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Posted: Fri Feb 20, 2009 8:11 pm
by Darendor
...*cough*...

Posted: Tue Feb 24, 2009 2:50 am
by Darendor
Just an update:

I've solved the issue with memory by splitting the reader up into two seperate programs chained together. I reclaimed about 4000 bytes which should be plenty enough to let me finish rendering the unfinished dungeon tile translations.

This of course means it'll take twice as long to debug any errors I make, but such is the price of progress.:?

Cheer me along, folks. I could use the pick-me-up.

Posted: Tue Feb 24, 2009 11:50 am
by Chaney
Your tenacity is pretty damn impressive.

Posted: Wed Feb 25, 2009 12:12 am
by dragonbait
Yep. Have a beer on us. Actually why not go down to the cellar and pick out a nice bottle of wine. Watch out for the monsters. :)

Posted: Wed Feb 25, 2009 12:23 am
by Darendor
Skip the beer, I'll have an iced tea.

I present to the Bard's Tale community a fully functional alpha-tested Bard's Tale I Dungeon Layout reader.

http://www.mediafire.com/?sharekey=2273 ... f6e8ebb871
Download "btdungeoneditor.d64" and load "BOOT.PRG" and run it to see it.

What's new:
- Every single dungeon level should render correctly! However, I need you people to take the time to examine the maps thoroughly and compare them to your own notes to ensure no errors exist.
- The memory issue is solved! For now anyways.

In case you don't read the blurb when it prompts you for the dungeon disk, hit F1 on your emulator to return to the menu and F7 cold-boots the C64.

Now, what I need from you (Horpner, you out there?) people is to tell me if there's any wall/secret door/door combination that hasn't been coded yet. I can't go ahead and put in an edit mode until I know I've nailed every single combination and I fear that all the dungeon levels don't necessarily present all combinations.

Tell me what you all think.

Posted: Wed Feb 25, 2009 3:19 am
by Darendor
The following decimal codes represent tiles that need to be assigned dungeon schemes:
11, 14, 15, 27, 30, 31, 42, 43, 44, 45, 46, 47, 50, 51, 55, 56, 58, 59, 60, 61, 62, 63, 75, 78, 79, 95, 107, 108, 109, 111,
113, 114, 115, 119, 120, 123, 124, 125, 126, 127, 131, 135, 138, 139, 140, 141, 142, 143, 151, 156, 157, 158, 159, 162,
163, 167, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 195,
198, 199, 201, 202, 203, 204, 205, 206, 207, 211, 212, 215, 216, 218, 219, 220, 221, 222, 223, 225, 226, 227, 228, 230,
232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255.

126 to go out of 256. Oh what fun.

Posted: Wed Feb 25, 2009 8:43 am
by Darendor
Down to 72 tiles left. Whee haw.

Posted: Wed Feb 25, 2009 1:33 pm
by Horpner
Awesome work! :)

I'm interested to see what the secret doors look like.

Posted: Wed Feb 25, 2009 3:27 pm
by Chaney
Alright, a few questions and comments.
I am looking over the Wine Cellars-Level 1. Are all of the specials supposed to have the special cursor? I noticed that some of the messages do, some don't
I don't know if it is the emulator that I am using(CCS64), but the top few rows are not accessible-they don't show up and scrolling up doesn't help.

Posted: Wed Feb 25, 2009 4:12 pm
by Darendor
Chaney wrote:Alright, a few questions and comments.
I am looking over the Wine Cellars-Level 1. Are all of the specials supposed to have the special cursor? I noticed that some of the messages do, some don't
I don't know if it is the emulator that I am using(CCS64), but the top few rows are not accessible-they don't show up and scrolling up doesn't help.
Care to post a couple of screenshots?

Posted: Wed Feb 25, 2009 4:53 pm
by Chaney

Posted: Wed Feb 25, 2009 8:47 pm
by Darendor
That takes me to my Mediafire account, not yours. :?

Posted: Wed Feb 25, 2009 8:51 pm
by Darendor
Horpner wrote:Awesome work! :)

I'm interested to see what the secret doors look like.
I'm wondering what your input is at this point, Horpity-Horp-Horp-Horp.

Yes, I ate/drank a ton of sugar. Don't mind me for the next few hours. :?

Posted: Wed Feb 25, 2009 9:28 pm
by Chaney

Posted: Wed Feb 25, 2009 9:30 pm
by Chaney
When I click on that link it goes right to the files. Evidently it is using cookies to go to "my" page.