anyone whos looking for a bards tale 4. Heres somthing close

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DedRob
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anyone whos looking for a bards tale 4. Heres somthing close

Post by DedRob »

Hi for all the people that want a bards tale 4 here is somthing that might interest you! Well its not exatley bards tale 4 but its close (http://www.bardstaleonline.com/Homebrew/) its called The Bards Lore i have not played it yet but will be having a look and (unless someone beats me to it ) i will hopefully be able to offer some maps to the game soon
Thou art in the Guild of Adventurers!

DedRob
Chaney
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Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Re: anyone whos looking for a bards tale 4. Heres somthing c

Post by Chaney »

DedRob wrote:Hi for all the people that want a bards tale 4 here is somthing that might interest you! Well its not exatley bards tale 4 but its close (http://www.bardstaleonline.com/Homebrew/) its called The Bards Lore i have not played it yet but will be having a look and (unless someone beats me to it ) i will hopefully be able to offer some maps to the game soon
Please do make maps. I tried to play it and none of the spells would work. It did not recognise any of the 4 letter codes. This is the third time I am posting this. Hopefully this time it takes.
When in doubt, kick your neighbors dog!
DedRob
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Joined: Fri Aug 25, 2006 2:49 am
Location: chelmsford
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Post by DedRob »

i have the spell book if you would like it??

AND THE SPELLS WORK :D :lol:

TRY THE SPELL "BUGS" FOR THE CONJERUR :lol:
Thou art in the Guild of Adventurers!

DedRob
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Bards lore spell book

Post by Chaney »

DedRob wrote:i have the spell book if you would like it??

AND THE SPELLS WORK :D :lol:

TRY THE SPELL "BUGS" FOR THE CONJERUR :lol:

I would love that. Thank you. My email is cengel@rfmd.com
How does it play so far? I tried to post this email once and didn't see any action. C
When in doubt, kick your neighbors dog!
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

spellbook

Post by Chaney »

I wrote a while back asking for the spell book. I haven't heard anything back. Hopefully, you still look on the forum. Me email is cengel@rfmd.com. Thanx,C
When in doubt, kick your neighbors dog!
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Brian the Fist
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Re: spellbook

Post by Brian the Fist »

Chaney wrote:I wrote a while back asking for the spell book. I haven't heard anything back. Hopefully, you still look on the forum. Me email is cengel@rfmd.com. Thanx,C
Just give me another few hours of time. At the moment I am at work. As soon I return to my home I will mail you the spell book.
The sudden scream of battle brings your party to a halt....
....will your stalwart band choose to fight or run?
DedRob
Posts: 8
Joined: Fri Aug 25, 2006 2:49 am
Location: chelmsford
Contact:

Post by DedRob »

HI I DID SEND THE BOOK BUT HERE IT IS AGAIN

ALL YOU NEED TO DO IS COPY AND PASTE IT :D

THE BARD'S LORE I SPELLBOOK
---------------------------

Class: Conjurer
Level: 1

Name: No Song
Code: NOSO
Points: 2 Range: 50 Extra range: Normal
Type: Regenerate Bard Songs Amount: -1
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: A song is gone

Name: Bugs
Code: BUGS
Points: 4 Range: 10 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 1d4 Duration: One Turn
Effect: Bugs errupt on <target>

Level: 2

Name: Glowing Light
Code: GLOW
Points: 5 Range: 10 Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2 Duration: Short
Effect: Glowing light appears

Name: Trap Zap
Code: TRAP
Points: 6 Range: 30 Extra range: Normal
Type: Trap Destruction
Target: N/A
Dice: 1d2 Duration: Long
Effect: Traps unlock

Level: 3

Name: Shield
Code: SHLD
Points: 5 Range: 10 Extra range: Normal
Type: Armor Class Bonus Bonus: 5
Target: Group Target
Dice: 1d2 Duration: Short
Effect: A shield protects <target>

Name: Painful Mist
Code: MIST
Points: 6 Range: 40 Extra range: Normal
Type: Damage By Level
Target: Group Target
Dice: 2d4 Duration: One Turn
Effect: A mist of pain hits <target>

Level: 4

Name: Bard Song
Code: BARD
Points: 7 Range: 10 Extra range: Normal
Type: Regenerate Bard Songs Amount: 1
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: A song is born

Name: Haunted Slime
Code: HASL
Points: 9 Range: 10 Extra range: Normal
Type: Summon Illusion Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: Slime is forming

Level: 5

Name: Fix It
Code: FIXI
Points: 11 Range: 10 Extra range: Normal
Type: Heal
Target: Single Target
Dice: 1d10 Duration: One Turn
Effect: Mage fixes <target>

Name: Jolt
Code: JOLT
Points: 9 Range: 20 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 5d4 Duration: One Turn
Effect: Joltshocks hits <target>

Level: 6

Name: Regenerate Points
Code: REGE
Points: 11 Range: 10 Extra range: Normal
Type: Heal
Target: Group Target
Dice: 1d10 Duration: One Turn
Effect: Mage-rain regenerates <target>

Name: Leia
Code: LEIA
Points: 12 Range: 10 Extra range: Normal
Type: Summon Illusion Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: Leia appears

Level: 7

Name: Extra Hit
Code: XTRA
Points: 16 Range: 10 Extra range: Normal
Type: Hit Bonus Bonus: 5
Target: Single Target
Dice: 1d2 Duration: Combat
Effect: Strength endows <target>

Name: Fire Wind
Code: FIRE
Points: 13 Range: 70 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 5d8 Duration: One Turn
Effect: Fire wind burns <target>


Class: Magician
Level: 1

Name: Map Sight
Code: MAPS
Points: 3 Range: 30 Extra range: Normal
Type: Scry Sight
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: You see a map

Name: Secret Door
Code: SEDO
Points: 9 Range: 10 Extra range: Normal
Type: Secret Door Detection
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: See secret doors

Level: 2

Name: Light Beam
Code: BEAM
Points: 10 Range: 10 Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2 Duration: Medium
Effect: Beams of light

Name: Magic Boot
Code: KICK
Points: 10 Range: 10 Extra range: Normal
Type: Damage
Target: Single Target
Dice: 4d6 Duration: One Turn
Effect: Boots kick <target>

Level: 3

Name: Combat Shield
Code: COSH
Points: 10 Range: 10 Extra range: Normal
Type: Armor Class Bonus Bonus: 10
Target: Group Target
Dice: 1d2 Duration: Combat
Effect: A combat shield lifts <target>

Name: Iron Fists
Code: IRON
Points: 13 Range: 40 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 5d8 Duration: One Turn
Effect: Iron fists smashes <target>

Level: 4

Name: Suck Lifejuice
Code: SUCK
Points: 17 Range: 10 Extra range: Normal
Type: Damage
Target: Single Target
Dice: 5d12 Duration: One Turn
Effect: Sucking juice upon <target>

Name: Raging Flames
Code: RAGE
Points: 16 Range: 30 Extra range: Double
Type: Damage
Target: Group Target
Dice: 8d8 Duration: One Turn
Effect: Raging flames burn <target>

Level: 5

Name: Heal Bandage
Code: BAND
Points: 18 Range: 10 Extra range: Normal
Type: Heal
Target: Single Target
Dice: 6d12 Duration: One Turn
Effect: Heal bandages cures <target>

Name: Kalle Anka
Code: Duck
Points: 18 Range: 10 Extra range: Normal
Type: Summon Monster Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: Kalle Anka appears

Level: 6

Name: Elixir of Healing
Code: ELIX
Points: 18 Range: 10 Extra range: Normal
Type: Heal
Target: Group Target
Dice: 6d12 Duration: One Turn
Effect: Elixir is offered <target>

Name: Drain Level
Code: DROP
Points: 19 Range: 40 Extra range: Normal
Type: Drain Level
Target: Single Target
Dice: 1d2 Duration: One Turn
Effect: A leveldrainer hits <target>

Level: 7

Name: Gain Levels
Code: GAIN
Points: 35 Range: 10 Extra range: Normal
Type: Restore Lost Levels
Target: Single Target
Dice: 1d2 Duration: One Turn
Effect: Strength hits <target>

Name: Stun Shocker
Code: STUN
Points: 24 Range: 50 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 4d20 Duration: One Turn
Effect: Stun Shocks hits <target>


Class: Sorcerer
Level: 1

Name: Posion Agent
Code: SICK
Points: 9 Range: 80 Extra range: Normal
Type: Poison
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Sickness hits <target>

Name: Cure Poison
Code: CUPO
Points: 8 Range: 10 Extra range: Normal
Type: Cure Poison
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Curing wind hits <target>

Level: 2

Name: Dispel Magic
Code: DIMA
Points: 14 Range: 90 Extra range: Normal
Type: Dispel Magic
Target: All Monster Groups
Dice: 1d2 Duration: One Turn
Effect: True cloud hits <target>

Name: Possess
Code: POSS
Points: 12 Range: 70 Extra range: Normal
Type: Possess
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Possesses <target>

Level: 3

Name: Star Light
Code: STAR
Points: 15 Range: 10 Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2 Duration: Long
Effect: Magic star lights up

Name: Armor Mess Up
Code: MESS
Points: 15 Range: 50 Extra range: Normal
Type: Armor Class Bonus Bonus: -10
Target: Group Target
Dice: 1d2 Duration: Combat
Effect: Armor wavers upon <target>

Level: 4

Name: Dispel Illusion
Code: DIIL
Points: 15 Range: 90 Extra range: Normal
Type: Dispel Illusion
Target: All Monster Groups
Dice: 1d2 Duration: One Turn
Effect: Revealing winds hits <target>

Name: Dispossess
Code: DISP
Points: 20 Range: 10 Extra range: Normal
Type: Dispossess
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Curing <target>

Level: 5

Name: Demon
Code: DEMO
Points: 26 Range: 10 Extra range: Normal
Type: Summon Illusion Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: Arrival from the pits

Name: Temp. Increase
Code: HEAT
Points: 20 Range: 30 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d10 Duration: One Turn
Effect: A heatwind fries <target>

Level: 6

Name: Restore Points
Code: REST
Points: 32 Range: 10 Extra range: Normal
Type: Heal
Target: Single Target
Dice: 32d100 Duration: One Turn
Effect: A lotion restores <target>

Name: Chilling Breath
Code: COLD
Points: 30 Range: 40 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d20 Duration: One Turn
Effect: Cold breath freezes <target>

Level: 7

Name: Heal All
Code: HEAL
Points: 50 Range: 10 Extra range: Normal
Type: Heal
Target: Group Target
Dice: 32d100 Duration: One Turn
Effect: A healing light cures <target>

Name: Party Pain
Code: PAIN
Points: 32 Range: 50 Extra range: Normal
Type: Damage
Target: All Monster Groups
Dice: 12d20 Duration: One Turn
Effect: Pins of Pain hits <target>


Class: Wizard
Level: 1

Name: Free the poison
Code: FREE
Points: 12 Range: 10 Extra range: Normal
Type: Cure Poison
Target: Group Target
Dice: 1d2 Duration: Permanent
Effect: Curing rain endows <target>

Name: Eternal Torch
Code: ETER
Points: 10 Range: 10 Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2 Duration: Indefinite
Effect: A magic flame burns

Level: 2

Name: Insanity
Code: HAHA
Points: 14 Range: 40 Extra range: Normal
Type: Cause Insanity
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Insanity strikes <target>

Name: Flesh Hurter
Code: HURT
Points: 10 Range: 30 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 11d8 Duration: One Turn
Effect: A fleshhurter burns <target>

Level: 3

Name: Cure Insanity
Code: SANE
Points: 16 Range: 10 Extra range: Normal
Type: Cure Insanity
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Sanity rain reaches <target>

Name: Life Giver
Code: LIVE
Points: 19 Range: 10 Extra range: Normal
Type: Resurrect
Target: Single Target
Dice: 1d2 Duration: One Turn
Effect: Rain of life endows <target>

Level: 4

Name: Melee Crush
Code: MELE
Points: 20 Range: 10 Extra range: Normal
Type: Damage By Level
Target: Group Target
Dice: 10d10 Duration: One Turn
Effect: Melee wind crushes <target>

Name: Deadly Daggers
Code: JAWS
Points: 20 Range: 70 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d10 Duration: One Turn
Effect: Jawdaggers stab <target>

Level: 5

Name: Killing Cloud
Code: KILL
Points: 27 Range: 30 Extra range: Normal
Type: Kill
Target: Single Target
Dice: 1d2 Duration: One Turn
Effect: Killer cloud stuns <target>

Name: Stronger Steel
Code: STRO
Points: 26 Range: 90 Extra range: Normal
Type: Hit Bonus Bonus: 10
Target: Single Target
Dice: 1d2 Duration: Combat
Effect: Steel affects <target>

Level: 6

Name: Poison Kiss
Code: KISS
Points: 40 Range: 10 Extra range: Normal
Type: Damage
Target: Single Target
Dice: 20d20 Duration: One Turn
Effect: A poisoned kiss hits <target>

Name: Ice Cones
Code: ICES
Points: 30 Range: 50 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d10 Duration: One Turn
Effect: Ice cones slashes <target>

Level: 7

Name: Captain Kirk
Code: KIRK
Points: 45 Range: 10 Extra range: Normal
Type: Summon Monster Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: You beam down Kirk

Name: Major Bash
Code: BASH
Points: 40 Range: 40 Extra range: Normal
Type: Damage
Target: All Monster Groups
Dice: 20d20 Duration: One Turn
Effect: Major pain bashses <target>


Class: Archmage
Level: 1

Name: Cure Paralysis
Code: CUPA
Points: 10 Range: 10 Extra range: Normal
Type: Cure Paralysis
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Curing rain endows <target>

Name: Lesser Hitpower
Code: LESS
Points: 7 Range: 90 Extra range: Normal
Type: Hit Bonus Bonus: -10
Target: Single Target
Dice: 1d2 Duration: Combat
Effect: Weakening rain hits <target>

Level: 2

Name: Paralyze
Code: PARA
Points: 18 Range: 60 Extra range: Normal
Type: Paralyze
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Paralyzing fire hits <target>

Name: Aging Agent
Code: AGES
Points: 15 Range: 20 Extra range: Normal
Type: Age
Target: Single Target
Dice: 1d2 Duration: One Turn
Effect: A withercloud hits <target>

Level: 3

Name: Rock
Code: ROCK
Points: 24 Range: 20 Extra range: Normal
Type: Flesh to Stone
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Rocks upon <target>

Name: Young Lotion
Code: YOLO
Points: 18 Range: 10 Extra range: Normal
Type: Youth
Target: Single Target
Dice: 1d2 Duration: One Turn
Effect: A lotion endows <target>

Level: 4

Name: Stone to Skin
Code: SKIN
Points: 25 Range: 10 Extra range: Normal
Type: Stone to Flesh
Target: Single Target
Dice: 1d2 Duration: Permanent
Effect: Skinlotion on <target>

Name: Life For All
Code: LIFE
Points: 28 Range: 10 Extra range: Normal
Type: Resurrect
Target: Group Target
Dice: 1d2 Duration: One Turn
Effect: A life wind reaches <target>

Level: 5

Name: Mind Sweeper
Code: FADE
Points: 40 Range: 10 Extra range: Normal
Type: Damage
Target: Single Target
Dice: 20d20 Duration: One Turn
Effect: Mindsweeper inflict <target>

Name: Body Smasher
Code: HARM
Points: 52 Range: 50 Extra range: Normal
Type: Damage
Target: Group Target
Dice: 32d20 Duration: One Turn
Effect: Body pain smashes <target>

Level: 6

Name: Black Slayer
Code: SLAY
Points: 75 Range: 10 Extra range: Normal
Type: Summon Monster Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: Fright is right

Name: Blue Dragon
Code: BLUE
Points: 60 Range: 10 Extra range: Normal
Type: Summon Illusion Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: prime summoning

Level: 7

Name: Nessie
Code: NESS
Points: 90 Range: 10 Extra range: Normal
Type: Summon Monster Name: <undefined>
Target: N/A
Dice: 1d2 Duration: One Turn
Effect: From the sea

Name: Nuclear Assault
Code: NUKE
Points: 132 Range: 10 Extra range: Normal
Type: Damage
Target: All Monster Groups
Dice: 32d100 Duration: One Turn
Effect: Nuke detonation hit <target>
Thou art in the Guild of Adventurers!

DedRob
Chaney
Posts: 100
Joined: Tue Jun 27, 2006 7:56 pm
Location: California

Spell book

Post by Chaney »

Thank you! Thank you! Thank you! Where did you get the spellbook? I searched the net and found nothing. Thanx, C
When in doubt, kick your neighbors dog!
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Brian the Fist
Site Admin
Posts: 138
Joined: Wed Apr 26, 2006 7:40 am
Location: Germany
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Re: Spell book

Post by Brian the Fist »

Chaney wrote:Thank you! Thank you! Thank you! Where did you get the spellbook? I searched the net and found nothing. Thanx, C
I will add the spellbook to the download section of the Adventurers' Guild as soon as I get a little bit of spare time. :wink:
The sudden scream of battle brings your party to a halt....
....will your stalwart band choose to fight or run?
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