Help with development...

Discussions and help for the Bard's Tale Construction Set
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

dulsi wrote:
Darendor wrote:Horpner found the byte code order for the physical layout. Note that we're playing around with the Commodore 64 version here and not any others; is this the version you used to build your program?
I've been using the PC version of BTCS. From what I understand all BTCS versions use the same format so that games can be interchanged regardless of the system that developed them.
Er, what? How could BTCS create a game that can be run on the C64?
User avatar
Darendor
Posts: 1502
Joined: Wed Jan 14, 2009 1:53 am
Location: Red Deer, Alberta, Canada

Post by Darendor »

Chaney wrote:Is this to edit current dungeons, or will you be able to use it create dungeons? I mean, would you need to use btcs to create a dungeon, and then this program to modify it easier? The control functions seem pretty intuitive, so it sounds user friendly to me.
The idea is to create cities/dungeons and edit the existing Wilderness using the existing Bard's Tale II engine.

I had forgotten to include editing the list of monsters random encounters are drawn from, I'll go back and do that later.
Post Reply