Search found 242 matches

by dulsi
Fri Jul 14, 2017 4:25 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Apparently the "if effect X is running" conditional always returns false, no matter what. I really need to setup test cases to ensure things don't break. New release is out. It contains a fix for this. It has the new images. Not much else. I debated putting in support for more PCs but I d...
by dulsi
Thu Jun 22, 2017 3:18 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Anything new going on? Sorry I've been distracted by Legos mostly. The layout blocks should prevent things from writing outside the bounds I believe. Party size is hard-coded at 7 but the code to support up to nine is in the system. Windows doesn't have font support yet. I understand that these loo...
by dulsi
Mon Mar 20, 2017 2:28 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

The gravestone image is for DEAD, right? The only ones that work are all the base conditionals of BTBuilder/BTCS, correct? Do the status images stack or are they side-by-side over the name? I just want to make sure I know the distance, in pixels. Depending on how it functions, I may completely rede...
by dulsi
Tue Mar 14, 2017 8:03 pm
Forum: Developer's Heaven
Topic: Seeking details re spells and bard songs
Replies: 1
Views: 2515

Re: Seeking details re spells and bard songs

There are various sites that have collected lists of spells and bard songs. I've used them when designing some btbuilder features. They usually don't have exact game implementations. You might get better answers if you ask about specific spells/bard songs you are having trouble with. Do you plan on ...
by dulsi
Mon Mar 13, 2017 2:15 pm
Forum: Off-Topic
Topic: Lego Ideas
Replies: 3
Views: 7242

Re: Lego Ideas

Just so you know it is still Lego's fault for the lack of progress on btbuilder. They did a Best of Batman contest. I hate Batman. The most boring thing to create for the location category seemed like a Batcave. So I created a Batcave. (Why is a Batcave boring? Because lots of people create Batcave....
by dulsi
Mon Mar 13, 2017 2:07 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

I keep meaning to post binaries for Methuselas but never get around to it. btbuilder.exe data/pocketchip/display.xml image/ui/pocketchip/icons/gravestone.png This shows using an icon for status it is drawn over the name of the person. It is a maximum of 8 height due to the size of the status area. T...
by dulsi
Fri Feb 03, 2017 9:13 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Right now it displays poison, stoned, death, etc. badly. It writes the text over the character's name but that makes it unreadable as the letters mix together. I was icons would be easier to understand. http://identicalsoftware.com/btbuilder/btbuilder-pocketchip.png I've played around with the idea...
by dulsi
Thu Jan 26, 2017 2:23 am
Forum: Off-Topic
Topic: Lego Ideas
Replies: 3
Views: 7242

Re: Lego Ideas

I haven't put up anymore Lego Ideas projects but I have been playing with Legos instead of working on Bt Builder.

Beholder
Carrion Crawler
Eye of the Deep
Rust Monster

(I have other stuff up on moc pages as well.)

I should get back to programming now.
by dulsi
Sun Nov 20, 2016 2:54 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Dammit. I checked that it worked. Apparently I didn't check enough. Not going to release a new version yet but here is a fixed binary.
by dulsi
Sat Nov 12, 2016 4:39 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Bt Builder 0.5.14 is released. It fixes the map editor on windows. I also throw in a new feature quickly. The itemtype.xml now has a bunch of itemslot tags. Like: <itemSlot> <name>ring</name> </itemSlot> If you change it to: <itemSlot> <name>ring</name> <number>2</number> </itemSlot> You now have tw...
by dulsi
Thu Nov 10, 2016 8:18 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Just noticed something: the map editor isn't loading its background screens correctly. If you edit a map, it puts the map and the display window over the "mainscreen" background. The coordinates start out invisible, but slowly "fade in" as you move around the map (or scroll down...
by dulsi
Tue Nov 01, 2016 2:47 pm
Forum: Tales of the Unknown
Topic: Problem with Gold Vanishing
Replies: 2
Views: 3974

Re: Problem with Gold Vanishing

I saw someone post his Adventurer's Guild roster after beating BT1. I don't remember if he decided not to resurrect anyone or simply if he didn't have the money. He had a large number of dead characters to show the horrors caused by Mangar.
by dulsi
Thu Oct 20, 2016 4:16 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

I've pretty much hit a brick wall with my module. Everything I want to do now is WAY beyond the scope of BTBuilder and in it's current form, impossible, so I've shelved the module indefinitely and went back to helping mod Rise from Eberus/Ashes of Eberus for Civ IV again. I doubt I'll be updating m...
by dulsi
Fri Oct 14, 2016 3:51 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

Hmmm ... *of course* now I can't replicate the problem either. I wanted to set it up so that all you had to do is load up the module's save file and use the item to see the problem ... but it's been working normally. I'll keep a watch for the bugged behavior and save immediately when I see it (and ...
by dulsi
Wed Oct 12, 2016 3:12 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 254606

Re: Bt Builder

One bug that has been persistent (apologies for not reporting it earlier) - the non-combat version of "use item" works normally the first time, but after that complains that the character trying to use the item is not in combat (even if the item is set to cast a non-combat spell). For exa...