Search found 145 matches

by caars
Fri Jul 21, 2017 4:38 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Okay, the first trial of the random dungeon generator seems to be working just fine, so I've created a published version and zipped it up in my shared folder (that link in my signature). A few notes (at least as far as what it's doing when I run it): Once it installs, it *says* it should produce a d...
by caars
Fri Jul 14, 2017 6:40 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Apparently the "if effect X is running" conditional always returns false, no matter what. I really need to setup test cases to ensure things don't break. New release is out. It contains a fix for this. It has the new images. Not much else. I debated putting in support for more PCs but I d...
by caars
Wed Jul 12, 2017 11:41 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Okay, my random dungeon builder code is working Hey, is this for the BTBuilder code? Seriously, this is the *BEST* idea I have heard for BTBuilder in a *LONG* time. It would make beta testing a WHOLE lot easier and I hate to say it, but the building aspect of the BTCS system was always kludgy. Yep....
by caars
Wed Jul 12, 2017 4:00 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Okay, my random dungeon builder code is working, and I'm back to coding specials in BT Builder. In particular, I've been working on something to replace the "chest" special command completely, and I've uncovered a bug. Apparently the "if effect X is running" conditional always re...
by caars
Fri Jun 16, 2017 9:32 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Anything new going on? Well, as a hobby I've been polishing up on my c# programming (I'm hoping to be able to write some useable astronomy lab applets for my intro class before the CLEA labs we've been using ... which are literally about 25 years old at this point ... flat out won't even run on mod...
by caars
Fri Mar 10, 2017 12:31 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

For starters, I use the counter as a "tracking variable" - I set it to zero, and then have a series of statements with a percentage chance to add 1 (or more) to the counter; this part's no different than what I've done before (and you've got an example in your guide, IIRC). "If the co...
by caars
Tue Feb 28, 2017 9:41 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Very nice! You know, I might end up actually using the Erinyes as a half-dragon instead (it definitely strikes me as having a "draconic" appearance to it). I have been messing around with the idea of simulating "multiple spells" through tags, although nothing really useable has c...
by caars
Thu Jan 19, 2017 8:38 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

http://img.photobucket.com/albums/v327/arikel_tolifen/White%20Dragon_zpskzyuwgtu.png Caars, is this acceptable? It's a silver dragon, but I figured you could still use it for a white one. Looks great! I agree, seems to me it would work just great for a white dragon (in fact, if you hadn't mentioned...
by caars
Thu Dec 01, 2016 6:37 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Incidentally, I've been having no problems with the editor, but haven't yet done a lot of testing of game play just yet (I want to get to a certain point in the module before I play test); so far, everything does appear to be working. For what it's worth, whatever pictures you add are much appreciat...
by caars
Tue Nov 15, 2016 9:42 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Bt Builder 0.5.14 is released. It fixes the map editor on windows. Uh oh ... it seems like the windows release isn't loading in certain portraits/images. Some load normally (including almost all that are animated), but several refuse to load (I'm using the "full image" set - including the...
by caars
Mon Nov 07, 2016 11:02 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Oh, and item, monster, and spell edit works just fine too. And all of my tests regarding definable items are working fine (along with Methuselahs' suggestion for getting the display to work correctly with 12 items). How is that going on? I haven't even looked at it, to be honest. Are you able to de...
by caars
Sun Nov 06, 2016 3:18 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Just noticed something: the map editor isn't loading its background screens correctly. If you edit a map, it puts the map and the display window over the "mainscreen" background. The coordinates start out invisible, but slowly "fade in" as you move around the map (or scroll down ...
by caars
Fri Oct 28, 2016 9:02 pm
Forum: Tales of the Unknown
Topic: Problem with Gold Vanishing
Replies: 2
Views: 3882

Re: Problem with Gold Vanishing

Wait, I'm guessing you are using "Save Party" (which *only* saves the current roster of character names as being members of the "party" you name when you save - it just tells the game to quickly load those particular characters into your party the next time you start up the game ...
by caars
Thu Oct 27, 2016 2:01 am
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

Groovy! Thanks!
by caars
Wed Oct 26, 2016 11:29 pm
Forum: Bard's Tale Construction Set
Topic: Bt Builder
Replies: 622
Views: 251978

Re: Bt Builder

I've had time to look over the item file - looks pretty straightforward, but I haven't yet designed a "potion" category (use without equip). Should have some time to work some more on my modules later this week. A few things I've noticed recently... 1. When creating a new map, it prompts y...