Maven wrote:Well, it might be possible to create a patch. Although it's usually easier to patch stuff where you can bypass or nop code than it is when you have to add code. If I understand the data structure correctly, and if the Amiga data structure is like the one for DOS, the magic + field is in the top 4 bits of the weapon byte. The coder probably masked out the other bits and just forgot to shift it. Patching it would require adding an instruction. Although I can write in 68000 assembly language, I never delved deeply enough into the Amiga OS to be able to make those kinds of patches. Perhaps Drifting could look into it.
Another option would be to embrace the exploit and count it a Bonus for using the Amiga platform. It could be a consolation for the abysmal hit points your characters started out with. It certainly is overpowered, though. Your level 1 magician can use an adamant dagger and do 35 damage.
Or, you could count it as cheating and refuse to use any weapon with a magical + until your characters were at a certain level. Or not at all. Or limit them to only +2 weapons or something.
Personally, i'd prefer a patch, but there is also the bug where warriors only get 1 attack, and bards get multiple attacks. Amiga version is simply too easy. 3 bards and 3 arch-mages in a party and whatever monsters out there is dead.
People who find it hard to create lvl 1 character simply don't understand how to get going in bard's tale. I pool gold, buy best armor, give to paladin, i die attacking whatever monsters, create new characters, pool gold, buy best armor and weapons and so on, repeat. once all 6 characters are fully armored, simply kill the samurai statue until the party gets to level 2. After that wine cellar isn't particularly difficult...
as a side note 2d4+3x16, seems you are right on. but 45 + ((2d4)+3)) gives exactly the same result lol.