Search found 242 matches
- Wed Sep 21, 2016 4:23 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
How about a new release that fixes the left shift and doesn't reload the animation unless it changes? See web site. The eventual plan is to cache some number of images so that if you fight X and then encounter X again it doesn't have to reload it. I haven't bothered implementing it yet. Your item ty...
- Mon Sep 19, 2016 4:06 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
Here are the modified files for pocketchip . After applying this you need to copy your slot files and non-map tileset files from the 640x400 directory into the regular images directory. After doing this you play the game with the prototype UI. The game editor is broken with this change. I've been wo...
- Tue Aug 23, 2016 4:59 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
I really dig this layout, Dulsi. Is it PC-compatible? Pocketchip is using the same code. PC has all the capabilities to do this as well. The only problem with it at the moment is that the image window is now 224x176 not 112x88. To make it work, I copy all the slot and tileset files from 640x400 dir...
- Tue Aug 23, 2016 2:14 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
I was assuming that you coded it like how BTCS was, in that only weapons had hit and damage bonuses. I don't like stacked bonuses either, especially for weapons. A weapon's bonus should only apply to it's use, but if you had an Amulet or what not that added a +1 bonus, it should affect all hit roll...
- Sat Aug 20, 2016 3:52 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
Not the item list. The 13 item TYPES. Basically it would be like this: <itemType> <Type>Boots</Type> <hitBonus>1</hitBonus> <ACBonus>0</ACBonus> </itemType> The Bonus Elements are just booleans that activate set bonuses. (Only weapons get hit bonuses, which I don't like.) What? I've been wondering ...
- Tue Aug 09, 2016 3:50 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
So, the Windows version doesn't have the scaling capabilities, I take it? :( Correct. I played around with it for a while but didn't make any progress. This is intended as a short term fix to get you back to operating. (Skipping change class/buying skill comments. Not because I won't do them. I jus...
- Sun Aug 07, 2016 5:25 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
I played around with Windows. I haven't been able to figure out what is wrong. A simple test of every library suggests it should work but something is incorrect in Bt Builder. As a temporary measure, I'm putting in support for SDL1.2. Linux will still compile with SDL2 but Windows will be compiled w...
- Thu Aug 04, 2016 4:42 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
I got around to downloading the new 0.59 version and well, it crashes. When I load it up, the mainscreen doesn't show up, it's just black. I can see the text, though. However, when I press E to edit a map, it crashes back to the desktop. If I just try and open either Builder City 1 or 2, it crashes...
- Mon Jul 18, 2016 2:05 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
Okay, I've always wondered this, but when you have multiple groups, how exactly does the randomization work? Say I have 4 different ones, 1 group, 2 group, 3 group and 4 group. They're all set to 5%. Does it go down the list, so if 1 group doesn't hit 5%, it goes to 2 group, etc.? I wonder if the h...
- Wed Jul 13, 2016 2:32 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
The render quality seems fine to me. I've released 0.5.9. I didn't get a chance to include many of caars requests. I did allow you to specify 0.1% but not like that. The default die roll for encounters is 1d100. You can now modify that to a different die roll. So if you specify it as 1d1000 and you ...
- Tue Jul 05, 2016 2:51 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
imagetag.xml includes you are artist of 373 which doesn't have an image. Do you have an image for that one or should I remove the artist information? I've added street names to the map editor. It is very crude. It doesn't display map information anywhere. 'b' clears a street name from the current sq...
- Wed Jun 29, 2016 4:43 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
Methuselas: If you want to get me the new monster images, I can certainly do a new release. I'm afraid I haven't done much with btbuilder recently. Been too busy with everything else. However, my pocketchip arrived. With one minor fix btbuilder is up and running.
- Tue May 24, 2016 3:01 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
I like 1 and 3 for the ghouls.
- Fri Apr 15, 2016 5:09 am
- Forum: Tales of the Unknown
- Topic: Bardcraft!
- Replies: 8
- Views: 7494
Re: Bardcraft!
Nice. I should try that with my son. (It would be minetest not minecraft but they are very similar.)
- Fri Apr 15, 2016 5:05 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 251317
Re: Bt Builder
Okay. Got the fork setup properly. I should have synced the new orc animation to my fork. Check the Slot0 file for an animated Orc (I accidentally did more than one push.....). If it works, great and you should have a replacement for both 320 and 640. If not, I did something wrong again. :? Oh, one...