Search found 91 matches

by Quantum Reality
Sat Mar 27, 2010 12:18 am
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25425

Ok, I disassembled track zero, sector zero of the BT1 boot disk. I have added copious comments to the code so you should read the thing with a very LARGE screen. :D http://filebin.ca/kueup/compasm2.txt *** EDIT: I made a mistake: NOMON is the DOS command to turn off monitoring of DOS stuff. MON woul...
by Quantum Reality
Thu Mar 25, 2010 5:25 am
Forum: Tales of the Unknown
Topic: Some notes on characters
Replies: 10
Views: 9883

Monks are already paying off - I've levelled my monk up enough that his AC just PLUNGED to LO after only level 16ish? and being equipped with a Mithril Scale. And I got rid of his Mithril Axe and damn he's killer with his bare hands - can strike 4 times for ~100 pts of damage. I'm gonna love this gu...
by Quantum Reality
Thu Mar 25, 2010 4:46 am
Forum: Off-Topic
Topic: Women
Replies: 6
Views: 6676

Well, I dunno what else you could do, those are your three options :P
by Quantum Reality
Wed Mar 24, 2010 11:36 pm
Forum: Off-Topic
Topic: Women
Replies: 6
Views: 6676

mmmkaaaaaaayyyyyy, so find another one?

Or you could date men. Or space aliens.
by Quantum Reality
Wed Mar 24, 2010 4:40 am
Forum: Bard's Tale Construction Set
Topic: BT 1 CBM64 roster file format
Replies: 47
Views: 43919

You know, I didn't check that out. The time I used just the frost horn (or flame horn?) the counter incremented by one for my guy. I didn't check the other characters though. I'll look into it tonight or tomorrow.
by Quantum Reality
Tue Mar 23, 2010 4:42 am
Forum: Off-Topic
Topic: Women
Replies: 6
Views: 6676

Date them? :P
by Quantum Reality
Tue Mar 23, 2010 4:42 am
Forum: Bard's Tale Construction Set
Topic: BT 1 CBM64 roster file format
Replies: 47
Views: 43919

As noted elsewhere by ZeroZero, my initial supposition was wrong; the bytes involved actually count the number of fights the character has been involved with in some way, "(D)efending" doesn't seem to count.

I'll take a crack at the bottom bytes in the blank spot from ~$60-$7F later on.
by Quantum Reality
Tue Mar 23, 2010 4:37 am
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25425

I've been relearning the language pretty rapidly since I began writing my BT1 char editor, so I could certainly look at your dungeon editor. :)
by Quantum Reality
Tue Mar 23, 2010 4:36 am
Forum: Tales of the Unknown
Topic: Some notes on characters
Replies: 10
Views: 9883

Ok, the Rogue's gone. :P he's not much of a fighter anyway, so I'll sell all his stuff to Garth's and then byebye...

So, Hunter or Monk? Hmm. Decisions, decisions.
by Quantum Reality
Mon Mar 22, 2010 8:53 pm
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25425

Some words on the character set as used in BT1 ( ZeroZero's post here ). The actual bytecodes are essentially identical to the so-called "high ASCII" that the Apple ][ used. In essentials, and doing some handwaving, the ASCII values for 0-127 are simply repeated with the high bit set for 1...
by Quantum Reality
Mon Mar 22, 2010 8:23 pm
Forum: Developer's Heaven
Topic: Apple Bard's Tale I Disassembly
Replies: 23
Views: 25425

Apple Bard's Tale I Disassembly

In parallel with ZeroZero's efforts I am initiating the project of disassembling Bard's Tale 1 on the Apple ][. The scope of this will be similar yet different, since I am not only looking to disassemble a memory dump, but also look for similarities and differences to the codebase of the C64. First ...
by Quantum Reality
Mon Mar 22, 2010 6:56 am
Forum: Tales of the Unknown
Topic: Some notes on characters
Replies: 10
Views: 9883

Some notes on characters

Some notes, thoughts, gripes, etc. Ok, so I created a team as follows: Warrior Paladin Bard Rogue Conjurer Magician I've levelled up these guys by a combination of legitimate dungeon crawling in the Scarlet Bard plus the Catacombs, and judicious sector editing. ;) So now I have characters with basic...
by Quantum Reality
Mon Mar 22, 2010 6:45 am
Forum: Tales of the Unknown
Topic: Derive Source Code?
Replies: 16
Views: 16892

A propos of this I'll be working on getting the source code for the Bard's Tale on the Apple ][ version. I should warn that the only extant disk images seem to be cracked copies, so it'll be 99% original EA code and 1% changes made by the release group (one of which includes, apparently, wiping out ...
by Quantum Reality
Sun Mar 21, 2010 5:07 am
Forum: Bard's Tale Construction Set
Topic: Bard's Tale 1/Bard's Tale 3 Character Editors (Apple ][)
Replies: 10
Views: 12488

Not strictly character-editor-related, but... ZeroZero prodded me enough to start poking around with the AppleWin debugger, and lo and behold, I found where characters get stored - at least, the name of the first character, which is at $380 on up :) http://img38.imagefra.me/img/img38/2/3/21/quantum_...
by Quantum Reality
Sun Mar 21, 2010 1:49 am
Forum: Bard's Tale Construction Set
Topic: BT 1 CBM64 roster file format
Replies: 47
Views: 43919

Ok, not gonna throw you a whole bunch of screenshots since you all probably have the idea by now. I reset the items used byte to zero, then changed the second Frost Horn to $66, a Ybarrashield. Loaded the character's team, went out, used the shield, went back, rebooted into Copy ][ Plus after Disk O...