - in a completely different way between tape and disk. The tapeversion stores the party as a unit while the diskversion stores it as individual characters (if I recall things correctly). You could ofcourse edit your characters - byte by byte...
- Tue Jan 31, 2012 3:32 am
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119181
I grew up with the C64 tape version of Bard's Tale. It's with that version that I developed my super high level characters. They really did an amazing job squeezing it all into memory. The best thing about it is that there are no IO delays during play on single level. That means that you can wander...
- Mon Jan 30, 2012 5:41 pm
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119181
Just for your interest. I've started to look into the tape version of Bard's Tale (both the german and the english version), and so far i'm quite impressed - loads of things are recoded, loads of stuff have been compressed and loads of stuff have been altered. After some research, I got the release...
- Fri Nov 18, 2011 2:21 pm
- Forum: Tales of the Unknown
- Topic: long winded explanation of a very weird spell point increase
- Replies: 20
- Views: 15971
Correct - the tunes available in BT1 are: 1 Falkentyne's Fury This tune increases the damage your party will do in combat, berserker rage. 2 The Seeker's Ballad This song produces light when exploring, increases the chance of hitting a foe. 3 Wayland's Watch This song will soothe your foes, making t...
- Wed Nov 09, 2011 9:54 am
- Forum: Tales of the Unknown
- Topic: long winded explanation of a very weird spell point increase
- Replies: 20
- Views: 15971
I'm with ZeroZero (Hi! Long time no see!) on this one. I'd say that this might be a miss in the code; somebody overlooked the option that the value for this variable may get more than 1 at some occation - my guess is the combination of Spellpoint-areas in the Castle in combination with the Mage Staf...
- Thu Aug 05, 2010 2:28 am
- Forum: Developer's Heaven
- Topic: C64 / Apple II Disk Images [BT I]
- Replies: 5
- Views: 6986
Just a note on the C-64 versions of BT1: * I have all three different original C-64 versions of BT1. They are stored as nibbled .G64 files. Let me know if you need them. * Most - if not all - the D64 versions of BT1 are cracked. Side A of BT1 is copyprotected (as I have mentioned elsewhere). A stand...
- Wed Aug 04, 2010 10:21 pm
- Forum: Developer's Heaven
- Topic: S.O.S: C64 Dungeon Event Jump Table - Help
- Replies: 9
- Views: 9578
Concerning the jumptable and free space in memory: The different modules occupy different amount of space at different places and at different times. There is no way you can tell whether or not the memory is getting overwritten at one or another point in the game unless you set a breakpoint in Vice ...
- Mon Mar 15, 2010 11:29 am
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21489
1) We've concluded that my D64 images contain this bug, as does Saxon1974's. 2) Wha? :? 3) Mine are not decrypted. Ah, I see. And both of your images are the ones from Triangle? Well, you could always try your savedisk on the version from: * The Light Circle (http://noname.c64.org/csdb/release/?id=...
- Sat Mar 13, 2010 7:04 pm
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21489
Let me see if I have understood this correctly? Have we: 1) Concluded that this error exists on all disks of the 8-bit versions based on the same code, Apple-II and C-64 alike? 2) Concluded that all versions of the original disks are backed up allready? 3) Concluded that the disks are Pirateslayer-e...
- Thu Mar 11, 2010 10:14 pm
- Forum: The Destiny Knight
- Topic: C64 Dungeon Trap Glitch
- Replies: 21
- Views: 21489
Actually, to backup a Pirateslayer protected disk (read: original BT2) you need to MNIB the disk (http://markus.brenner.de/mnib/). What fails in the above reasoning is that this have been done before concerning this original - several times in fact. I just fail to see what the use of backing up the ...
- Tue Mar 09, 2010 12:26 pm
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119181
I agree. This is some amazing work by Tedious and ZeroZero. Since this graphics format has its roots on the Apple-II, dare I bet there is a common painting-program (as Koala Painter on the C-64) that handles the graphics data in the way described above, minus the animations. I guess I could try make...
- Sat Feb 13, 2010 11:27 pm
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 40029
It is to be checked, if this safe roll routine is used elsewhere, if yes, then this would mean, that the safe roll always is SAFE. If the damage routine itself failed, NO DAMAGE at all would ever be effected on any character, so that is NOT the reason. Doh. Ofcourse it is like you describe it above...
- Thu Feb 11, 2010 1:40 pm
- Forum: Developer's Heaven
- Topic: BTI - Mangar's Tower Level 6
- Replies: 1
- Views: 3815
- Mon Feb 08, 2010 12:27 am
- Forum: General
- Topic: The Bard's Tale Novels
- Replies: 5
- Views: 10651