Search found 224 matches
- Sun Feb 15, 2009 2:56 pm
- Forum: Tales of the Unknown
- Topic: Differences between versions
- Replies: 13
- Views: 14031
There are a few differences between the Apple ][e original and the C64. First, the Apple version is UUUGLY, mostly due to the flourescent color pallette. Next, it's the only 8-bit version with animated city-travel. Finally, the random battles in the city are twice as difficult as on the C64, with up...
- Sun Feb 15, 2009 1:18 am
- Forum: Developer's Heaven
- Topic: Bwa-hahahaha!
- Replies: 155
- Views: 111389
- Sat Feb 14, 2009 11:18 pm
- Forum: Developer's Heaven
- Topic: Bwa-hahahaha!
- Replies: 155
- Views: 111389
- Sat Feb 14, 2009 6:24 pm
- Forum: Developer's Heaven
- Topic: Bwa-hahahaha!
- Replies: 155
- Views: 111389
So, for example, Mangar level 1, square 3N/0E has you encounter 96 Samurai (decimal #25, hex #19). We should be able to turn it into anything we want now. Try the following command in Vice's monitor: >fd00 73 01 The you'll have to walk on all the special monster squares until you hit it. To be more...
- Sat Feb 14, 2009 2:17 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
Well, after that build-up I had to pull up Mangar's Tower level 4. It renders perfectly except for the secret doors. The slowness of Basic is already quite apparent. However, it adds a special charm. I actually liked the way the characters got slowly corrupted as you loaded the dungeon--it was very ...
- Fri Feb 13, 2009 10:18 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
- Fri Feb 13, 2009 8:23 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
That was awesome.Darendor wrote:I dunno. Maybe Michael Cranford designed the lich square and forgot he made the door at 15N, 10E one-way only?
In any event, the video is: http://www.youtube.com/watch?v=7zt5jV3vo6A
>LICHES!!!!
- Fri Feb 13, 2009 8:17 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
Perhaps the liches exist for a party that tries to kill Mangar twice in one visit to the tower? ;) You cannot fight Mangar more than once, period. Even if you exit the tower and re-enter. There's apparently a global flag tripped once he's dead that doesn't reset until the system is switched off or ...
- Fri Feb 13, 2009 8:03 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
Something as an aside, if you kill Mangar and his crew then teleport out of the level and back in and try to kill him again, the disk drive spins but nothing else happens. I walked down to the mystery square after killing Mangar, and sure enough 2 Liches appeared. 1280 experience and 640 coins for ...
- Fri Feb 13, 2009 7:53 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
Yup, the mystery square spawns 2 Liches for the party to fight after Mangar is dead. However, the party isn't supposed to be able to trip the square in the first place because the door that the 3 shapes makes appear is one-way only, meaning that you can only teleport out from Mangar's antechamber. ...
- Fri Feb 13, 2009 7:40 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
My six-level theory is hereby declared disproven. On the bright side, I now know how specials are loaded. The specials table is just below the specials coordinates, and it contains numbers that tell the engine which program to load and run from disk. For example, the mystery square on the fifth lev...
- Fri Feb 13, 2009 7:37 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
Okay, so...for my dungeon editor thingamabobber, I will be including a subroutine to disable-enable shielding. Only...I won't be able to do it on a level by level basis apparently, it'll have to be done externally somehow. Any ideas? It seems to be a higher-level function than you'll want to includ...
- Fri Feb 13, 2009 7:05 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
A step by step guide to turning off APAR shields is quite simple. First, you have to know how many levels there are in the dungeon you're in. For Mangar's Tower, there are five. Then you poke that many zeroes into memory location fc08. Open the monitor with Alt-M, and enter the command: >fc08 00 00 ...
- Fri Feb 13, 2009 5:56 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
On a sad personal note, this hack has allowed me to invalidate my theory about 8N, 10E on level five. With the APAR shielding turned off, that should have fixed any trap that teleports you down to level four. But nothing continues to happen. :( On a happy note, the above hack allows you to teleport ...
- Fri Feb 13, 2009 5:50 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114760
Also notice how if you try to teleport from a level to another level, if the level you're trying to teleport into is shielded it'll just abort the spell without running the disk drive? This means to me that when the party enters a dungeon's entry level that it loads the information for all the leve...