Has anyone noticed that the spell distances in the manual do not seem to match the game, at least for the c64 version?
So far I've discovered:
War Strike - Documented to hit distances of 20' hits 30' (I think only 30')
Shock Sphere - Documented to hit 20', hits 40' !
Mind Blade - Documented to hit 30', hits 40'
I hope later in the game I get to test spells more thoroughly by using For Foe on some type of creature that advances only 10' at a time, right now my testing is fairly haphazard.
Spells hit 2x as far as distances in manual (user error)
Spells hit 2x as far as distances in manual (user error)
Last edited by jrodman on Thu Dec 12, 2013 5:59 am, edited 1 time in total.
Huh, is that in the manual somewhere? I must have missed it if so.
Oh yes, I guess all spells go 2x as far as stated in the listing:
Oh yes, I guess all spells go 2x as far as stated in the listing:
An odd way to describe it. The game behavior makes a lot more sense now -- changing misleading title.' signifies a spell that hits with full effectiveness up to the listed range, and at reduced effectiveness when it hits at double the listed range.
Hm, I've been using meelee men a lot lately, and it seems reliable against 90'
It is possible I looked at the wrong caster when I thought it said "too far" at 80' previously, or maybe it failed for unknown reasons. If I manage to reproduce "too far" for meelee men again, I'll update this.
The traps issue is completely obvious. I don't bother to use trzp in the dungeon anymore. With 3 casters with mage staffs the spell point drain wouldn't even be noticable.
It is possible I looked at the wrong caster when I thought it said "too far" at 80' previously, or maybe it failed for unknown reasons. If I manage to reproduce "too far" for meelee men again, I'll update this.
The traps issue is completely obvious. I don't bother to use trzp in the dungeon anymore. With 3 casters with mage staffs the spell point drain wouldn't even be noticable.
If it's "completely obvious", and you don't use TRZP "anymore", then it begs the question of: At what point did it become completely obvious, where before you had relied on it to disarm dungeon traps?jrodman wrote:The traps issue is completely obvious. I don't bother to use trzp in the dungeon anymore. With 3 casters with mage staffs the spell point drain wouldn't even be noticable.
It wasn't obvious to a fair lot of BTII players for a very long time.