Search found 1517 matches

by Darendor
Tue Mar 08, 2022 9:18 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

swings at
slashes at
kicks at
punches at
claws at
tears at
bites at
gnaws on
stabs at
slams
strikes at
gropes at
reaches toward
peers at

14 texts, which means 2 bytes representing 2 bitfields, no?
by Darendor
Tue Mar 08, 2022 9:15 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

The game code at $b187 has the attack texts, but I do not know how the code references them.
by Darendor
Tue Mar 08, 2022 9:00 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

You will not find any table without the corresponding code. Sure, I can provide you the code extracts, but would it help you? I already provided you the code extracts for the attack texts. Could you understand these code? Do you know what it does? If not, use google for a command-reference and go t...
by Darendor
Tue Mar 08, 2022 8:27 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

.C:c600 D4 48 NOOP $48,X .C:c602 45 20 EOR $20 .C:c604 C2 41 NOOP #$41 .C:c606 52 JAM .C:c607 44 27 NOOP $27 .C:c609 53 20 SRE ($20),Y .C:c60b D4 41 NOOP $41,X .C:c60d 4C 45 20 JMP $2045 .C:c610 C9 C9 CMP #$C9 .C:c612 8D 8D CF STA $CF8D .C:c615 56 45 LSR $45,X .C:c617 52 JAM .C:c618 57 4F SRE $4F,X...
by Darendor
Tue Mar 08, 2022 8:26 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

I give up. I can't figure out the arcane sorcery at work here. .C:c000 A9 93 LDA #$93 .C:c002 20 D2 FF JSR $FFD2 .C:c005 A9 0E LDA #$0E .C:c007 20 D2 FF JSR $FFD2 .C:c00a A9 80 LDA #$80 .C:c00c 8D 91 02 STA $0291 .C:c00f A9 00 LDA #$00 .C:c011 8D 20 D0 STA $D020 .C:c014 8D 21 D0 STA $D021 .C:c017 A0...
by Darendor
Tue Mar 08, 2022 7:58 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Dude.

How am I meant to search the code for tables?

I mean, really.
by Darendor
Tue Mar 08, 2022 7:51 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

So does that mean there's tables for the hitpoints as well?
by Darendor
Tue Mar 08, 2022 6:48 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Also, it shows that a few monsters have their minimum hit points higher than their maximum...
by Darendor
Tue Mar 08, 2022 6:45 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

I'm not convinced that either one of us has identified the bytes correctly.

Consider byte #$14. It is supposedly the max # of monsters.

Going by that, one should never encounter more than 2 Wolfmen. However, it is clearly possible to encounter as many as 6. :?

So....uh...yeah....
by Darendor
Tue Mar 08, 2022 5:49 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Weber G wrote: Tue Mar 08, 2022 5:10 am Sorry, typo in my list:
0B => 1B
0C => 1C
0D => 1D
0E => 1E
0F => 1F
Referring to what exactly?
by Darendor
Tue Mar 08, 2022 3:51 am
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Darendor wrote: Mon Mar 07, 2022 2:51 pmMy next hurdle is figuring out how to display the numeric information on the screen, such as the AC, XP values, and so forth.
Apparently the subroutines $BDCD using .X and .A is the solution.

Who knew?
by Darendor
Mon Mar 07, 2022 11:48 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Byte 1d doesn't appear in the monster roster entries, so where does it come from?
by Darendor
Mon Mar 07, 2022 11:42 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Maybe I'm just plain stupid, but I can't seem to comprehend those code extracts for beans.


Mmm, beans. Time for lunch. Or supper.
by Darendor
Mon Mar 07, 2022 2:53 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

byte 00 to byte 0f is the name including plural of the name. Then: byte 10 and 11: HP max byte 12 and 13: HP min byte 14: number of monsters byte 15: low byte: advance speed; high byte: unused byte 16: AC byte 17: used for XP calculation byte 18 to byte 0B: attack type (e.g. melee attack, spells, b...
by Darendor
Mon Mar 07, 2022 2:51 pm
Forum: Developer's Heaven
Topic: C64 BT2: complete monster list
Replies: 82
Views: 9652

Re: C64 BT2: complete monster list

Well I'm coming along in programming a monster roster editor of sorts for BTII. I've managed to perfect :? the way it loads the name, including processing the flag that indicates if the name has a singular/plural suffix. https://i.imgur.com/vPw2bho.png My next hurdle is figuring out how to display t...