Search found 242 matches
- Fri Jul 14, 2017 4:25 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Apparently the "if effect X is running" conditional always returns false, no matter what. I really need to setup test cases to ensure things don't break. New release is out. It contains a fix for this. It has the new images. Not much else. I debated putting in support for more PCs but I d...
- Thu Jun 22, 2017 3:18 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Anything new going on? Sorry I've been distracted by Legos mostly. The layout blocks should prevent things from writing outside the bounds I believe. Party size is hard-coded at 7 but the code to support up to nine is in the system. Windows doesn't have font support yet. I understand that these loo...
- Mon Mar 20, 2017 2:28 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
The gravestone image is for DEAD, right? The only ones that work are all the base conditionals of BTBuilder/BTCS, correct? Do the status images stack or are they side-by-side over the name? I just want to make sure I know the distance, in pixels. Depending on how it functions, I may completely rede...
- Tue Mar 14, 2017 8:03 pm
- Forum: Developer's Heaven
- Topic: Seeking details re spells and bard songs
- Replies: 1
- Views: 2515
Re: Seeking details re spells and bard songs
There are various sites that have collected lists of spells and bard songs. I've used them when designing some btbuilder features. They usually don't have exact game implementations. You might get better answers if you ask about specific spells/bard songs you are having trouble with. Do you plan on ...
- Mon Mar 13, 2017 2:15 pm
- Forum: Off-Topic
- Topic: Lego Ideas
- Replies: 3
- Views: 7242
Re: Lego Ideas
Just so you know it is still Lego's fault for the lack of progress on btbuilder. They did a Best of Batman contest. I hate Batman. The most boring thing to create for the location category seemed like a Batcave. So I created a Batcave. (Why is a Batcave boring? Because lots of people create Batcave....
- Mon Mar 13, 2017 2:07 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
I keep meaning to post binaries for Methuselas but never get around to it. btbuilder.exe data/pocketchip/display.xml image/ui/pocketchip/icons/gravestone.png This shows using an icon for status it is drawn over the name of the person. It is a maximum of 8 height due to the size of the status area. T...
- Fri Feb 03, 2017 9:13 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Right now it displays poison, stoned, death, etc. badly. It writes the text over the character's name but that makes it unreadable as the letters mix together. I was icons would be easier to understand. http://identicalsoftware.com/btbuilder/btbuilder-pocketchip.png I've played around with the idea...
- Thu Jan 26, 2017 2:23 am
- Forum: Off-Topic
- Topic: Lego Ideas
- Replies: 3
- Views: 7242
Re: Lego Ideas
I haven't put up anymore Lego Ideas projects but I have been playing with Legos instead of working on Bt Builder.
Beholder
Carrion Crawler
Eye of the Deep
Rust Monster
(I have other stuff up on moc pages as well.)
I should get back to programming now.
Beholder
Carrion Crawler
Eye of the Deep
Rust Monster
(I have other stuff up on moc pages as well.)
I should get back to programming now.
- Sun Nov 20, 2016 2:54 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Dammit. I checked that it worked. Apparently I didn't check enough. Not going to release a new version yet but here is a fixed binary.
- Sat Nov 12, 2016 4:39 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Bt Builder 0.5.14 is released. It fixes the map editor on windows. I also throw in a new feature quickly. The itemtype.xml now has a bunch of itemslot tags. Like: <itemSlot> <name>ring</name> </itemSlot> If you change it to: <itemSlot> <name>ring</name> <number>2</number> </itemSlot> You now have tw...
- Thu Nov 10, 2016 8:18 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Just noticed something: the map editor isn't loading its background screens correctly. If you edit a map, it puts the map and the display window over the "mainscreen" background. The coordinates start out invisible, but slowly "fade in" as you move around the map (or scroll down...
- Tue Nov 01, 2016 2:47 pm
- Forum: Tales of the Unknown
- Topic: Problem with Gold Vanishing
- Replies: 2
- Views: 3974
Re: Problem with Gold Vanishing
I saw someone post his Adventurer's Guild roster after beating BT1. I don't remember if he decided not to resurrect anyone or simply if he didn't have the money. He had a large number of dead characters to show the horrors caused by Mangar.
- Thu Oct 20, 2016 4:16 am
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
I've pretty much hit a brick wall with my module. Everything I want to do now is WAY beyond the scope of BTBuilder and in it's current form, impossible, so I've shelved the module indefinitely and went back to helping mod Rise from Eberus/Ashes of Eberus for Civ IV again. I doubt I'll be updating m...
- Fri Oct 14, 2016 3:51 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
Hmmm ... *of course* now I can't replicate the problem either. I wanted to set it up so that all you had to do is load up the module's save file and use the item to see the problem ... but it's been working normally. I'll keep a watch for the bugged behavior and save immediately when I see it (and ...
- Wed Oct 12, 2016 3:12 pm
- Forum: Bard's Tale Construction Set
- Topic: Bt Builder
- Replies: 622
- Views: 254606
Re: Bt Builder
One bug that has been persistent (apologies for not reporting it earlier) - the non-combat version of "use item" works normally the first time, but after that complains that the character trying to use the item is not in combat (even if the item is set to cast a non-combat spell). For exa...