Search found 138 matches

by Maven
Thu Aug 09, 2012 10:34 am
Forum: Tales of the Unknown
Topic: Beginning Strategies
Replies: 12
Views: 12482

Well, I tried the single Monk strategy again, but with a different twist. Instead of creating with max Strength and Constitution, I created a Hobbit Monk and made sure he had max Dexterity and Luck. My beginning parties only tend to die when I meet a group of baddies too mean and too many for me, an...
by Maven
Sat Jul 21, 2012 9:38 am
Forum: Tales of the Unknown
Topic: Beginning Strategies
Replies: 12
Views: 12482

Re: Leveling strategy

Bytesmythe, I am trying to get your strategy to work. Here's where I'm getting stuck: 3) Wander around town picking up exp from random encounters. Level as soon as you can to keep your AC dropping. The 17 CON will soon get boosted to 18 and you'll rack up extra HP as well. Is there a trick to this? ...
by Maven
Sat Jul 21, 2012 8:28 am
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83674

OK. Next question:

How is the amount of gold dropped calculated?
by Maven
Thu May 24, 2012 9:12 am
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 77297

Well, there's only one byte in the save file that is specific to Rogues. However, I couldn't get it to give me consistent results with anything I tried. Hiding it shadows? Always works unless my Rogue is the only one in the party left alive. Then it never works. I couldn't figure out a way to get th...
by Maven
Thu Apr 19, 2012 12:57 am
Forum: Tales of the Unknown
Topic: Overcoming traps
Replies: 7
Views: 7163

I have one magician and two conjurers. I am thinking about making one of the conj's into a wizard and the other into a magician. The magician into a conj and go from there. leveling them all up to get all four magic schools among the group. I don't think you can do a Wizard directly from a Conjurer...
by Maven
Mon Apr 16, 2012 9:43 pm
Forum: Tales of the Unknown
Topic: Overcoming traps
Replies: 7
Views: 7163

Anyone who has played characters to a high enough level to get the PHDO spell, and hasn't used the Trap Zap spell to disable traps, has my respect. And sympathy.

Go, Todd!
by Maven
Mon Apr 16, 2012 9:38 pm
Forum: Tales of the Unknown
Topic: Character generation
Replies: 2
Views: 3768

Has anybody done a serious study of how the game generates your characters? I ask because it appears to vary enormously between versions. Yes. Check This thread for specifics on MSDOS. For the attributes, there is a base value for each race. Then they throw two 7-sided dice, pick the higher of the ...
by Maven
Sat Mar 17, 2012 5:02 pm
Forum: Developer's Heaven
Topic: BT 3 MSDOS version
Replies: 93
Views: 88216

Thanks, Drifting. This is great stuff. Things I'm not so sure about: Lightwand - use effect? Dayblade - use effect? Thief Dagger - eqipped effect? Heal Harp - use effect? Galt's Flute - use effect? Powerstaff - use effect? Speedboots Pipes of Pan - use effect? Deathring? Deathring casts Animate Dead...
by Maven
Wed Mar 14, 2012 7:09 pm
Forum: Developer's Heaven
Topic: BT 3 MSDOS version
Replies: 93
Views: 88216

Thanks for that data, Drifting. I have been wondering about some of those special attack spells forever. So THAT'S what that conjurer was casting. I saw it cast a spell, but I couldn't see that it made any difference. :) One thing... the damage on some of those breath attacks might not be correct. P...
by Maven
Sat Jan 28, 2012 11:36 pm
Forum: Off-Topic
Topic: Car Mechanics
Replies: 3
Views: 4056

Hehe.

Well, I'm sorry to hear about that. Could have been worse, I guess. Could have been SHSP or DRBR.

Hope you get it back soon.
by Maven
Wed Jan 25, 2012 9:18 pm
Forum: Developer's Heaven
Topic: Rogues
Replies: 0
Views: 3156

Rogues

Things I'm seeing testing a Rogue There is a byte in the save file that is non-zero only for Rogues. It might have some effect on the percentage of times you get the "Disarm Failed!" message when disarming a trap. As opposed to actually setting off the trap. But it might be the level of th...
by Maven
Wed Jan 18, 2012 10:01 pm
Forum: Developer's Heaven
Topic: Item & Monster Specs
Replies: 95
Views: 77297

Here's another interesting strategy we could use now that we know what determines who strikes first... It's a minor inconvenience that my Monk always hits before my casters and Bard. Sometimes their area effect spells leave a monster or two wounded but not dead. If the Monk hits first, he always kil...
by Maven
Wed Jan 18, 2012 1:10 am
Forum: Developer's Heaven
Topic: MSDOS Version Bugs
Replies: 7
Views: 7929

MSDOS Version Bugs

When adventuring at night in Skara Brae, you meet tougher monsters and get better booty then in the daytime. Unless you drop into the Catacombs for a second (like, to play a song), and come back out. It's still night, and you can't go visit Garth or the Review Board, and you don't regenerate Spell P...
by Maven
Sat Jan 14, 2012 3:02 am
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83674

The lead character was the first one Withered. This particular party had Monks in the first 3 slots. The first two were level 6 and the third one was level 4. The first one had 18 Luck and the other two had 17 Luck. My calculations showed the first Monk should be immune, Monk 2 should fail the save ...
by Maven
Fri Jan 13, 2012 11:11 pm
Forum: Developer's Heaven
Topic: msdos dissasembly
Replies: 101
Views: 83674

Thank you, Drifting, for looking up these little details. I don't know why this is so much fun for me, but I really like knowing exactly how these things work. So messing around with some beginner parties and trying some new strategies, a lot of those numbers are confirmed. I can create a Magician o...