Search found 242 matches

by dulsi
Tue Dec 04, 2018 3:15 am
Forum: Off-Topic
Topic: OpenGameArt Movie Video Game
Replies: 0
Views: 4258

OpenGameArt Movie Video Game

Lots of things have been preventing me from working on Bt Builder. The most recent one is the Indie Game Making Contest 2018. My entry is the OpenGameArt Movie Video Game . The game ended up not being everything I wanted but the code base is good. I've made some more changes since then which brings ...
by dulsi
Mon Jul 30, 2018 7:09 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

I've been asked about having monsters drop items. One of my original thoughts was to move gold/items to a separate treasure xml file. So you could define treasure tables like from D&D. Another possibility might be to add tags to items. You could then say give a percentage chance to get an item w...
by dulsi
Sun Jul 29, 2018 5:30 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

- The "custom" durations (and even the "standard" multi-turn ones) do not work at all. All "variable" spell durations expire the instant the spell is cast. - The "save difficulty" is likewise not having an effect. It doesn't matter what I set it to (12, 2, -1...
by dulsi
Thu May 31, 2018 5:18 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

Second, regarding the user defined durations, are we still talking a "5 round paralyze effect" tries to paralyze the monsters once per round for 5 rounds, leaving him paralyzed forever if he fails one save (let's call that "A"), or is it now "makes one attempt to apply the ...
by dulsi
Wed May 30, 2018 2:32 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

New release is out.

Save bonus spells now work on monsters. Damage spell can now adjust the save difficulty. Higher is harder to save against and the default is twenty. Durations can now be use defined. Monsters in the party but not in the guild are saved in the save file.
by dulsi
Wed May 30, 2018 1:29 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

Another thing that could be potentially useful is "apply effect after a delay of X rounds." Why, you ask? Well, as is there's really no way to implement a magical status effect that ends after a given duration - you hit a monster (or PC) with a paralyze effect with a "short" dur...
by dulsi
Wed May 23, 2018 8:03 pm
Forum: Tales of the Unknown
Topic: Matt and Chris talk about Bard’s Tale
Replies: 1
Views: 2695

Re: Matt and Chris talk about Bard’s Tale

Interesting to hear someone talk about playing it for the first time. He mentioned that at the beginning you really need to use the bard for healing early on to save on gold. I didn't have a bard which probably made it harder than it had to be. (Why didn't I have a bard? I didn't like them and a fri...
by dulsi
Wed May 23, 2018 6:08 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

Oh and dulsi, I really need a X Rounds Per X Level +/-N spell duration. I really wanted to refactor monsters to give more attacks but that has proven more difficult than I initially expected. I was thinking about this request and how ugly it would be to implement. It occurred to me I was thinking a...
by dulsi
Fri Apr 20, 2018 3:04 pm
Forum: Off-Topic
Topic: Users State
Replies: 5
Views: 6790

Re: Users State

I'm sorry to hear that ZeroZero. We will miss you here and the great information you have provided.
by dulsi
Thu Apr 19, 2018 3:44 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

The executable is missing from the 0.5.16 version on the windows build. Gah! That's what I get for rushing out a release. Apparently this was the first release after my hard drive crashed. I didn't reinstall the cross-compiler for windows. I've updated the release. It should work now. I believe the...
by dulsi
Wed Apr 04, 2018 4:47 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

I did see your bug. I believe I know why the save game doesn't restore the monster. I just haven't gotten to it yet.
by dulsi
Sun Feb 11, 2018 11:40 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

Put out a new release of btbuilder. It probably has the same bugs. The main reason for the release is fedora 28. btbuilder started failing in rawhide, the development build for fedora 28. It should have all the new images. Let me know if I missed any. (I started refactoring monsters to have more att...
by dulsi
Mon Dec 25, 2017 2:22 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

Here goes: if you press an arrow key while the game displays your rewards for beating a combat encounter, the game actually immediately goes back to the "you are facing monsters, do you want to fight or run" screen - with no monsters present. In other words it looks kind of like: You are ...
by dulsi
Fri Aug 25, 2017 1:59 pm
Forum: Off-Topic
Topic: Just like the real thing only smaller
Replies: 0
Views: 4524

Just like the real thing only smaller

I bought a new toy. The TinyScreen Video Game Kit is a tiny arduino video game handheld (or at least one without a case). With 30K of readonly data, 2K of writeable memory, and a 96x64 pixel screen, Bt Builder is not coming to it. I used to have a space invaders keychain so if I made a case for this...
by dulsi
Sun Aug 20, 2017 5:15 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251304

Re: Bt Builder

Okay, no, it's not BTBuilder's birthday, but mine was yesterday. :) Mine was Friday. Dulsi, if you can find the time and the drive, I really would like multiple attacks for monsters. I'll see what I can do. I've been trying to add Animate Dead from the old BT games because someone emailed me about ...