starter dungeon 2nd floor ne portal doesnt work
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- Posts: 3
- Joined: Mon Nov 16, 2009 3:30 am
starter dungeon 2nd floor ne portal doesnt work
Ive got the winged creature and can see the black hole in the square, cast levitation but nothing happens. what gives?
- dragonbait
- Posts: 124
- Joined: Tue May 15, 2007 12:21 am
- Location: Under the Ruins of Yulash
I believe the only use the winged creature has is to get you accross the chasm on the lowest level of the Dark Domain. Could be wrong though. But like ZeroZero says you will need to cast a levitation spell and then hit the ascend or descend key to go up or down through the portals. a to ascend? d to descend?, or could be u for up.
Here at http://brotherhood.de/Bardstale/talefil ... index.html you find the command summary cards for the C64 and the IBM/Tandy version of BT2. Maybe the ascend/descend keys for the version you play is one of these
- dragonbait
- Posts: 124
- Joined: Tue May 15, 2007 12:21 am
- Location: Under the Ruins of Yulash
For the DOS version...
A to Ascend up a portal, only when a levitation spell is in effect, only in
dungeons.
D to go down a portal. Works only in dungeons.
For the C64 version...
E to go up a portal. You must use a levitation spell. Works in
dungeons only.
W to go down a portal. Works in dungeons only.
A to Ascend up a portal, only when a levitation spell is in effect, only in
dungeons.
D to go down a portal. Works only in dungeons.
For the C64 version...
E to go up a portal. You must use a levitation spell. Works in
dungeons only.
W to go down a portal. Works in dungeons only.
- dragonbait
- Posts: 124
- Joined: Tue May 15, 2007 12:21 am
- Location: Under the Ruins of Yulash
I don't remember there being two. Where is the second chasm? Unless I suppose you returned the way you came after picking up the princess, but there is a teleporter in the room past the princess which teleports the party near the stairs up to avoid returning back accross the chasm.Darendor wrote:There's actually TWO chasms to cross, not one, so don't dump the Winged Creature after crossing the first one or you'll be stuck.
- dragonbait
- Posts: 124
- Joined: Tue May 15, 2007 12:21 am
- Location: Under the Ruins of Yulash
At least some versions actually show a chasm. The dos version does not, it just looks like regular flooring. I'm like... "yeah, show me the chasm!"
Thankfully, my party didn't fall to their deaths, simply blocked from moving north.
I did some bit-fiddling and found a curiousity:
The check is for any living character NAMED "Winged Creature" (note case). This basically prohibits using Disk options -> Rename a Member from simply renaming a character "WINGED CREATURE" and being flown magically across the chasm. All renamed characters end up in CAPS, even when using Alt+110 (etc.) to force lower case.
Appears to be no other checks (monster class, specials, etc.). I even used a hex editor to rename an archmage properly, and had no problem traversing the chasm.
There does appear to be 3 monsters in Destiny Knight with names in CAPS (ROCK, PAPER, SCISSOR from Oscon's Fortress level 4), but whether adding them beforehand or not will aid in snatching the scepter segment is something I haven't checked.
Thankfully, my party didn't fall to their deaths, simply blocked from moving north.
I did some bit-fiddling and found a curiousity:
The check is for any living character NAMED "Winged Creature" (note case). This basically prohibits using Disk options -> Rename a Member from simply renaming a character "WINGED CREATURE" and being flown magically across the chasm. All renamed characters end up in CAPS, even when using Alt+110 (etc.) to force lower case.
Appears to be no other checks (monster class, specials, etc.). I even used a hex editor to rename an archmage properly, and had no problem traversing the chasm.
There does appear to be 3 monsters in Destiny Knight with names in CAPS (ROCK, PAPER, SCISSOR from Oscon's Fortress level 4), but whether adding them beforehand or not will aid in snatching the scepter segment is something I haven't checked.