dulsi wrote:Put out a new release of btbuilder. It probably has the same bugs. The main reason for the release is fedora 28. btbuilder started failing in rawhide, the development build for fedora 28. It should have all the new images. Let me know if I missed any. (I started refactoring monsters to have more attacks but that work isn't done and not in the release.) The release also has a new "good possession" to allow you to implement Animate Dead. It's not right yet. You need to pair it with resurrect to get the effect but the target can current save against "good possession" and avoid that part of the spell. (I forgot to do even minimal windows testing hopefully it works.)
Looking forward to testing it out - but let me ask an obvious question about the Animate Dead function (that is, ironically, related to the main problem I had when I tried to replicate it with "Bad Possession")... what happens if you were to cast the "paired" effect on a character that is already alive?
Why, you ask? Well, my version (from before this update) used the following effects (in order):
Resurrect
Save Penalty: -100*
Possession
Save Bonus: +100*
*Incidentally, this is how I got around the ability to save against possession - and even how I simulate different "saving throws" ... if I want something to be totally unable to save against an affect, I just assign a HUGE save penalty (you've still got the natural 20 effect, but better than nothing), and then cancel it with the bonus once the effect is applied. Or, conversely, if I want the effect to be "easier to resist than just the standard save", I give a save bonus, followed by the effect, and then remove the save bonus with a save penalty. Seems to work pretty well, although I can never be sure it's doing exactly what I think it is.
It's messy, but (like I said) it seems to work.
BUT, that's not my real question. The problem with my "old" version of animate dead is that if you cast it on a character that was still alive it didn't just "fail" (the way it should) - it acted as a possession spell (since the resurrect effect was just ignored if applied to a living character, and then the possession effect hit). The only thing the resurrect actually did was allow the possession effect to work on the dead character. Seems like the "good possession" you're mentioning will have the same problem - it'll work on a living character too - unless you've got it rigged to only trigger on a currently dead character (which would be important to know, since that would make the order of the effects in the spell vital - you'd have to make sure "Good Possess" is listed before "Resurrect").
Still - looking forward to testing it out!