Dulsi, can you take a look at this build project? This is a 1280x960 resolution. There's two Display Versions: 1x1 and a Multi of 4x4.
The multi is the one that works for the most part. It clips off the right 20 or so pixels of the 3D View. The slot images that are inculded are the proper size, but they're being clipped off by the 3D View. The tileset template isn't the proper size, but it's the only one I had available to temporarily test and it works properly. All the images are in the default directory, so I can test all the screens. The map icons are the correct size and display correctly, for both the MapEdit and the Gamescreen. The Spell Effect icons are the correct size and display correctly. There are placeholders for the Status Effect icons.
The 1x1 is really broken. the 3D View displays as 224x176 - it clips off everything else. The map icons, spell effects and status effects don't display correctly.
If we can get it working at a 1x1, I can use an Aspect Ratio of 4:3 on all the images. All the screens and slots are 98% set to a 4:3 ratio, right now. I created a new template, using Vector Shapes, so I can scale them up and down seamlessly, provided the Width is divisible by 4 and the Height divisible 3. If we can get all the way up to 1920x1080, so long as I use this new template to scale down, I could create seamless Display.xml for each the following resolutions:
1920x1080 16:9 21.5" Monitor/23" Monitor/1080p
1680X1050 16:9 22" Monitor
1600x900 16:9 20" Monitor
1440x900 16:9 19" Monitor
1360X768 16:9 14" Notebook/15.6" Laptop
1280x728 16:9 720p
640x480 4:3 14: Monitor
404x270 4:3 Pocket Chip
If the SDL package you use can scale images and mings now on the Windows version, we'd have the tools to create a display screen to pick your resolution, first. Then it could go to the Mainscreen. If the images could scale, I would only need to render 1 set of images. Otherwise, I'd need one for each resolution. You have everything you need to test at 1280x960 resolution, to either figure out what I broke, or what is causing the clipping and other errors.
Also, there are 3, GPL fonts that I added. One is a nice Arial Bold that I'm using by default. Currently set at 32, but that's too high right now. 32 would be good for 1920x1080
NOTE - The MapEdit displays correctly on the 4x4 version, but the 3D View is still the standard size. I wanted to be able to scale the 3D View smaller, so you'd have more real estate for the Map, itself. There is a smaller tileset in the MapEdit/tileset/ folder. It's broken, but so long as the 3D View in the MapEdit can scale to the horizon size, I can re-do it.