Pretty sure Hunters and Bards get extra HP when they level up, and Monks and spell casters don't. I expect Warriors and Paladins would as well. I doubt Rogues would. But that's just based on how many HP my party has when it gets up in the higher levels. I'm also pretty sure they get extra HP when they have high (17 or 18, maybe 16) Con, and extra SP when they have high Int.brideck wrote:Con/Int might give similar boosts to HP/SP when you level up. I really need to do some research in that space. I've never paid attention at all to the span of boosts you can get when you level up. Does it differ by class at all?
The other thing that's pretty interesting is the Critical Hit percentage for Hunters. It's something that can be tracked, because it's a byte in the character save file. It seems to go up somewhat randomly every time your Hunter levels up. I wonder if higher Int makes it go up faster?
The Running From Monsters thing has been interesting to me. I remember a time when I found out that the Specter in the Cats can drain levels. I took my party down there and let him hit me until everyone was level 1. Then I'd go kill the Wights until I had a couple hundred thousand exp, and go level up a bunch of times. Then I'd go back and fight the Specter again. The point was to get lots of Hit Points and Spell Points for my party. I really had a hard time running from monsters when everyone was level 1. I never had Speedboots at that point, so I'm not sure what effect they have. I know they don't ensure that you can run every time, because I've had my entire party equipped with speedboots before, and still missed the saving throw. However, I do think running is base on the level of the party leader. As long as my front guy is high level, even if I change classes on all of my mages in the back rows at the same time, I still don't seem to have trouble running.
I have tried messing withe the luckshield a little bit, but it didn't seem to make enough difference to be worth the trouble.