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One Flew Over The Cuckoo's Nest
Posted: Thu Jan 03, 2013 9:29 pm
by Darendor
So I was thinking late into the night.
What if there was a way to host custom BT games on another system?
For instance, you could Telnet to another machine and log into that machine's Adventurer's Guild. Your party members would load up and off you'd go.
Only, the city and dungeons would all be custom designed.
Basically you'd be playing off of the remote machine's disk drive.
Thoughts?
Posted: Mon Jan 07, 2013 3:19 am
by ZeroZero
Its easy to make a server proggy to host game clients, in particular for round based games.
To do that we needed a full disassembly for ALL functions and values the game uses, then we could write a small client, a script system for the campaigns and a server process.
I helped massively built up 2 lobby based gaming websites in the past.
Posted: Mon Jan 07, 2013 7:12 am
by Darendor
ZeroZero wrote:Its easy to make a server proggy to host game clients, in particular for round based games.
To do that we needed a full disassembly for ALL functions and values the game uses, then we could write a small client, a script system for the campaigns and a server process.
I helped massively built up 2 lobby based gaming websites in the past.
Alright, well, I could try to disassemble some stuff.
What is there that needs to be disassembled still?
Posted: Mon Jan 07, 2013 11:10 am
by ZeroZero
Well, you need to know everything to rebuild the game as an online game, every little detail, starting at easy things like
- how is a character built (dices, race/class bonus/malus, starting cash etc etc)
- what items exist with what abilities, who can wear what, how do I get these items, do they expire etc etc.
- how is a map constructed, are maps wraparound or like in real life, have margins, what types of walls/textures exist, what can happen on map cells
- what special places exist (dungeon entrances/exits, guilds, shops, temples, casinos, hospitals, churches, clan castles etc etc etc)
- what npc's exist, how do they behave, can they be followers, what abilities do they have, what levels exist, what do they drop etc etc
- how is the trading system working (fees for special services like repair and identify, rate of buy/sell, tradibility of items, items, prices, rareness of items etc)
- how is the fighting system working, are their different styles like melee and range, is magic a fight type or variants of the melee/range system, who has the first attack, how are hits and damage calculated, is the system using skills or abilities etc etc
- many many many more details, in other words: you need to know, how the game works in every single aspect and in full detail
Posted: Mon Jan 07, 2013 1:19 pm
by Darendor
ZeroZero wrote:Well, you need to know everything to rebuild the game as an online game, every little detail, starting at easy things like
- how is a character built (dices, race/class bonus/malus, starting cash etc etc)
- what items exist with what abilities, who can wear what, how do I get these items, do they expire etc etc.
- how is a map constructed, are maps wraparound or like in real life, have margins, what types of walls/textures exist, what can happen on map cells
- what special places exist (dungeon entrances/exits, guilds, shops, temples, casinos, hospitals, churches, clan castles etc etc etc)
- what npc's exist, how do they behave, can they be followers, what abilities do they have, what levels exist, what do they drop etc etc
- how is the trading system working (fees for special services like repair and identify, rate of buy/sell, tradibility of items, items, prices, rareness of items etc)
- how is the fighting system working, are their different styles like melee and range, is magic a fight type or variants of the melee/range system, who has the first attack, how are hits and damage calculated, is the system using skills or abilities etc etc
- many many many more details, in other words: you need to know, how the game works in every single aspect and in full detail
We have many of these details documented do we not?
Posted: Mon Jan 07, 2013 7:05 pm
by dulsi
I've thought about modifying Bt Builder to a cgi interface. A poor version which just output a png with a bad UI wouldn't be hard.
Posted: Tue Jan 08, 2013 1:01 am
by Darendor
dulsi wrote:I've thought about modifying Bt Builder to a cgi interface. A poor version which just output a png with a bad UI wouldn't be hard.
Are you an asshole or something?