Unmapped - a game I wrote with Bard's-Tale-like combat

Anything you like and probably not related to Bard's Tale
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ssfsx17
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Joined: Sat Sep 29, 2007 9:11 am
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Unmapped - a game I wrote with Bard's-Tale-like combat

Post by ssfsx17 »

http://code.google.com/p/unmapped/

Unmapped is a Darklands-like "role-playing" game with a minimal pure-text interface, powered by the Lanterna GUI library ( http://code.google.com/p/lanterna/ ). The combat is based on The Bard's Tale series. The game has no visual map whatsoever, hence its name.

It requires Java to run. If you can run PCGen, MegaMek, MapTool, etc., then you should hopefully be able to run this.

Current things to see:
* Party of up to 6 characters
* Go to the slums and pick a fight
* Go outside town and visit a village - there are more village types than the original Darklands
* Weapons, shields, armor, items, shops, trainers - currently, at the tavern, on Guild Street, and at the Garment District
* Camping system
* Holy Book system, roughly analagous to the Roman Catholic saints systems of Darklands
* Source code available under the GPLv2 on Google Code - if there is enough demand then I may put the source on GitHub

New in 0.0.7:
* Raubritters (robber-knights)
* Enemies can do ranged attacks - the vast majority of them have a roughly 30% chance to do so
* Evil villagers have different flavor text in combat

Planned for soon-ish:
* Training non-combat skills
* Exploration events
* More possible encounters when picking a fight in the slums
* Ranged weapons with reload time - crossbows and firearms
* Other encounters & battles that show off the engine's flexibility, e.g. skeletons who are highly resistant to cutting & piercing damage
* More shops and stuff to go in the shops
* Chargen choices give different trappings
* Alchemy (and Cooking / Food system?)
* Ask for music submissions
* Implement save files as JSON rather than XML, for maximum resume padding

Planned for much later:
* Some kind of benefit to encountering a village that isn't evil

Shelved for later:
* Character descriptions - This is not gonna work without a lot of custom coding, because Lanterna UI doesn't have text input boxes that handle multiple lines.

=FAQ=

===How to help?===

Suggestions and feedback!

What takes most of the time is thinking of encounters and all the different things that should be able to happen in them.

===Java is infamous for security issues===

This only applies to the plugins that run Java in a web browser. This affects nVidia's hardware detector, Facebook's advanced photo uploader, and many corporate applets. However, desktop and server Java are still fine. In fact, if desktop and server-side Java had a security issue, the whole corporate world and the entire country of India would melt, but that is another story for another day.

And, if you heard that Java was bad, wait'll you see Flash and Silverlight. Generally, web browser plugins that provide "rich functionality" are inherent security issues.

If you're really concerned, then use Linux + this: http://openjdk.java.net/ or this: http://www.ibm.com/developerworks/java/jdk/index.html - and turn off the Java web browser plugin

===Exception in thread "main" java.lang.UnsupportedClassVersionError===

Try updating to the latest version of Java.
Last edited by ssfsx17 on Fri Mar 01, 2013 7:41 am, edited 2 times in total.
"People are easily amused by quotes." - Some guy with a cool-sounding name
ssfsx17
Posts: 39
Joined: Sat Sep 29, 2007 9:11 am
Location: California
Contact:

Post by ssfsx17 »

New release 0.0.4:
* Villages - there are more possibilities for what kind kind of a village you find than in Darklands
* Quests - right now, the only quests to see are from the villages
"People are easily amused by quotes." - Some guy with a cool-sounding name
ssfsx17
Posts: 39
Joined: Sat Sep 29, 2007 9:11 am
Location: California
Contact:

Post by ssfsx17 »

New in 0.0.6:
* Holy Book system, which is roughly analagous to the Roman Catholic saints system of Darklands. See the temple for your new holy books. Most encounters should also have their "invoke the power of X" options implemented now, if you have the right books.
* Bugfixed using items out of combat
* Reduced the effectiveness of bandages
* Two more stores in the Garment District
"People are easily amused by quotes." - Some guy with a cool-sounding name
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