Search found 286 matches
- Sun Sep 09, 2012 3:27 pm
- Forum: Tales of the Unknown
- Topic: APAR iPad version
- Replies: 5
- Views: 5249
- Mon Aug 13, 2012 1:07 pm
- Forum: Dragon Wars
- Topic: Somebody needs to be the first to post
- Replies: 8
- Views: 15509
- Tue Jul 24, 2012 12:24 pm
- Forum: The Thief of Fate
- Topic: Which version of Bard's Tale III (3) is the best?
- Replies: 8
- Views: 13126
I guess Methuselas was talking of the Apple II GS version...? Although I think there wasn't a version for that one... :S BT III seems to have only been released for 4 systems, and of those the Amiga version has the best gfx. However, I don't know, what other drawbacks the Amiga version has above the...
- Sat Apr 14, 2012 9:01 am
- Forum: Tales of the Unknown
- Topic: Starting a full play through
- Replies: 6
- Views: 6128
@rakenan What emu for the C64 do you use? I use the CCS V3.7 and the Arnold disks just work nice. I just verified that temples work. It may rather be a problem of the emulator that you use. E D I T I just tested CCS V3.8 and all still works... Or did you mean healing from anything other then wounds?...
- Thu Apr 12, 2012 10:20 pm
- Forum: Tales of the Unknown
- Topic: Starting a full play through
- Replies: 6
- Views: 6128
@rakenan
have you tried "Arnold's" disk version of BT1 for the C64?
The link is posted somewhere here in the forums.
Like here
have you tried "Arnold's" disk version of BT1 for the C64?
The link is posted somewhere here in the forums.
Like here
- Fri Apr 06, 2012 8:30 am
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 40089
- Tue Apr 03, 2012 5:13 pm
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 40089
- Mon Apr 02, 2012 4:27 pm
- Forum: Developer's Heaven
- Topic: Trap issue with BTII on c64
- Replies: 46
- Views: 40089
- Sat Feb 11, 2012 10:51 am
- Forum: Tales of the Unknown
- Topic: C64 - A Bard's Tale version with cheats? (semi-tape)
- Replies: 16
- Views: 14716
The whole fight is handled in the disk version in a subroutine at mem address $0893. Within that routine the program checks all menu options. If a party could successfully run away, that routine sets the zp var $4b to 1, when LEAVING the routine. WITHIN the routine this flags indicates the number of...
- Thu Feb 09, 2012 7:17 pm
- Forum: Tales of the Unknown
- Topic: C64 - A Bard's Tale version with cheats? (semi-tape)
- Replies: 16
- Views: 14716
It were easier to patch the regarding dungeon files on the disks, if you permanently wanted APAR and/or PHDO on or off. As for APAR: the flags are set for all levels belonging to a dungeon set. Each dungeon file contains certain information about all levels of it. Only that way a teleport to a locke...
- Sun Feb 05, 2012 3:10 pm
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119783
- Sun Feb 05, 2012 2:26 pm
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119783
- Fri Feb 03, 2012 5:12 pm
- Forum: Developer's Heaven
- Topic: BT 3 MSDOS version
- Replies: 93
- Views: 90061
- Wed Feb 01, 2012 7:32 pm
- Forum: Developer's Heaven
- Topic: CBM64 Bard's Tale 1 Disassembly
- Replies: 154
- Views: 119783
- Tue Jan 10, 2012 10:51 pm
- Forum: Tales of the Unknown
- Topic: Problems with View Character Menu
- Replies: 6
- Views: 5877