Noooooooooooooooo!Darendor wrote:Guess what? APAR always worked on level three.
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- Fri Feb 13, 2009 4:38 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Fri Feb 13, 2009 4:20 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Fri Feb 13, 2009 4:15 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
OK, what I wrote above was true for the third level of Mangar's Tower. Clearing fc11 allowed APAR only. But on the fourth level, APAR wouldn't work, but PHDO would . This is confusing. By the way, going up the portal from the level in which you aren't supposed to be able to takes you to the fifth le...
- Fri Feb 13, 2009 3:46 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
I've found the memory location that determines if a level is shielded or not. If there's a 01 at fc11, it's shielded. If there's a 00, it isn't shielded. I'm heading to Mangar's Tower right now to verify this with some fun-time cheating. If you want to play along, using Vice, you can clear the APAR ...
- Fri Feb 13, 2009 3:17 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Fri Feb 13, 2009 2:22 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Fri Feb 13, 2009 5:05 am
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Fri Feb 13, 2009 5:03 am
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Thu Feb 12, 2009 10:35 pm
- Forum: Developer's Heaven
- Topic: 8-Bit BTCS - 6502 Reverse Engineering Project
- Replies: 121
- Views: 114758
- Thu Feb 12, 2009 7:32 pm
- Forum: The Destiny Knight
- Topic: Joke Monsters
- Replies: 4
- Views: 5891
- Thu Feb 12, 2009 7:26 pm
- Forum: Tales of the Unknown
- Topic: Secret door maps...
- Replies: 19
- Views: 16159
Finding the map layout was actually a huge pain in the ass; deciphering it turned out to be kind of easy, though--once I knew the general area to look at. For the curious, this is the procedure I used: I made multiple memory dumps from Vice from within different dungeon levels, and while my party wa...
- Thu Feb 12, 2009 6:54 pm
- Forum: The Destiny Knight
- Topic: Joke Monsters
- Replies: 4
- Views: 5891
Joke Monsters
Here are two off the top of my head:
The Void Boids in Oscon's Fortress are worth zero experience and zero gold.
There's a goblin-like creature in The Destiny Stone called a Death Drek.
Any other monsters that brought a smile to your face?
The Void Boids in Oscon's Fortress are worth zero experience and zero gold.
There's a goblin-like creature in The Destiny Stone called a Death Drek.
Any other monsters that brought a smile to your face?
- Thu Feb 12, 2009 6:50 pm
- Forum: Tales of the Unknown
- Topic: Secret door maps...
- Replies: 19
- Views: 16159
- Thu Feb 12, 2009 3:35 pm
- Forum: Tales of the Unknown
- Topic: Secret door maps...
- Replies: 19
- Views: 16159
- Thu Feb 12, 2009 3:07 pm
- Forum: Tales of the Unknown
- Topic: What's in the inaccessible area in Harkyn's Castle?
- Replies: 9
- Views: 8726