I haven't made the blend shapes yet, for it to animate. Been too busy working on this. It didn't turn out like I was hoping, but it's still nice.caars wrote:Looking very good Methuselahs! I especially like the cube![]()
![Image](http://img.photobucket.com/albums/v327/arikel_tolifen/Animation1_zpsjok2vnum.gif)
Oh, in my test module, BTBuilder can officially support 1600 x 1000 (which is roughly the size of my laptop screen.) I hope the Windows version can get True Type Font use soon.
Yeah, I really like using VRay and IRay (I'm playing with both right now - IRay just costs too much. XD) I get some great subsurface scattering on skin textures and mesh based lighting (which would allow me to make windows that would "light up" at night, if I were using ming files.) IRay allows dome lighting based on the time of day. I could set it at 12 pm, then 4 pm, then 8 pm, then 12 am, then 4 am, and then 8 am. If I know approximately how many seconds pass per hour, I can delay the animation frames by that much and the tilesets will change on the fly. I really wish BTBuilder supported transparencies for animations.
The upside to this is I get incredible lighting, which will help alleviate the problems you had previously, about it being too dark and much crisper animations at smaller resolutions. The downside is I have to edit all the material sets, by hand, for each model and convert them to shader/texture hybrids, depending on the model.