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Official Bard's Tale IV demo footage and a NEW Game coming!!

Posted: Mon Mar 04, 2013 10:22 pm
by 8bitweapon
http://www.youtube.com/watch?feature=pl ... 1JizDrqa24

Here is what Rebecca Heinaman said:

Seth: its from the origin systems archives

Rebecca: Yep, I remember that.
Wow, that was a long time ago

Seth: What's the story there?

Rebecca: We did a prototype, threw it together, and went to EA to see if they were interested. They were not
So the project died.

Seth:Very interesting!
That's too bad

Rebecca: There was no real story or anything. It was really rough. Just a concept. It was really seeing if EA would even be interested in a game in the series.
Since EA wasn't interested, it petered out

Seth: bummer

Rebecca: Yeah, and that prototype was tossed out. It's dated anyways and for The Rip, it wouldn't look like that anyways

Seth: I'm going to post the clip in the bard's tale forums, do you mind if I quote what you said about the demo?

Rebecca: Sure. It's so long ago. I remember we made a castle and shadowing, and some concepts.
This video, I don't remember. Which is odd.

Seth:what year? 1998

Rebecca:
1998-2000
It was when we were pitching game ideas for Logicware (1998).
Then contraband in 1999
However, at the time, Interplay was still around, and I don't remember if they would have been involved. If I recall correctly, Interplay wasn't part of the project
It was EA and I. But, then again, I now know that EA was working on their own Bard's Tale IV
which looked NOTHING like that video

Seth:right, but the video is from your demo correct?
Seth:EA and Janelle's bt4 demo was totally different, more like the traditional bt format?

Rebecca: Correct, it was more traditional.
To be honest, I don't remember the demo anymore.
I remember we did an outside castle, and a walk through
I don't remember a female warrior.
For one, I'd never approve of her chest to be as big as that.
I'm wondering if one of the guys did that on their own and leaked it later
I remember having a paladin running around.

Seth: But the video is definitely from the game engine/demo you built and presented to EA, correct?

Rebecca: I would say so. However, please leak that "Olde Skuul" is planning a spiritual successor to Bard's Tale III and is preparing a kickstarter. I'd love to see if there is real excitement behind it

Bard's Tale III spiritual successor

Posted: Mon Mar 04, 2013 10:50 pm
by burgerbecky
Interested? How many of you would contribute to a kickstarter? What if the game was programmed by Rebecca Heineman (Programmer Bard's Tale III), designed by Jennell Jaquays (Bard's Tale IV from EA), Susan Manley (SSI Gold Box), Maurine Starkey (Westwood Studios), theme by Kurt Heiden (Bard's Tale III), soundtrack by 8-Bit weapon (Pure awesome), and other guest designers that will be announced during the kickstarter?

Posted: Mon Mar 04, 2013 11:49 pm
by tpth
Huh, yeah, I'd prob chuck in some cash if the Kickstarter looked good.

I'm more interested as to why the woman in the video needed such a big sword when she was equipped with dual chest-mounted torpedoes, though

Posted: Tue Mar 05, 2013 2:56 am
by Darendor
Flat out, I'd toss $100 in. Just because.

Posted: Tue Mar 05, 2013 1:16 pm
by ZeroZero
Unfortunately the video is blocked in my country Germany by the distribution partner UMG.

NVM, I streamed it over a proxy.

Re: Bard's Tale III spiritual successor

Posted: Tue Mar 05, 2013 1:26 pm
by dulsi
burgerbecky wrote:Interested? How many of you would contribute to a kickstarter? What if the game was programmed by Rebecca Heineman (Programmer Bard's Tale III), designed by Jennell Jaquays (Bard's Tale IV from EA), Susan Manley (SSI Gold Box), Maurine Starkey (Westwood Studios), theme by Kurt Heiden (Bard's Tale III), soundtrack by 8-Bit weapon (Pure awesome), and other guest designers that will be announced during the kickstarter?
I'd be interested. Do you need additional programming help? I'd love to port it to linux if you're interested. I've been programming my own implementation of the Bard's Tale Construction Set and worked on Devil's Wiskey.

Posted: Wed Mar 06, 2013 2:37 am
by Darendor
You were a part of Jon's team on DW?

Posted: Wed Mar 06, 2013 2:49 am
by Darendor
So Becky, was that video indeed a prototype pitch for a BTIV for EA? You'll have to forgive me, I have no audio on this computer for some reason. :?

Posted: Wed Mar 06, 2013 3:24 am
by burgerbecky
Darendor wrote:So Becky, was that video indeed a prototype pitch for a BTIV for EA? You'll have to forgive me, I have no audio on this computer for some reason. :?
There was never any audio produced for any of the proof of concept demos.

Posted: Wed Mar 06, 2013 3:25 am
by burgerbecky
Darendor wrote:You were a part of Jon's team on DW?
DW? Dragon Wars? Devil Whiskey?

I am the sole programmer of Dragon Wars for Interplay. I had no involvement in Devil Whiskey.

Posted: Wed Mar 06, 2013 3:46 am
by Darendor
I was aiming my question at dulsi, not you Becky. I was briefly involved with Devil Whiskey during the design/development stage, way back in 1998 or so.

Posted: Wed Mar 06, 2013 6:32 am
by drifting
I'll echo Dulsi's comment: Would you be interested in some programming help? I have a passing knowledge of the internals of BT1-3.

Posted: Wed Mar 06, 2013 7:25 pm
by dulsi
Darendor wrote:You were a part of Jon's team on DW?
Yes I was. I did a lot of work on items and save system.

@burgerbecky: Are you interested in answering questions on this new game you will be developing or should we wait for the kickstarter?

Posted: Thu Mar 07, 2013 12:36 am
by burgerbecky
dulsi wrote:
Darendor wrote:You were a part of Jon's team on DW?
Yes I was. I did a lot of work on items and save system.

@burgerbecky: Are you interested in answering questions on this new game you will be developing or should we wait for the kickstarter?
I'm happy to give some hints... :)

Posted: Thu Mar 07, 2013 1:53 am
by Darendor
*orders pizza*