Re: Bt Builder
Posted: Fri Jan 06, 2023 4:43 pm
Just so no one thought these were just photoshop mockups, here's an alpha with new graphics at 1680x1050. It has all the images you need to run the engine, including placeholders for the Status Effect icons. The Monster images are from some old renders I did, so the most of the pngs look fine, but the mings are from a smaller pixel size, so they're not all that great looking. I'm not entirely happy with the Matrix, though. I think the horizon is too low. I set the camera height to be my height (6'4") which is almost dead center to the 4m x 4m squares I'm using for rendering. Also, I didn't render out the extra walls for the extended light. I re-did the wall template, from scratch, so it wasn't as messy, but didn't add the additional side walls, yet. Only the Front ones. And yes, I know 4m is actually 13ft, but I wanted to include an FBX file that anyone could load into any 3D software, to render their own walls, placeables, horizons and monster images, so long as your units is set to centimeters. I've tested my export in Maya, Blender, Daz Studio, Cinema4D and Max. All the cameras, shaders, et al, work fine.
This version is over 3 times in size, compared to the last build, due to image size. The archive sits at about 1.6 gigs, which is why I only wanted to support one resolution and pocket chip.
https://drive.google.com/file/d/1l3olPB ... share_link
Oh, this requires the freeware fonts I added previously, so if you don't have it, it's here:
https://drive.google.com/file/d/1l3olPB ... share_link
This version is over 3 times in size, compared to the last build, due to image size. The archive sits at about 1.6 gigs, which is why I only wanted to support one resolution and pocket chip.
https://drive.google.com/file/d/1l3olPB ... share_link
Oh, this requires the freeware fonts I added previously, so if you don't have it, it's here:
https://drive.google.com/file/d/1l3olPB ... share_link