Search found 81 matches
- Wed Apr 29, 2009 5:08 am
- Forum: Tales of the Unknown
- Topic: Differences between versions
- Replies: 13
- Views: 13953
As mainly ZX Spectrum fan i loaded Spectrum and here is diferences. ZX tape version lacks special gfx for guild and shop buildings when you face it. They are just ordinary blocks when facing it. ZX Spectrum 3+ disk version have that images for buildings. In both versions pics are not animated and y...
- Thu Mar 26, 2009 6:37 pm
- Forum: The Thief of Fate
- Topic: Critical help needed!!
- Replies: 5
- Views: 8857
Correct, the shadelance is not. The stoneblade, however, should work. I have played both the Apple IIe and C64 versions, and the stoneblade works exactly the way it's supposed to. I have not acquired it in the PC version, so I can't test it there. This could be yet another bug with the items. For ex...
- Tue Mar 24, 2009 6:42 pm
- Forum: The Thief of Fate
- Topic: Monster Listing, work in progress
- Replies: 2
- Views: 5417
- Mon Mar 23, 2009 7:13 pm
- Forum: The Thief of Fate
- Topic: Monster Listing, work in progress
- Replies: 2
- Views: 5417
Monster Listing, work in progress
I've spent many hours working on the monster catalogs for the Bards Tale games. They have always very reliably followed the 16 monsters per level rule (ie, there are exactly 16 different types of monsters that can be randomly encountered on a level, not including "specials" or monsters sum...
- Mon Mar 16, 2009 3:53 pm
- Forum: The Thief of Fate
- Topic: I need a thief!
- Replies: 6
- Views: 9314
I need a thief!
....for the C64 version. It's a pain to build one up from scratch. I've already had to do that for the PC version, and again for Apple II. I'm not up to it again. Somebody have a powerful thief I can "borrow"? Preferably without any quest flags triggered, so I can walk around with him and ...
- Mon Mar 16, 2009 3:40 pm
- Forum: Developer's Heaven
- Topic: C64 Dungeon Layout Exposed
- Replies: 12
- Views: 15229
- Sat Mar 14, 2009 2:35 pm
- Forum: The Destiny Knight
- Topic: Monster Listing
- Replies: 10
- Views: 11420
- Sat Mar 07, 2009 1:08 am
- Forum: The Destiny Knight
- Topic: Monster Listing
- Replies: 10
- Views: 11420
Monster Listing
I've generated a comprehensive list of every monster in Bard's Tale II, sorted by portrait. Unlike with BT1, this was very painful to do, since BT2 has a unique set of monsters for every dungeon level in the game. Here are some stats: -481 monsters total -416 are encountered randomly (16/level x26 l...
- Mon Mar 02, 2009 8:38 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS New Thread
- Replies: 18
- Views: 21885
- Mon Mar 02, 2009 3:53 pm
- Forum: The Destiny Knight
- Topic: Incompetent fighters
- Replies: 7
- Views: 10824
Incompetent fighters
Over the last week, I decided to finally get around to wrapping up two 20-year-old projects: 1) finish the Apple 2 version of BT2 (without cheating), and 2) generate a complete list of BT2 monsters sorted by images, like I did for BT1. I imported a crew that completed BT1, leveled up to the mid-40's...
- Fri Feb 20, 2009 1:05 pm
- Forum: The Thief of Fate
- Topic: Frickin' hard!
- Replies: 28
- Views: 30548
Yeah, BT3 is pretty hard, even with characters imported from BT2 (they never completed BT2, though, and I didn't have an Archmage with mangar's mallet). I've also been completely disgusted by the business about the corrupted pictures in BT3, and I'm on a quest to find a working disk image for the Ap...
- Wed Feb 18, 2009 12:22 am
- Forum: The Destiny Knight
- Topic: The Destiny Stone and Lagoth Zanta
- Replies: 8
- Views: 11666
- Tue Feb 17, 2009 2:51 am
- Forum: Bard's Tale Construction Set
- Topic: BTCS for 8 Bit - Poll
- Replies: 9
- Views: 10862
It's a good thing I don't know what any of you look like, because otherwise this thread might conjure up some images that I'll need a lot of therapy to get them out of my head. :shock: But, yes, I'd like to see an 8-bit BTCS. I've been turning over in my little project over in my head. I want to cre...
- Sun Feb 15, 2009 4:18 pm
- Forum: Tales of the Unknown
- Topic: Monster Listing
- Replies: 4
- Views: 5547
- Sun Feb 15, 2009 4:12 pm
- Forum: Tales of the Unknown
- Topic: Differences between versions
- Replies: 13
- Views: 13953
There are a few differences between the Apple ][e original and the C64. First, the Apple version is UUUGLY, mostly due to the flourescent color pallette. You think so? I just ran the two versions side-by-side, and I was going to say that about the C64 version. The colors are extremely drab, while t...