Search found 109 matches

by Flanimal
Wed Feb 08, 2012 9:57 pm
Forum: Tales of the Unknown
Topic: C64 - A Bard's Tale version with cheats? (semi-tape)
Replies: 16
Views: 14713

Those are some GREAT suggestions. I would love to roam the dungeons with a permanent GRRE spell, which would also always reveal magic doors. Maybe also lose the spinners. It would be great if one way doors were visibly distinguishable from ordinary doors. Maybe make sure that that Mangar killed is n...
by Flanimal
Sun Feb 05, 2012 3:02 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

if we are talking about the C64 versions, just forget that checksum. Although it is created by a routine in the guild event, it is never used for anything later (afaik). I can send anyone the disassembled guild event of the disk version, just pm me an email addy. I was hoping that this was going to...
by Flanimal
Sun Feb 05, 2012 1:20 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

* The definition of the characters are identical to the first $65 bytes of the characters in the disk-version. There are no checksum on the characters, as there are in the disk-version. This is the most fascinating snippet of information yet. It sounds likely that the $65 bytes of the 7 party membe...
by Flanimal
Sun Feb 05, 2012 1:08 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

Some notes on the roster for Bard's Tale Tape : 0251-02B5 Summoned or recruited monster. Stored as a normal character, $65 bytes. 02B5-031A First character, $65 bytes. 031B-037F Second character, $65 bytes. 0380-03E4 Third character, $65 bytes. 03E5-0449 Fourth character, $65 bytes. 044A-04AE Fifth...
by Flanimal
Fri Feb 03, 2012 9:20 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

This is so awesome that people are appreciating and celebrating the achievement of the tape version. Another speed improvement unique to the tape version is the bumping into the walls in darkness. In the disk version there is an obtrusive Ouch! animation that takes ages to complete. With the tape ve...
by Flanimal
Thu Feb 02, 2012 10:58 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

I checked tape 1 side A and I can now confidently state that it consists of the Bards Tale game (which includes the A Team characters), followed by the standalone "edit" party editor program.
by Flanimal
Thu Feb 02, 2012 2:58 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

You could ofcourse edit your characters - byte by byte or in a level-editor - from tape to disk, but that'd be a nuisance. I'll look in to this. I'm hoping that there may be an easier way. Plus, I don't have a character editor for the tape version so I can't be sure that I would enter all the value...
by Flanimal
Wed Feb 01, 2012 3:08 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

The quick walking around, and the general speed-up is actually one of the reasons why i'm looking into this. If this works out well, you guys might have a diskbased version with all the cons in a little while - provided that I can find enough space to cram in a loader. :-) Wow, that would be the be...
by Flanimal
Mon Jan 30, 2012 11:34 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 119536

Just for your interest. I've started to look into the tape version of Bard's Tale (both the german and the english version), and so far i'm quite impressed - loads of things are recoded, loads of stuff have been compressed and loads of stuff have been altered. After some research, I got the release...
by Flanimal
Sat Dec 10, 2011 12:50 am
Forum: Developer's Heaven
Topic: Tool for expansion and compression of the Huffman files
Replies: 15
Views: 15035

Would 255 Vampire Lords drain one's level down to 1, and perhaps beyond?
by Flanimal
Thu Nov 10, 2011 10:59 pm
Forum: Tales of the Unknown
Topic: long winded explanation of a very weird spell point increase
Replies: 20
Views: 15977

ZeroZero wrote:Ain't there a bard's song that restores sp?
Yes, I didn't think of that one. However, we can definitely rule the bard song out a being related to the bug as my party has no bard. Yep, I played the entire BT1 game without a bard! :shock:
by Flanimal
Thu Nov 10, 2011 12:04 am
Forum: Tales of the Unknown
Topic: long winded explanation of a very weird spell point increase
Replies: 20
Views: 15977

I'm with ZeroZero (Hi! Long time no see!) on this one. I'd say that this might be a miss in the code; somebody overlooked the option that the value for this variable may get more than 1 at some occation - my guess is the combination of Spellpoint-areas in the Castle in combination with the Mage Sta...
by Flanimal
Wed Nov 09, 2011 4:01 pm
Forum: Tales of the Unknown
Topic: long winded explanation of a very weird spell point increase
Replies: 20
Views: 15977

I had been saving game as a CCS64 snapshot, which saves the entire emulated machine state. It occurred to me, that I could save the party to tape, reload the game afresh, load the party in from the tape, and see whether the weird dungeon spellpoint increasing persists, i.e. this will tell me whether...
by Flanimal
Sun Nov 06, 2011 12:55 pm
Forum: Tales of the Unknown
Topic: Tales of the Unknown: The Bard's Tale Design Document
Replies: 4
Views: 5245

Fantastic to see original material from the conception of the game. It's how amazing how accurate the design is in comparison to the final product. The abandoned dialogue feature sounds fascinating. I guess it required too much memory and had to be abandoned. It would have been totally impossible on...
by Flanimal
Sat Nov 05, 2011 12:35 pm
Forum: Tales of the Unknown
Topic: Altered Bard's Tale Screenshot Contest!!
Replies: 23
Views: 22003

Haha! Awesome, and clever too. Finally someone has discovered what lies beyond Sinister Street.