Search found 286 matches

by ZeroZero
Thu Aug 20, 2015 3:32 pm
Forum: Off-Topic
Topic: Forgotten Forces - a new grid-based dungeoncrawler
Replies: 7
Views: 9027

Re: Forgotten Forces - a new grid-based dungeoncrawler

Seems you have been "inspired" alot by M&M 3, loads of the gfx look like direct rips... ;) Action timer battles? After all in M&M6 u had the choice for "real-time" or "round-based" battles. Personally I prefer the latter. Besides this critics it looks very nice....
by ZeroZero
Sat Aug 01, 2015 6:37 am
Forum: Developer's Heaven
Topic: BT1, MS Dos function offsets/
Replies: 7
Views: 6379

Re: BT1, MS Dos function offsets/

@ RevenantBob Hey, please observe, when you make a remake, that there is no the remake, because most versions were significantly different in game values and each version had their own bugs... In paticular for BT1 this were: 8 Bit 65xx version (Apple & C64, maybe Atari 800 etc) 8 Bit Z80 version...
by ZeroZero
Wed Jan 28, 2015 10:10 pm
Forum: Tales of the Unknown
Topic: Versions compared
Replies: 11
Views: 10183

Re: Versions compared

Actually from the Bard's Tale I manual for C64 and Apple it is "E" to go up and "D" to go down a portal.
by ZeroZero
Mon Jan 19, 2015 9:19 am
Forum: The Thief of Fate
Topic: BT3- ToF C64 Hex Editing
Replies: 3
Views: 5420

Re: BT3- ToF C64 Hex Editing

Dear Lory, please look for a tool called 64copy at the developers page . It's the tool I used for my investigations with all kind of editors and search routines, incl. ASS/DASS. It has a Norton Commander like surface. With the disk editor search for your party name (may find several places, so try a...
by ZeroZero
Mon Dec 01, 2014 8:54 pm
Forum: Developer's Heaven
Topic: CBM64 Bard's Tale 1 Disassembly
Replies: 154
Views: 118483

Re: CBM64 Bard's Tale 1 Disassembly

Flaminal is right: BAD means an illegal opcode or an opcode that really has no (known) function. But BT is completely coded with legal codes, so likely you disassembled beyond the boundaries of regular code into a data section.
by ZeroZero
Thu Sep 11, 2014 10:33 am
Forum: The Thief of Fate
Topic: Attributes caps?
Replies: 4
Views: 6263

Re: Attributes caps?

Hi!

The cap of attributes is, like D & D, 18. You only get bonusses above 18, if the excceeding of 18 is caused by race or class bonusses, not by manipulation.

So the "natural" maximum is 18 PLUS race/class bonusses.
by ZeroZero
Thu May 29, 2014 3:34 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

As I said in the moderators thread, I had my experiences w/ Darendor and could have predicted such things....
by ZeroZero
Wed May 28, 2014 7:01 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Good to see this thread being continued. How happened it being lost?
by ZeroZero
Wed May 28, 2014 6:59 pm
Forum: General
Topic: Board Moderator
Replies: 21
Views: 18319

Re: Board Moderator

Anyone but Darendor. Having had my experiences with him I was anyway puzzled when he became Mod before. No offense intended.
by ZeroZero
Thu May 01, 2014 11:57 pm
Forum: Tales of the Unknown
Topic: Emulator Help
Replies: 1
Views: 2717

Maybe your emu has a buffered mode for disk access. If so, find the option and switch to "always save instantly" or something like that.
by ZeroZero
Sat Feb 01, 2014 3:39 am
Forum: Tales of the Unknown
Topic: anyone have a stock Apple ][ E *Ateam Character Disk?
Replies: 10
Views: 9906

Here's the original ATEAM: 1. Brian the Fist, Human, Paladin, ST 12, IQ 9, DX 14, CN 10, LK 6, LVL 2, XP 2030, Gold 0, Chain Mail, Helm, Gauntlets, Tower Shield, Halbard 2. Samson, Dwarf, Warrior, ST 18, IQ 10, DX 9, CN 11, LK 10, LVL 2, XP 2030, Gold 0, Broadsword, Chain Mail, Helm, Gauntlets, Towe...
by ZeroZero
Sat Jan 25, 2014 4:31 am
Forum: Tales of the Unknown
Topic: anyone have a stock Apple ][ E *Ateam Character Disk?
Replies: 10
Views: 9906

I suggest: 1. use a character editor for the Apple to re-create the party. I think in some Apple magazine, that you can find in the web, they published such an editor. 2. use the C64 disks of Arnold for a reference of the original ATEAM. The apple and the C64 versions were the first 2 and were ident...
by ZeroZero
Tue Dec 31, 2013 12:03 pm
Forum: Developer's Heaven
Topic: Plan to develop a BT style game
Replies: 4
Views: 4416

Try this here...

Also some guys are developing a BT style game for the C64, but that won't be C/C++/C#.

The most critical task in such a game would be the balance of char values and battles, i. e. battle mechanics, race and class modifiers on char values and exp rates given out.
by ZeroZero
Sat Dec 21, 2013 2:10 am
Forum: Off-Topic
Topic: Dungeons & Dragons
Replies: 19
Views: 15604

Besides.... why not make your own tiles from wood, glue magnets to them, get a metal plate, paint all and make your own set?
by ZeroZero
Sat Dec 21, 2013 1:59 am
Forum: Off-Topic
Topic: Dungeons & Dragons
Replies: 19
Views: 15604

I think the company doesn't exist anymore and noone took over the production, so the only thing I could think of is to get a second hand from platforms like ebay and the like.... I suggest you try to google it yourself