Search found 145 matches
- Wed Oct 12, 2016 8:02 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
I haven't been able to reproduce this. Do you have a module I can download and see the problem? I changed the torch to consumable and 1 time use. I created a new character and purchased two torches. He has no other equipment. I was able to use both items outside the shop. I'll see about moving the ...
- Fri Oct 07, 2016 2:56 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
I did just want to check in with the following info: The left-shift fix and the image loading change are working just wonderfully for me. So far almost all of my testing and playing around with my modules have only had bugs or errors crop up that are my own fault (i.e. the specials fire the way they...
- Tue Sep 20, 2016 3:33 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Here's a few observations from my current "messings around" with bt builder (I've been using 0.5.11 since dulsi released it)... The left shift key no longer works (it hasn't worked at all since 0.5.11) - obviously I mean just when the game or editor is running (it works just fine everywher...
- Fri Aug 19, 2016 10:20 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Oh! Gotcha!
I do agree - that would definitely add some interesting capabilities (Ray guns!!).
I do agree - that would definitely add some interesting capabilities (Ray guns!!).
- Wed Aug 17, 2016 10:27 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Wait, what? Aren't items already listed as an xml file?Methuselas wrote:Another request I hope would be easy to implement:
Removal of hard coding for items. Any way we could have items listed in an xml file?
- Tue Jul 19, 2016 7:36 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
The render quality seems fine to me. I've released 0.5.9. I didn't get a chance to include many of caars requests. I did allow you to specify 0.1% but not like that. The default die roll for encounters is 1d100. You can now modify that to a different die roll. So if you specify it as 1d1000 and you...
- Wed Jun 29, 2016 11:45 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Oooooo! New update with new art! Makes me happy! :) If it can be squeezed into the next release, I'd like to make two requests in the spirit of "things I hope are really simple to do" - if not, don't worry about it! 1st - The percentage chance of an encounter attached to a map can have cha...
- Tue May 31, 2016 7:33 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
I don't suppose you have the AD&D "Book of the Undead" (I forget what the actual title was)? It was a series of mini adventures each featuring one of the classic types of undead. I mention it because your wight is a dead-ringer (har har har) for the mental impression that work's descri...
- Thu May 26, 2016 7:36 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Yeah, I'd definitely go with the original mouth for Ghoul 1. On the upside: I actually really, really like the Ghoul 3 animation, so my favorite of the animations went to my favorite Ghoul! :) Wow, that wight is great! You definitely captured exactly what I'd expect a wight to look like (which, not ...
- Tue May 24, 2016 7:47 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Let's see, I like 3 and 4 for the ghouls (3 strikes me as closer to what most art depicts them as looking like in D&D, but 4 reminds me most of their artwork in the red box D&D Basic Set - my first exposure to PnP role playing games). Interesting ... I actually like the zombie animation. In ...
- Fri May 20, 2016 8:36 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
You guessed right, sir! Haven't seen that movie in probably close to a decade, yet still occasionally quote lines from it. Here's a weird observation ... I actually liked it better when he didn't make "eye contact" (i.e. when he tended to keep is gaze just a bit off to the side). Not entir...
- Tue May 17, 2016 10:17 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
Personally, I don't have a preference either way. In the game Bard Songs have always been rendered as instrumental - no voice, so I don't think the animation not having any singing would come across as strange. On the other hand the "behind the scenes" assumption is that they *do* actually...
- Sun May 08, 2016 7:30 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
http://img.photobucket.com/albums/v327/arikel_tolifen/Animation35_zpskx8hamtu.gif Without the dou li. I'm still having sync issues with the animation loop, though. Wow. Tough call - I like the way both look. I think I'd still go without the dou li for the PC portrait, if anything just to have symme...
- Fri May 06, 2016 11:49 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 253466
Re: Bt Builder
http://img.photobucket.com/albums/v327/arikel_tolifen/Animation35_zps9zyx4xkj.gif Monk Animation (WIP). I need to tweak the animations a little. It's using the original monk animation. Female looks the same, but with a Red Cheong Saam, instead of a black one. The question is, should I leave the dou...
- Wed Apr 13, 2016 7:34 pm
- Forum: Tales of the Unknown
- Topic: Bardcraft!
- Replies: 8
- Views: 7656
Re: Bardcraft!
Wow! That *is* awesome! I can't believe I didn't notice this before!