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Low level healing strategies

Posted: Sun Oct 06, 2013 4:34 pm
by fuji9991
Hello my friend and I played this game together when we were little. We never did get all that far and I would like to beat it in honor of those fun memories.

I am finding my first challenge is general street encounters take the party's hit points down to where I can't afford the money to pay the preists to heal.

Is there another way to get heal back hit points other than paying the priests?

I understand spell points return during daytime is there something like that for hit points?

Posted: Sun Oct 06, 2013 10:26 pm
by ZeroZero
Well, the only other way I know of is using healing spells...

Posted: Sun Oct 06, 2013 11:16 pm
by fuji9991
There are no healing spells at low level though are there? I have been doing better using the fire horn to cook them monsters before they can attack.

Posted: Sun Oct 06, 2013 11:20 pm
by ZeroZero
The first low level healing spell is at level 2 conjuror, which you can reach at level 3: WOHL = word of healing, heals 1 char for 2 - 8 hp.

Posted: Mon Oct 07, 2013 12:23 am
by fuji9991
Ahhhh i see I leveled to level II and I didn't have the spell now at level 3 I got to level to the level 2 set of spells. I found the chart that shows the level to spell level progression. I might add another conjurer to the party since healing would be really helpful to my low level party.

Posted: Mon Oct 07, 2013 2:33 am
by Maven
Just use your bard. Start a party attack, play the Badhr Kilnfest, and defend repeatedly enough rounds that your party is at full health.

The word of healing spell is less expensive than the temple, but only just barely. And it has a random component, so healing everyone up to full might even cost more. But if you can sit in the sun and regen magic points, it's free.

My most effective technique is to run from barbarians. And anyone else that is liable to do more damage than I can afford.

Also, you get twice as much money from monsters at night. And in dungeons deeper than level one of the cellar.

Posted: Tue Oct 08, 2013 7:59 pm
by Darendor
Camp outside that one temple that's en route to the Wine Cellar inn, and heal whenever you become damaged.

Do a half dozen or so fights this way, then head back to the Guild to reset the clock so that you avoid night fighting altogether.

Posted: Thu Jan 02, 2014 1:25 am
by Ben
Maven wrote:Just use your bard. Start a party attack, play the Badhr Kilnfest, and defend repeatedly enough rounds that your party is at full health.
That is brilliant. My bard will be happy now, more time in the tavern...

I also made some blank characters, added to party, trade their gold to my real characters until they had enough money to buy decent armour and weapons

Posted: Mon Jan 06, 2014 10:44 pm
by Flanimal
The C64 tape version of The Bard's Tale 1 had a 'party editor'. During my levels, I would load iteratively load individual characters into the roster and pool gold to one individual, increasing my gold so that I could afford healing at the Temples. It's not cheating if it's within the engine of the game ;)

Posted: Tue Jan 07, 2014 3:53 am
by jrodman
Flanimal wrote:The C64 tape version of The Bard's Tale 1 had a 'party editor'. During my levels, I would load iteratively load individual characters into the roster and pool gold to one individual, increasing my gold so that I could afford healing at the Temples. It's not cheating if it's within the engine of the game ;)
You could do the same, more or less, on the disk version, though I think my method involved two characters disks. I'm almost sad I did it now, because I now find squeaking through the early game a lot of fun.